(TL:DR at bottom)
Heya! I’ve been playing a lot of Ranked games lately, and I have a few things to say about it.
First off, I’ll give a bit of background on me. Feel free to skip this paragraph. At the time of me writing this, I have 132 hours clocked on Halo Infinite. I play with mouse and keyboard (I know, I know, everyone uses controller, but I prefer M&K). I have played Halo Infinite pretty much daily for about 5 or 6 weeks now, with maybe 2 or 3 weeks of that being mostly ranked games. My initial ranked placement was Silver 6 (I think?). I have also been playing the past 3-4 weeks with a broken wrist (In a cast for 2 or so weeks and currently playing with a brace on my mouse hand), so I’m aware that I am doing worse than I would be if I hadn’t broken my wrist, but most of my grievances are independent of that.
Second of all, ranking up. I am not a big fan of the way that you gain CSR. From what I can tell, CSR is mostly gained through having a very good K/D. As someone who struggles with getting kills, this is obviously less than ideal. It also doesn’t make sense to me why kills are the main way to rank up CSR when the majority of the game modes are objective-based. Kill-based CSR gains make sense for Slayer, but for the rest, CSR gains should be based largely on objective time, as that is how the game is won. I’m not suggesting that K/D be ignored in objective-based matches, but that objective time in objective-based matches is counted the same as K/D in Slayer matches. I often finish ranked games with a negative K/D, but close to 1/3 of the match time on the objective or with lots of captures or steals, and even when winning a game, I find that I only get 1-3 CSR for that game.
I also think that CSR gain should be adjusted based on the skill of your opponents. Too often have I found myself (Low Gold) playing matches against High Plats or Diamonds and been able to hold my own decently well, regardless of the ranks of my teammates. To get such a small amount of CSR when consistently going against players much higher ranked than me is a real demoralizing experience. I know I’m no where near the best player out there, but it’s hard to see the progress when losing a match puts you so far back as well. It really pains me to see Ranked favor kills while players who are really good at supporting (objective holds, flag/ball carrying, softening opponents, etc) go unnoticed.
Another thing I have noticed is the blatant unbalance of Ranked matches when players leave. I haven’t noticed it as much recently, but I can recall several times where I have been in a match and two players have left, causing it to be a 4v2. Only once have I seen a team of two win against a team of four. I have been on both sides of that, and it becomes super demoralizing when you know you have a very slim chance of winning. It would be nice if the game ended without impacting CSR after two players on the same team leave. If that wouldn’t work, it would be nice if the team of two’s CSR is not affected by the match (I mean, come on. What else are we supposed to do? Leave? If you do that too much, CSR is affected)
I’m sure that with the new CSR fireteam limits, that some of this will be somewhat better, but honestly, I don’t have high hopes. What I am hoping for, however, is for 343 to make changes to how CSR is attained.
TL:DR-
- CSR gain should favor objective times/captures/steals/returns/defends for objective-based game modes (the majority of Ranked modes)
- Adjust CSR gain based on skill of opponents (low Gold playing against a team of high Plats/Diamonds should get more CSR, High Diamond playing against a team of Golds should get less CSR, etc)
- 4v2 Ranked games should either be ended with no impact on CSR, or the CSR for the team of two should be unaffected