Rarely if ever does it genuinely match you with people your level. The range is quite wide, again due to player count.
And it could be, but I do not think that is fair to say in general. If you captured 15 strongholds and held an even kdr you would still rank down if your teammates did not help. It doesn’t matter how big of a benefit you are to your team, you will still rank down. Which I am totally against.
Honestly, player score would be a good start. That captures kills and objective play, it captures assists and kills. Combine that with a damage metric for high damage output, a boost for accuracy etc…
Then obviously supplemented by other relevant stats for different modes, eg Kda in slayer or strongholds capture, flag time, oddball time etc… and there should be an underlying boost for a win and reduction for a loss. To offset the loss you should have to have performed significantly above your team and the loss should be difficult to overcome, but the damage to your rank should be limited when you performed well.
The current approach putting win and damage/kill output above everything else is horribly simplistic and causes toxic playstyles.
Agree with all of that to an extent, but still think there should be more nuance as it is still too team focussed to be a valid ranking system for the individual. It is relying on correlation, not trying to actually value the outputs from that players performance over time, which ideally a good ranking system should. But I can live with it in solo.
My problem is that the hard WL distinction being applied in an open mode with stacked parties against randoms just destroys the validity of that argument. In that playlist the WL metric gives a skewed outcome. And you can see that by the fact that top players almost always play at least duo when in the open playlist. Playing alone is putting people at a massive disadvantage, which I really dislike given it is the only playlist with a population.
Either way, given the population the argument is kind of redundant. I think they have failed to design a reliable individual ranking system in any playlist, that’s my bottom line. They are ranking teams, which is an entirely different thing.