I have never been this mad, and I’m going to focus down and type this as objectively as possible.
Ranked FFA doesn’t work in this game. At all. Let me make the case.
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Let’s get the basics out of the way early, and this is a complaint/critique of what is wrong with FFA as a whole and what is generally regarded as the worst aspects of it: It is not about individual skill in a 1v1 fight.
That might sound obvious, but what I mean to say is, the way to win in FFA is not to be a god at 1v1 BR fights, its about being the most underhanded person in the lobby. Your primary goal is always to steal kills. You start the game looking for people who are already fighting to clean up, you camp around corners to get easy picks, you use morally questionable weapons to get the quickest, easiest kills possible, you spam grenades into every possible doorway hoping to get a cleanup, you just run straight at people to melee them instead of trying to win a BR fight, etc.
Its atrociously bad gameplay design with the Infinite sandbox for a few reasons. The most notable is part 2 -
Grenades are too randomly strong. just chucking them around the map all game is one of the easiest ways to win the match, and it shouldn’t be. In social its just whatever, randomness is part of the package. But in ranked is should not be the easiest way to get kills, especially since there is no real defense for it. If you’re grenaded, you die, either from the grenade or one of the 7 people shooting you. And that brings us to part 3
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8 people is way too much with these maps and the terrible spawns on them. Its a constant clusterfluster of utter chaos and unwinnable fights off spawn. If you die, you die about 4 times before you’re lucky enough to spawn in a less frequented line of sight, where you’re lucky enough to not be pre-naded in the process. It was so much better when it was a 6 person playlist, because it was less about just throwing grenades around corners and more about winning BR fights.
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Finally, the weapon and powerup layout being the same as the HCS settings is generally pretty bad. Swords don’t belong in ranked. The skewer is pretty much suicide in a FFA. Shotguns win the game much easier than more skill-oriented fare. There’s very little nuance or variety at play after all is said and done. Every map has one core strategy that wins the match. Get X weapon/powerup and have more free kills than the rest of the people. In a basically evenly skilled lobby, that’s the pattern every match. Its boring, and it really just makes you want to leave as soon as you missed out on first bulldog/heatwave simply because you spawned further away than the guy who will now go on to win the match.
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Oh wait, one more thing. The CSR/MMR thing in FFA is apparently nonsensical. You can go negative but place 3rd and lose CSR, or you can go positive and place 5th and gain CSR. Likewise, you can get 1st place and go positive and gain CSR, but if you got 2nd by just one kill, you gain nothing at all. This is wildly infuriating when every single match often comes down to 1-3 kills difference between the first place finisher and 6th place. And I’m not joking about that last part, this game is so easy to just mop kills in, even the worst person in the match has almost as many kills as the winner. Its infuriating for that to be what decides everything so often.
I don’t know who this is for, or who actually enjoys this. In my opinion it requires someone with severe psychological issues to actually be excited when you boot up a match, but maybe that’s true of anyone still playing Infinite at this point.