Just played ranked for the first time in a while and it was terrible.
No one has mics (can’t select to wait longer for people with mics like you could since 2007).
Cheaters present.
Completely mismatched low and high ranks
Quitters quitters quitters (3v4 industries)
I’m a die-hard Halo fan but I think I’m done. 343 doesn’t give a SXXX about fixing anything. All they do is post 76 page long explanations why the game is the way that it is that they “hear” us. This is probably the worst post-launch support any Halo has ever received.
Ranked is inherently broken if not just for the fact that; if I perform well three games in a row, my rank goes up by a smidgeon. But the game tries to compensate for me having too many wins in a row by giving me absolutely horrid teammates, just to make sure I lose. and then my rank will drop down the little bit that I gained from three games. Then it’s a toss up on whether or not my teammates will be equal to me in skill the next game or somewhere well below… If they are all well below, I can kiss half my rank bar goodbye. The Halo Infinite ranked system is literally the definition of one step forward, two(or three, usually) steps back. I feel like I’m trapped in an infinite loop. The Halo Infinite loop, if you will
Except 343’s system enables Players to artificially decay the value(s) used by the MM formula in determining the composition of a balanced competitive lobby.
The point of having a visible number in ranked is for that to be your matchmaking number. Using something else is only going to make the experience feel worse for players, who will likely have visible ranks that don’t reflect the lobbies they are in. So either they are discouraged because they get nothing but diamond lobbies but the game is telling them they’re a plat, or they get “balanced” games where they are above the rank of the lobby and they feel like they are being punished with bad teammates.
The point of having an invisible number alongside the visible number is for that to modulate the adjustments to your visible number. That’s why it’s allowed to move independently of wins and losses. Using it to put games together is going to “reward” high performing players with bad teammates to make their games harder, and it’s going to do this whether or not they win those games. The harder they carry, the harder they are forced to carry, until their own performance starts tanking.
Similarly, it’s going to “punish” underperformers with easier games, either throwing them into lower skilled lobbies or “balancing” out their mmr with better teammates than enemies. Or, at least, higher mmr teammates than enemies.
Yeah the ranking system is bad. If your a diamond 1 it should match you against other diamond 1s. If your diamond 6 it should match you against other diamond 6s. Not onyx players.
You have a belief of how the system works based on a warped confirmation bias of games you have experienced.
How Trueskill2 works is published online so taking some time to educate yourself on the topic before spouting nonsense online would be preferable.
Playing the system with a bare minimum level of understanding would make it clear to you how it works as you can see it working in the way it is said to work firsthand. They even made a post spelling it out more for people who are utterly clueless. If only the target audience were capable of digesting basic information, instead they opt to post their clearly wrong interpretation.
Isn’t it just a bit of roulette with what match-making gives you?
A couple of team-mates you gel with, on a map and game type you like - and the opposite for your opponents. And hey presto you smash a win.
Then a couple of games later, by chance, you get some team-mates that don’t complement your skill set, on a map and game-type that isn’t your strength, vs a better combo of opponents - and surprise, surprise, you don’t do so well.
But it’s a long stretch to think that the system is doing it deliberately.
And sure, when you find your skill ceiling the bias may feel to be a bit against you. When you think about it you need a lot of random things to go your way to get a really good result. Mostly you will just break even.
Most of the complaints seem to centre around not ranking up with wins over lower ranked opponents, losing rank despite playing well in a loss, and seeing team-mates rank up/down at a different rates.
All of which are exactly how TrueSkill is designed to work.
So, I wouldn’t use that as a support for your argument.
That’s a neat little thought you had there. I want you to keep it in your back pocket and remember it! Then I want you to go back and read this entire thread. When you get done, I want you to compare what you’ve read to what you just said. And then I want you to thank me for teaching you how to think before you speak.