Ranked FFA: Designed to Enrage

Could you two stop already? You can both be perfectly reasonable individuals but right now what I’m seeing is not pretty.

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I’m mildly tired of him spamming all my posts with flags but w/e

Whatever all they did that changed the playlist screwed up the MMR:CSR ratio too, because now it’s nearly impossible to rank up. Wins get like 5 CSR and anything below 4th place loses you 15. Coupled with the game crashes that take away a full 15 CSR it’s basically just designed to frustrate. There’s really no point in playing the playlist until they fix it.

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I couldn’t agree more with you on this. This hidden ranking system can be frustrating especially in a FFA playlist.

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A lot of the “hidden” parts are not that hard to work out. For example, you can pretty much work out where your MMR sits in relation to your CSR by looking at your post match CSR gains over a match or two.

But having said that - there is no reason why it has to remain “hidden”.

We should be able to access graphs of our MMR over time - just like the ones Josh used to produce on request for Halo 5. Here on Waypoint!

The ranking changes for FFA may be a bit more complicated though. And difficult to summarise.

The following is an old blog post - but it goes into the math concepts for TrueSkill.

http://www.moserware.com/2010/03/computing-your-skill.html

I imagine the rank calculations for FFA go deep into the factor graph / multi-iteration bits.

And just like you shouldn’t try and compare your CSR change to your team-mates. You shouldn’t try to convert all the apples to oranges with your opponents in FFA. Everyone is on a different part of their ranking journey (it’s about mu, sigma, and where your CSR is compared to your MMR).

But because it’s now multi-team, you can’t simplify the result as us vs them and push the CSR in a consistent direction.

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Halo 3 had a good XP system cause it went down when you lost. (I don’t care about the de tankers)

Reach/H4/H5/MCC and soon to be infinite… will be pointless or a way to get you to beat a dead dog.

In fact if they are that unimaginative to copy that CoD/MCC waste of space of a progression system. I’ll sell my Xbox (Subject to change).

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Exactly, it’s a pointless concept. Play constantly, have a badge for it, but it means nothing.

Nobody reasonable will be paid off that way, it’s a gimme for people who don’t know any better.

It’s also a kick in the teeth to anyone that has played the game regularly this past year. Where is the badge for that?

The XP system is supposed to reward time and effort. So going backwards seems kind of counter productive.

And not sure why you would ever want to tank a pure XP rank.

I’m assuming you are referring to H3 having the XP and Skill ranks combined.

What do they do that’s so bad?

We just need a consistent XP system. Reward people for playing. Weight for wins and good play (eg. Objective scores). Bonuses for events etc. Some sort of deterrent for quitting.

And then some encouragement with rewards along the way.

Personally I would have a weekly multiplier that slowly goes up with wins, challenges (eg today is grenade kills), completed games, successive days, first game in each playlist per day, participating in events, etc.

Encourage regular and positive play across playlists.

:slight_smile:

But does is it - I believe it’s filled with empty promises…

What is a better reward than success?

Giving me a the same badge as my counterpart who won all their games whereas I lost all mine isn’t a reward for either party.

The issue arises when you reach the end and receive your prize… how did you get that badge - I spent this much time playing X amount off games.

‘Good job!’

Vs how did you get that trophy? I beat and was better than 95% 90% 85% of the population etc…

‘Hmm I could do that if I improved’

When they release an XP progression system that is based on time spent - people will participate but being an Onyx will be the only thing worthy of a mention when all is done and settled

Progression XP systems only have one mechanic to keep players playing that would not usually play the game. Albeit the players that do strive to compete for the top rewards will also participate but they would play the game regardless.

So its not a completely pointless @M1STA_WU1FY it provides the game with population that alternative would not be there. However @Darwi a progression with no skill involved to complete props up a false sense of satisfaction. Which can only lead to dissatisfaction.

I have no clue what Reach level I reached towards the end of me playing that game but I remember the level I reached playing H3.

Why? Cause success is remembered.

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A lot of people seem very satisfied with previous iterations.

I certainly wouldn’t begrudge a weighting for wins and medals etc. Encourage not just the time, but playing properly.

And something for Forgers wouldn’t go astray.

But people like to earn points. And if it’s mainly for time with controller in hand. That’s fine.

Ranked is always there when you want to get sweaty.

Somewhat ironically - if you dropped in conversation that you were Onyx in H5 - you would get a high five. Maybe a double fist for being a Champion.

But 152. Oh Lordy. That’s a conversation starter. The sheer insansity of it all. They were THE fans.

I think for the average player like myself, we feel we are almost as skilled as the elite players… the difference is frame rate and performance quality. Those fortunate enough to set up a good system for halo probably really enjoy the game. Just don’t let that possess the ego, because if you were using the equipment of the opponent and they got to use yours, you might not fair so well… this is a major reason why I believe time spent playing like working on a job longer should give a higher rank than someone who can afford a fast pc so they get the last shot off first. That’s not skill just better equipment. Apparently the pros play on PC during the championships, this is probably because there would be too much desync if they used Xbox

Ranked FFA is a joke.
8 people is way too many.
I just came in second place with an 11.7 KDA and lost experience.
I am playing this game for the sole reason of habit. Taking days long breaks have never made me feel better.

I can’t imagine why anyone would grind the worst game in the series that hard, just to get nothing for their effort

It’s just like Mountain Climbing.

“Because it’s there”.

What I found interesting is that 343 probably never expected anyone to come close to 152. It was an exponential climb of gargantuan proportions.

Nobody should have reached that in H5’s “natural” three year life span.

I guess that makes sense, I just can’t figure out why anyone would try it. I mean, a few at least did it for the special skins you get in Infinite, then 343 screwed those people over by making a free skin almost identical.

The reward is in the accumulation.

The psychology of such is pretty interesting. People love being rewarded for something. Even little numbers at the end of each game. They love collecting stuff. And if it’s connected with organising chaos into order - you have them hooked for life.

You can already see the threads and posts about the XP system. It’s desperately wanted by a large number of people.

And seeing as it actually encourages regular play, as opposed to a skill rank which tends to attract players only if or until they get the rank they want, it seemed like a no-brainer to include.

Maybe they thought the challenge system and battle passes would be enough?

Just chalk it up as “another” mis-step by 343.

Not everybody can mountain climb. Anybody could go AFK in every game and would eventually reach 152.

I don’t have an issue with the accumulation of points. It’s addictive. I get that. It’s just not hard to do if you wanted to do it. But most don’t.

You see H3’s progression system wasn’t a step back as when you got to your skill rating (rank) you could grind your rank out to become five star general or brigadier general…

In every different playlist. That’s like 4 or 5 thousand games a playlist. If you’re winning… it could be many more if you don’t.

Hence why I think H3 trumped Reach/H5 progression and the skill based progression similar to H3 should be implemented here and not separated.

I usually take 4 day breaks too. A mere 3 matches is enough to burn you out lol

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