Rank should be based ENTIRELY on winning & nothing else

I’ve seen a lot of people chiming in on how they think rank should work. Most of these people are completely clueless and ignorant when it comes to statistics- they are NOT qualified to make suggestions on how a ranking system should work. Creating a good matching system eg ELO is very difficult. It’s beyond what 99% of people on this forum could do, so people need to be quiet. Leave it to us smart people.

IMO H4 should use the Halo 2 system - it worked perfectly. I’ve seen some people say that they should modify it slightly so that you get more experience from more kills or more assists or accuracy ect. That is COMPLETELY wrong. It’s wrong because it could result with a player who is wose than another getting and sustaining a higher rank.

For example, lets say bonus points are awarded for accuracy. In a 1v1 a player virtually never misses a shot because he only fires when he is certain he will hit his opponent whereas his opponent fires lots of shots, misses a lot but gets lots of kill and so wins more often. Under this system, the first player could get a higher rank due to higher accuracy (due to the exp bonus on accuracy) even though he wins less often. This applies to ANY statistic you use as a bonus modifier to exp - it could always result in the player who wins less often being given a higher rank.

tl;dr if you don’t know anything about statistics, stop talking about how 343i should do the ranking system.

H2 system is not gonna happen because MS demands trueskill to be used. The thing that I think is most important is that people realise that pure W/L is the way to go. Ive seen people actually supporting your rank be tied to your k/d. to those people I just wanna leave this here.

Q: I bought a 360 for my son for Xmas, and both of us have become seriously addicted to Halo 3 on XBox Live, particularly Team Slayer matches. Basing the skill change only on the team performance yields pretty counterintuitive results. For example, I often play a string of team slayer games where I am MVP (Most Valuable Player), which means I outscore everyone. But if my team loses those games, I gain no skill. Then, I can play poorly, but if my team wins I gain skill. This lack of feedback from individual performance is frustrating and makes your skill level beholden to the performance of the rest of your team, which is usually not under your control unless you explicitly team up with friends

A: Great that you are enjoying your 360 and Halo 3.

The question you are asking has indeed been raised by quite a few people and we had many discussions about it. However, we always return to our point of view that in a team game the only way to assess someone’s skill towards the team objective is to consider the team objective only. Any auxiliary measurements such as number of flags carried, number of kills, kill-death spread, etc, all have the problem that they can be exploited thereby compromising the team objective and hence the spirit of the game. If flag carries matter, players will rush to the flag rather than defend their teammates or their own flag. Some may even kill the current flag carrier of their own team to get the flag. If it is number of kills, people will mindlessly enter combat to maximise that metric. If it is K-D spread they may hold back at a time when they could have saved a team mate. Whichever metric you take, there will be people trying to optimise their score under that metric and this will lead to distortions.

Another problem is, of course, that we would like to use the skill ratings for matchmaking. The current system essentially aims at a 50:50 win loss ratio for each team. It is unclear, how individual skill ratings based on individual achievements would change the calibration of such a system.

Source:TrueSkill™ Ranking System - Microsoft Research

This I think is the most important reason for just having W/L ratio.

PS. I have a statistics exam tomorrow :stuck_out_tongue:

Just replying to your title- what about people who are above average that keep getting stuck on -Yoink- teams and can’t win. its unfair, they should rank you on how well you do, not just if you win or lose and not even just by kills and deaths. They should come up with a system that looks at assists, objective play, and even something like map movement and how smart your decisions on moving around the map are however that would probably be hard as hell to do.

> Most of these people are completely clueless and ignorant when it comes to statistics- they are NOT qualified to make suggestions on how a ranking system should work.

How exactly are you qualified to do so?

> they are NOT qualified to make suggestions on how a ranking system should work.

Oh and you are?

Let me just say this.
I have played Halo 2’s ranked playlists.
I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
I am 25% Onyx in Halo Reach, and I am just about to reach Inheritor.
Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.

> Let me just say this.
> I have played Halo 2’s ranked playlists.
> I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> I am 25% Onyx in Halo Reach.
> Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.

that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.

> > Let me just say this.
> > I have played Halo 2’s ranked playlists.
> > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > I am 25% Onyx in Halo Reach.
> > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
>
> that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.

You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with -Yoink- kids. I don’t see why I should be penalized because my team performed terribly.
Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
And don’t you dare call other kids bad when you’re a 33 in Halo 3.

> > > Let me just say this.
> > > I have played Halo 2’s ranked playlists.
> > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > I am 25% Onyx in Halo Reach.
> > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> >
> > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
>
> You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.

When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P

> > > > Let me just say this.
> > > > I have played Halo 2’s ranked playlists.
> > > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > > I am 25% Onyx in Halo Reach.
> > > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> > >
> > > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
> >
> > You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> > Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> > And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.
>
> When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P

I don’t see why I should be punished when I do well, and my teammates perform terribly. That makes absolutely no sense.

> > > > > Let me just say this.
> > > > > I have played Halo 2’s ranked playlists.
> > > > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > > > I am 25% Onyx in Halo Reach.
> > > > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> > > >
> > > > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
> > >
> > > You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> > > Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> > > And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.
> >
> > When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P
>
> I don’t see why I should be punished when I do well, and my teammates perform terribly. That makes absolutely no sense.

i don’t recall saying you were bad you just raged on me for no reason good job i was saying the arena system was bad smart one.

> > > > > Let me just say this.
> > > > > I have played Halo 2’s ranked playlists.
> > > > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > > > I am 25% Onyx in Halo Reach.
> > > > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> > > >
> > > > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
> > >
> > > You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> > > Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> > > And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.
> >
> > When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P
>
> I don’t see why I should be punished when I do well, and my teammates perform terribly. That makes absolutely no sense.

Just read this part.

“However, we always return to our point of view that in a team game the only way to assess someone’s skill towards the team objective is to consider the team objective only. Any auxiliary measurements such as number of flags carried, number of kills, kill-death spread, etc, all have the problem that they can be exploited thereby compromising the team objective and hence the spirit of the game. If flag carries matter, players will rush to the flag rather than defend their teammates or their own flag. Some may even kill the current flag carrier of their own team to get the flag. If it is number of kills, people will mindlessly enter combat to maximise that metric. If it is K-D spread they may hold back at a time when they could have saved a team mate. Whichever metric you take, there will be people trying to optimise their score under that metric and this will lead to distortions.”

This happened in Reach arena first seasons. Nobody was helping eachother out because it could compromise their k/d and therefore their rank.

I disagree, it mostly depends on how good your teammates are , i can’t believe how many people think this is a good idea. So if i carry my team by over 30 kills, and still lose because my other teammates barely got any kills, i should be deranked because my team was not good enough?

Lolno, Trueskill’s Mu and Sigma beats the archaic ELO experience system any day.

But I do agree on W/L being the only factor in the ranks.

> Lolno, Trueskill’s Mu and Sigma beats the archaic ELO experience system any day.
>
> But I do agree on W/L being the only factor in the ranks.

Why?

> > > > > > Let me just say this.
> > > > > > I have played Halo 2’s ranked playlists.
> > > > > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > > > > I am 25% Onyx in Halo Reach.
> > > > > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > > > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> > > > >
> > > > > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
> > > >
> > > > You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> > > > Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> > > > And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.
> > >
> > > When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P
> >
> > I don’t see why I should be punished when I do well, and my teammates perform terribly. That makes absolutely no sense.
>
> i don’t recall saying you were bad you just raged on me for no reason good job i was saying the arena system was bad smart one.

I’m sorry, but if you cannot reach a high level, then I believe that you should have no say in how ranking systems should be.

> > > > > > Let me just say this.
> > > > > > I have played Halo 2’s ranked playlists.
> > > > > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > > > > I am 25% Onyx in Halo Reach.
> > > > > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > > > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> > > > >
> > > > > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
> > > >
> > > > You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> > > > Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> > > > And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.
> > >
> > > When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P
> >
> > I don’t see why I should be punished when I do well, and my teammates perform terribly. That makes absolutely no sense.
>
> Just read this part.
>
> “However, we always return to our point of view that in a team game the only way to assess someone’s skill towards the team objective is to consider the team objective only. Any auxiliary measurements such as number of flags carried, number of kills, kill-death spread, etc, all have the problem that they can be exploited thereby compromising the team objective and hence the spirit of the game. If flag carries matter, players will rush to the flag rather than defend their teammates or their own flag. Some may even kill the current flag carrier of their own team to get the flag. If it is number of kills, people will mindlessly enter combat to maximise that metric. If it is K-D spread they may hold back at a time when they could have saved a team mate. Whichever metric you take, there will be people trying to optimise their score under that metric and this will lead to distortions.”
>
> This happened in Reach arena first seasons. Nobody was helping eachother out because it could compromise their k/d and therefore their rank.

-.- I understood your post, but I don’t understand your logic.
We have two opposing opinions. You are definitely not going to change my mind, and I will not change yours. I guess we will just have to see what happens when the game is released. I just hope to God that it isn’t your system.

> > > > > Let me just say this.
> > > > > I have played Halo 2’s ranked playlists.
> > > > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > > > I am 25% Onyx in Halo Reach.
> > > > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> > > >
> > > > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
> > >
> > > You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> > > Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> > > And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.
> >
> > When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P
>
> I don’t see why I should be punished when I do well, and my teammates perform terribly. That makes absolutely no sense.

Because the matchmaking system and trueskill system will make sure you aren’t constantly put with horrible team mates. It will match you with players around your skill level.

THERE ARE EXCEPTIONS, OF COURSE, BUT THOSE ARE THE MINORITY.

Don’t let selective memory cloud your judgement. The majority of the time, you are not going mad positive and losing because of your team mates. The majority of the time, in a purely W/L ranking system, you get quality matches. There has never been a game where you get 49 kills and lose, because the matchmaking system works.

I have 9000 ranked games of Halo 3 played, eight 50’s and the majority of the time I go in alone. It was the same for Reach. I made Onyx when it was based on your performance and when it was W/L. Team mates are not the reason for my losses, the majority of the time. It is the same for everyone else, selective memory just makes them forget all the times they got carried, and makes them remember all the times their team mate made them lose.

The reason W/L is the best system is because it takes into account every single aspect that makes a player good, tangible, or otherwise. What else does any skill a player have go towards other than the win?

With any statistical based ranking, there will be an inherent bias towards a few specific set of skills that get rewarded much higher than others. In Reach, it was hoarding power weapons and going for the most kills, disregarding your K/D.

> > > > > > > Let me just say this.
> > > > > > > I have played Halo 2’s ranked playlists.
> > > > > > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > > > > > I am 25% Onyx in Halo Reach.
> > > > > > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > > > > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> > > > > >
> > > > > > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
> > > > >
> > > > > You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> > > > > Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> > > > > And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.
> > > >
> > > > When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P
> > >
> > > I don’t see why I should be punished when I do well, and my teammates perform terribly. That makes absolutely no sense.
> >
> > Just read this part.
> >
> > “However, we always return to our point of view that in a team game the only way to assess someone’s skill towards the team objective is to consider the team objective only. Any auxiliary measurements such as number of flags carried, number of kills, kill-death spread, etc, all have the problem that they can be exploited thereby compromising the team objective and hence the spirit of the game. If flag carries matter, players will rush to the flag rather than defend their teammates or their own flag. Some may even kill the current flag carrier of their own team to get the flag. If it is number of kills, people will mindlessly enter combat to maximise that metric. If it is K-D spread they may hold back at a time when they could have saved a team mate. Whichever metric you take, there will be people trying to optimise their score under that metric and this will lead to distortions.”
> >
> > This happened in Reach arena first seasons. Nobody was helping eachother out because it could compromise their k/d and therefore their rank.
>
> -.- I understood your post, but I don’t understand your logic.
> We have two opposing opinions. You are definitely not going to change my mind, and I will not change yours. I guess we will just have to see what happens when the game is released. I just hope to God that it isn’t your system.

pulls out H3 50 and therefore having right to speak
I don’t have a system, i merely advocate a ranking system based solely on W/L.

> The question you are asking has indeed been raised by quite a few people and we had many discussions about it. <mark>However, we always return to our point of view that in a team game the only way to assess someone’s skill towards the team objective is to consider the team objective only</mark>. Any auxiliary measurements such as number of flags carried, number of kills, kill-death spread, etc, all have the problem that they can be exploited thereby compromising the team objective and hence the spirit of the game. If flag carries matter, players will rush to the flag rather than defend their teammates or their own flag. Some may even kill the current flag carrier of their own team to get the flag. If it is number of kills, people will mindlessly enter combat to maximise that metric. If it is K-D spread they may hold back at a time when they could have saved a team mate. Whichever metric you take, there will be people trying to optimise their score under that metric and this will lead to distortions.
>
> <mark>Another problem is, of course, that we would like to use the skill ratings for matchmaking.</mark>

As long as Halo is a team game, your skill rating will have to reflect the performance of the team. If you don’t want it to matter, hope that they include a FFA playlist.

TrueSkill’s ONLY PURPOSE is MATCHMAKING. It is NOT intended to tell you or anyone else how good you are. It puts you in a group. That’s all.

The person that figures out how to rank an individual in a team game in a way that is fair and satisfactory to everyone will be rich. Until then you get TrueSkill and, in the name of humanity, it needs to be INVISIBLE.