Whats the story everyone. This topic is about big parties and how they effect Ranked and Social playlists. I call it an issue but its really not a big deal and it can be easily improved. Also ill be touching on some topics that already have forums about those certain topics. So please dont get side tracked and try to stay on this topic. For example if anyone wants to talk about how earning XP in infinite will work please go a find a topic about that
Sorry if this is a bit long. Any feed back would be great and any ideas on what to add will be great too. I guess i just want this to be talked about more and addressed properly so that 343i will know and understand what us halo fans like and dont like for Halo infinite.
One issue that is not being talked about enough that will make multiplayer worse to play over time is…
There is no clear line between Ranked and Social
You cant really play any casual games anymore. Since we’re all waiting for the next flight ive hopped back on the MCC. It has crossplay and its free to play…so its kinda the closest thing we have to experience halo infinite. It was such a good feeling to play a new Halo title again with the 1st flight and i cant wait to play the next one but i was frustratedly reminded of a problem ive dealt with for years and somthing i hope infinite wont have to deal with when i was playing the MCC. I have experienced this issue with big parties in Social playlist who play too competitive. Over the many years of my no sleep or eat gamer days, from halo 3’s multiplayer to halo 5’s. Back in the day this would happen now and again, not too often to talk about really or to bring it up as an issue. Even though it may be a small issue it can impact multiplayer in a big way. For example years ago you would get this maybe 2 out of 10 games being against big parties but nowa days its more like 8 out of 10 games. Ive experienced this on the MCC and its happening nearly every game. I was quickly reminded of this and why i stopped playing halo for a long time because of it. When you’re pitted against a hyper sweaty party that destroys you it’s so frustrating and there is nothing you can do but die and spawn over and over. Being spawn trapped is horrible and I know it gets boring on the winning team too. Its difficult to get a kill when your team is a big party that control the whole map and give out to you for being there and most times teamkill you. Its funny just how they make it out to be so competitive and I wonder why they take it so seriously in a social playlist? Ive seen this issue throughout the halo games but nothing as worse now in halo MCC. Maybe its because its free to play? or maybe because of crossplay? or maybe because of SBMM but the question is why isn’t it just imporved?
If 343i is to take a lot from the MCC and past halo games for halo infinite, this will be a problem that will affect gameplay as it happens relentlessly to me every time i simply …try to play an actual game!
Reminder ill be touching on some topics that will trigger people so please anything im about to say please find a topic/forums and give your opinion there
So I play on console and I like to play the way i like to. I dont like PC vs Console so i turn of crossplay. I dont like KB/M vs Controller so i turn off input in the settings. When i do this i get a penalty of longer search times. This has me waiting up to an hour to try and find and game. These filters dont work and are broken in the options. So when i reset them i get a game straight away. Now with a game loading in its “Skilled Based Matchmaking” turn to ruin the game. 8 out of 10 games your pitted against parties and all you have is a team of randoms ready to play a loosing game straight from the start. Oh and lets not forget to thank SBMM for the lag and high ping it does for matchmaking. All i keep thinking is why are these big MLG parties in social? Years ago there was an update were only parties faced off against parties but like i mentioned having this in the settings as an option doesn’t work and would increase search times for games also people wouldn’t be happy if parties only faced of against other parties.
So my idea on how to improve Ranked and Social
Ranked
I think it should be more appealing for people who wanna play strictly competitive games. BTB gametype will be 24 players. So in Ranked playlists you can have a full team in a party of 12 players max. Ranked can feel tedious, when all you have are a few gametypes and maps with no other options. So why not have more options in ranked, more maps, more gametypes a more better experience for ranking up in each gametype while having “Arena” being the big gametype for ranked to work towards e-sports. Also in ranked there will be a practice mode in all the maps and gametypes. Play against your friends or bots and this will not effect your rank.
Social
This is supposed to be for casual players that dont have that much time to play competitively. Social would have all the usual gametypes/maps as ranked but more gametypes like heavies, fiesta, zombies, and custom gametypes…etc. Now im about to say something that might trigger people so please ive put a lot of thought into this. In Social playlists the max party size of players will be 4 players max. Except for custom games.This is fair and will give games like BTB and others a better chance at being fun and casual to play while gametypes like slayer would still be affected by parties that are hyper sweaty gamers and for some reason choose not to play in ranked? Ive been lenient with this decision becuse people would freak if you are not aloud to party up in social, even though there is always an option to party up in ranked with a full team of 12 players. This I think will be fair and there will be always people who dont like playing ranked but want to be with there friends so 4 being the max for parties in Social is fair.
This should be an issue to talk about nothing too serious but something that should be addressed at least. I know that if halo infinite will be like this straight from the start I can easily see people losing interest and stop playing multiplayer. I mean its free to play, imagine someone new whos whats to play and experiences what i explained. They would easily make the decision to not play again because it was free to begin with. We all know that SKMM and gametypes like Battle Royal make games more competitive and addictive. I feel like most games nowa days feel like slot machines in casinos. Didnt win try again until you get that satisfactory big win that you worked so hard for and when you do, the difficulty will be increased because of SBMM. We as gamers done so well against big game corporations with loot boxs, play to win, and other things but we still wont talk about SBMM.
At the very least i hope 343i makes it that SBMM will be softer and less strict, with a wider range of players to match with that wont be the same skill level as you are.
As for Ranked and Social i hope 343i do a better job for infinite and im sure they will but… if we dont talk about the subject now it will be overlooked and it will be there from day one.
All I want is it to be fair and not have you to work so hard to play a game.
Its 2007, you come home from school, boot up the 360, sit back with a snack and drink, play some games of halo and end the day to some new friends ya met online, say bye and GG.
Life was good and it can be again.

