Sorry. You shouldn’t lose rank, even on a loss, if you’re going 25/14.
You just shouldn’t.
Gods, this game’s ranked is absolute crap. I’m not sure what’s up, but it’s been getting worse and worse and worse over time. Somehow I keep getting thrown into teams where three of my members are negative K/D, and three of theirs are positive. You can check my service record, match history, sometimes I’m that negative…
But man…
I genuinely can not carry a team like the game seems to want me to.
It must be real nice to get put on a positive team, because like… 80% of my ranked matches as of late, have been losses. I am NOT a bad player, either. I did not get to Diamond III by being bad, you know?
But boy howdy, something is horribly, utterly, tremendously wrong with ranked. Is it smurfs? I doubt it. Is it bad matchmaking? Honestly, I haven’t got the faintest idea.
What I do know, is that at some point the game decided it was time I had a losing streak.
I always viewed solo queuing as playing to lose type mentality. Why I always promote looking into finding teams before hand so you can minimalize how much the ai match maker has control of over the games. The AI System will never be able to reliably put players on your team that are reliable like if you picked them yourself. You’re literally purposely accepting a disadvantage or handicap by relying on it.
If it’s a slayers match, I think performance should at least say something though. But outside of slayer, kills generally aren’t that important, outside of safe guarding objectives.
As for Halo ranked in general, I’ve honestly never liked it. More so since they don’t have a community tab in this game to help build teams before searching for matches. Which might help a lot with many who would like to find friendly and solid people to play with. Gotta rely on friends lists and internet forums to do that.
The main reason I don’t want to see kills matter in objective ranked is the fact people will start focusing on kills and less on completing the objective itself. Why I made that middle comment. While you may not specifically play only for kills, I’m sure many people will out right ignore objectives in favor of just shooting for kills instead of going for objectives because of it effects their advancements and what not.
I’m here because, well I have nothing better for me to do at 1 am in the morning. But If I can contribute, I do like to contribute none the less.
The other argument is that it’s a team game. And you live or die by the team result. And that your ranking is not for individual skill per se - it’s for your ability to play as a member of a team.
So you have to lose CSR on the loss.
But your MMR shouldn’t take a huge hit if you exceed expectation on personal performance. So hopefully no real damage done there.
It’s the wide range of ranks. While the teams are balanced on the average MMR - it opens you up to some weird team “chemistry”.
And if / when it breaks down it can be spectacular. Particularly in objective games.
In Slayer a good player having a day out can carry a team.
It’s interesting how some players fall into a pattern of losses.
I wouldn’t be surprised if certain pockets of rank are lower than others - which means you may not be getting averaged out in terms of who you get lumped with from higher or lower divisions.
I think it’s mainly poor population combined with those uneven pockets of ranks still left playing.
I think kills per minute does a great job.
And if we do have a separate MMR for each game mode you won’t be expected to “slay” the same in each game type.\
The best way to think about it is that if you are a Diamond player in a Diamond lobby you should be hitting the same KPM as other Diamond players.
It’s a bewildering omission.
They need to explain KPM to the general populace.
Most people think it’s KD or KDA (which you would when they are presented as the main stats). And both of those are inherently different to KPM.
And again. Communication from 343. Like instead of those repetitive game tips in the loading screen they could emphasise that ranking is up is about beating better sides, with a weighting for KPM.
Hopefully, but it’s still annoying. I got shafted, thrown into Platinum VI even though I 100% play at at least Diamond II quality. Before the reset, I’d hit Diamond III.
But man, I got eight losses in a row before I hit this sub-season’s rank. Eight losses! And it sure wasn’t because I was throwing the games, lol!
Yeah, had that been Slayer, we’d have been in good hands thanks to me - but we weren’t, and well. Yeah. I cannot cover for straight up bad plays by teammates.
See that makes sense, but I still don’t like suffering for it you know? There’s no real reason that an above average player such as myself should have MOSTLY losses.
KPM is one Hel of a measurement honestly. It demands careful but aggressive play.
Problem is… You really can’t play aggressively when your team is just refusing to go get the enemy flag, and you’re the only reason your team didn’t get 1-5’d. (I literally did have to single handedly stop a run. It SUCKED.)
It’d be real nice.
Honestly Darwi if you played alongside me, you might see an off day, but you might see that I can definitely back up being a decent player.
Maybe I’m missing something, but looking at halotracker, in 8 of your last games you went positive only once. In both Slayer games you had a KD of 0.46 and 0.64.
Don’t get me wrong, I’m not saying you are playing bad. Everyone has bad games andI had enough games were I felt exactly the same. But: in times of a super low population and no geo filtering, ranked can be crucial and IMO no real indiciation of ones skill.
I got games with were I feel like completely invincible and other games were it feel like I don’t have any aim assist at all. There is absolutely no consistency. Same goes fpr teammates. Losing games because of bad teammates suck…
Having US and EU players playing together is one big problem in this game… maybe you got some EU players in your last games…
The ranking will be relatively accurate… at least in regards to sorting out the current population in comparison to each other.
But it will have a fairly low correlation with previous Seasons.
If you only let Onyx players through from one Season to the next the system will try and sort those players from Bronze to Onxy. Especially if you let everyone start with a neutral MMR.
Damn. I can’t remember what that’s like.
I think I’ve had one game in the last 15 or so that was decent ping - 25ms. The rest have been around 200ms plus.
same. that MMR is a joke. And actually, I have seen more smurf recently. I don’t know why 343 doesn’t address this problem that is stressing solo players. It comes to a point that is just depressing playing ranked. In COD ranked, MVPs of the losing team could/can actually earn points if their performance was good enough. I don’t think a loss should define everything in a match.
I have realized tho that 2 wins give me the same CSR as 6-8 losses. I just lose too much that I feel locked between D4 and D5. I get mostly paired against smurfing teams (1 plat and at least 2 Onyxes vs pure low Diamonds) or spartans that seem that haven´t played in two years. Kinda sad
Fun thing is, ping isn’t a real indicator… at least for me. It seems like when I have 130-145, most of the times I get a big advantage in reaction time. I hardly believe I play against people with such a bad reaction time. On the other hand, I had a, nowadays very rare, 30 ping game where my reticule was all over the place. Getting 4 shots was utterly hard. IMO it is all about the mix. US players on EU server can absolute destroy people… and vice versa. And then I get games were every 1on1 is lost because even if we start shooting at the same time, I die before I’m even close to the fourth shot.
Hm, I don’t know. I met quiete a lot D3 players which frequently sucked pretty bad. And some D1 with outstanding play.
Smurfs shouldn’t be a huge problem in themselves. TS2 will rank them up very quickly (in terms of MMR).
It’s when they run as a structured sandbagging team that’s the problem.
Which is the same in Infinite.
A high KPM (and low DPM) can stabilise your MMR against falling in the loss. In some cases it can even push it up.
You CSR will go down (by definition it has to in a loss). But you higher MMR will drag it back up very quickly with your next win.
Usually people complain the other way… that 6-8 wins are wiped out with 1-2 losses.
The usual pattern is that you can grind your CSR above your MMR with low value wins vs teams ranked the same or below you. And that CSR debt has to be repaid.
But if you are jumping up CSR with a win then your MMR is probably higher than your CSR. You just need a few more consistent results to rank up!
If you are locking between D4 and D5 it’s because you can’t beat the D5’s consistently enough - or you are losing too many games vs the D4’s.
It can be frustrating.
But those games will tend to wash out from your big picture rank.
There aren’t enough people playing ranked for the system to work well, it’s as simple as that. This happened late in H5’s lifecycle too. Trying to grind up is an exercise in frustration because there’s so much noise in the ranks caused by poor matchmaking quality (and poor connection quality in Infinite’s case, as I’ve noticed ping is starting to get consistently higher as the system can’t match me with people nearby).
If you’re seriously trying to grind up ranks in Open (and I mean play seriously, improve skill, and win up) at this stage in the lifecycle, you’re going to probably have a bad time. At the very least, you absolutely will need to have a full fireteam to reduce that aspect of variability.
I’ve been trying out Doubles and while it’s fun, the matchmaking is awful. There aren’t enough people, you’re getting the same mismatches over and over, CSR’s a mess, and people that queue as a duo dominate. Also a lot more quitting, griefing, etc. in that playlist than I’ve seen in others. Oh, and grapplesword is -broken- broken in that playlist. I take back all my balance and “we don’t need GA” comments–that’s the most unbalanced thing that’s ever been in a Halo game.
Not that it matters but before this last rank reset, i was capped at Platinum 6. Never could break into the Diamond tier.
In this current rank I am Gold 6 and cannot break into the Platinum tier.
My experience is largely the same as others who have commented above; Every time i put together a streak of 3-4 wins, the next loss will wipe it out (and then some) - lose another and it’s like all progress is shot for the day. I know nothing can be done about this but when you start a game with 3 players… it’s pretty much given you’ll lose the match and drop some rank. Even if you play well. It’s disheartening. May as well sit in the corner and not get wrecked, lol.
I am by no means the greatest player. I make many careless mistakes, even after a year of playing, lol. But I just want a consistent/fair experience. When my melees seemingly “miss” the other player or my shots seem to do less damage, that can turn the game around in a big way. I know there is someone else on the otherside of the coin who loses out sometimes. But I just want consistency and a fair game for all. Thats all.
Players have nothing to do with it. Recently I got placed in diamond 2 in H5 and easily got to d4 in a few matches even though I lost some. Despite having the same rigged matchmaking for a 50% win rate, so long as you win the matches that matter, you will rank up. It’s putting me against other low Onyxs against me because that’s where I left off a while ago. And it feels like I can still get back to my rank. Your csr is accurate in H5. Infinite just has an objectively bad system.
Agree completely. Just one reason I stopped playing. Got to D3 just like you, then its like all my teammates just got the game and you get punished for playing well.
Yeah, believe me, it hasn’t been a fun ride in the slightest. If you look at each of those games, the rest of my team ain’t doin’ a lot but the enemy team is absolutely pounding us. I can attribute it to some bad plays and being rusty but this type of frequency of loss is bizarre. Especially when the moment I step into Social, it’s just straight up seal clubbing.
Which isn’t really very fun! I like a challenge. But damn, I like a fair one too.
Yeah the poor sods aren’t having too good of a time either. But that’s a given tbh.
SIGH YEAH it’s just that my usual friends can’t really keep up, and that’s frustrating in and of itself. They’re getting there though, at least.
GODS YEAH IT’S COMPLETELY INSANE.
Oh my Gods I’m so sorry.
Yeah, last night my melee just didn’t trigger, cost me a backsmack, couldn’t end another guy quick enough, and one of those dudes got an overkill just after finishing me off. Completely busted.
It suuuuuuuuuuuuuuuuuuuuucks!!! Back when I was in Diamond, I felt like I had SOME control, but MAN! At Platinum? Nobody pings! Nobody pushes! Nobody dares play aggressively! It’s like I gotta’ TRY to do so much but without support it’s like, yikes!
It’s stupid to go into anything but a 1v1 in Ranked - it’s asinine. But the catch is, you’re not gonna’ rank up without a higher KPM and you’re not going to win the game if you don’t get enough kills - even in OBJ. So you HAVE to go out and get those kills - but you REALLY can’t do that, if you don’t have any idea where the enemy team is, if you don’t have any backup, and if you’re stuck hanging out with dudes who either AFK or mix up a margarita and kick back at their base for literally no reason.
The population drop has probably been proportionately higher from the left had side of the population curve. This will drag everyone’s ranks to down. And mainly from the Diamond / low Onyx areas.
You can’t always compare ranks from different seasons.
It’s the same thing that would have been happening to you at P6 last season - but at G6 this year.
Wins grind your CSR a bit with wins over teams ranked the same or below - but your MMR hasn’t changed (no increase in skill) - so now you lose more CSR for a loss (until your CSR and MMR are equal).
It’s frustrating. There are so many things 343 could do to smooth this out.
And yes. You will drop some CSR. But in this case your MMR shouldn’t move too much. So you will get it all back fairly easily.
Nope. You can buffer your MMR by maintaining your KPM and DPM. And the game even adjusts the requirements for the time you are outnumbered.
343 addressing desync is going to be a big factor deciding how much S3 can turn Infinite around.