Ranked is an absolute blast, let me just say that up front. BR spawns, good power weapons and equip placements, great gamemodes and better rule sets for the chance of incredible comebacks or staggering defeats. It’s really the best playlist for players who want the most out of the competitive Halo experience.
For all the great things about this playlist, there are a few that end up detracting from the experience. The biggest one that stands out is issues with the player queue and the weird crap that happens from time to time. In QP when someone leaves they’re replaced with bots until a player is backfilled into the match, while this is far better than previous Halo titles that came before it, it’s far from ideal. This doesn’t translate to Ranked however, and I want to make clear I’m not advocating for bots in ranked, but it does present a glaring issue to the core game mode in that missing a player dramatically impacts your ability to succeed in the most demanding playlist currently available.
I just finished a match in Solo/Duo, where were spawned in without a fourth, and it was demoralizing. I cannot confirm whether there was a player who queued but then disconnected before the match started, I’d hedge my bets that was the case and assuming that the match should have never started. I’ve already made a post talking about the lack of an option to reconnect to a Ranked match ( ttps://forums.halowaypoint.com/t/the-one-unforgivable-flaw-about-this-game/24415?u=trand0 ), so if the individual’s PC crashed before connection (giving them the benefit of the doubt) they should have been given the option to join back in. If not, the match should have shut down by default being so early in the match.
Rank also needs to be prominently displayed, attributing player skill to their avatar so as to understand and approach them with degrees of caution or aggression within a match. Within this idea for displayed rank, it might not be a bad idea to section some ranks off from other ranks or make the aggregate matchmaking a bit more transparent. If tier is representative of skill, a Gold playing with 3 Platinums should not be going up against 2 Diamonds (high and low), a Platinum and a Silver, the algorithm clearly disagrees with me on this but I’m gonna bring it up anyway. I don’t mind waiting a few extra minutes for a balanced match with players in my team’s skill level.
On that note, the game’s rank up reward is bizarre. In one match we steamrolled a team that lost a player (See point 1) with 2 Golds and Platinum and received huge gains (like a 25+% chunk), where on another we sloggingly bested a team with 2 Diamonds and 2 Plats and got a sliver of gains. I’m no mathematics savant or algorithm expert but I feel like the gains should have been inversed. On top of that, when we (1 or 2 or 3 down teammates) do lose or win against a full team, the losses/gains should reflect the handicap for both parties (the handicapped team sustaining large gains/small losses, winning team sustaining small gains/large losses).
The last thing is more of a nitpick and less of a confusing or glaring issue, but randomized weapon placements on maps seems a bit weird to me. Given the franchise’s history and legacy it seems strange that for the godsend concept of static permanent placements of power weapons, the secondary weapons (apart from the Pulse Carbine) get a randomized roll. I think maybe this has to do with the radar/ping feature, but I would much rather know where the Mangler is by heart than having its spawn replaced with an Plasma Pistol, or going for the BR only to find it’s now a Commando in this match. In casual QP this is entirely fine, but in Ranked this has the odor of a Battle Royale.
One more thing, and I’ll make this quick, but muting or reporting players in game needs to be included. It hasn’t happened much, but every now and again I’ll get placed in a team with a player that just lets his soundbar blare into his mic. The combination of feedback, heavy breathing, Dorito crunching, and 100% volume is too much to handle. Please let us mute players that are louder than the gameplay!
With 343’s emphasis on taking Halo to the eSports level it once held so reverently, I’m kinda shocked at the lack of polish on the Ranked mode when the rest of the multiplayer section seems so well made. I mean the maps are amazing, weapon and sandbox balance is pretty great, and the game is back to it’s strategic thinking “outplay rather than overpower” roots. If Halo is to have the thriving competitive scene it once had and hopes to achieve again, there needs to be some major changes to the Ranked playlist, mechanics and sandbox because right now it has a lot to catch up on. It’s fun, don’t misunderstand, I love the fact I’m playing Halo the way I did in 2007-2011 with people I haven’t caught up with in years, I’m having a blast, but as I play it the holes open up in the canvas and I can’t ignore them. If these things get fixed, adjusted, or addressed I have no doubt Halo Infinite will stand tall the next 10 years, and catapult the fan/playerbase into the next generation with bated breath.
- Address matches starting with unbalanced player counts (ex: 3v4). Competitive nature of Ranked derails the the handicapped team’s ability to perform or enjoy the match.
- Requeue matchmaking
- Pause Matchmaking until player reconnects, give teams the option to vote to wait or requeue
1.5 Add in the ability to rejoin a Ranked match if game/PC/Internet/etc crashed.
- Players cannot be locked out of a match they disconnected from in 2021, this is inexcusable
( ttps://forums.halowaypoint.com/t/the-one-unforgivable-flaw-about-this-game/24415?u=trand0 )
- Make Rank a key part of Ranked.
- Display Player Rank and team rank aggregate
- Make gains and losses easier to understand
- Player count handicaps should be addressed accordingly (Losses to handicapped teams = steeper punishments, victories as a handicapped team = steeper gains)
- Allow for matchmaking times to assemble teams that match up more evenly within the ranks, not aggregates of ranks that even out. (Plat/Plat/Plat/Gold vs Plat/Plat/Plat/Gold good, Plat/Plat/Plat/Gold vs Diamond/Diamond/Plat/Silver bad)
- Make the Ranked playlist feel more competitive
- switch random weapon placements to static placements to allow for more standardized and fair play
- Include a mute/report function on the scoreboard
- pretty self explanatory