> > > > > Let me just say this.
> > > > > I have played Halo 2’s ranked playlists.
> > > > > I am a 5 Star General in Halo 3. (50s in SWAT and Doubles)
> > > > > I am 25% Onyx in Halo Reach.
> > > > > Out of all the ranking systems that I have seen, Halo Reach’s makes the most sense. Individual skill is the way to go. I hate when teammates -Yoink!- me over. In Reach, if I performed well, I would achieve a good ranking. If I performed badly, I would achieve a low ranking. This makes the most sense.
> > > > > I may not have the greatest amount of knowledge with statistics, but, I have more skill than most people that have played Halo.
> > > >
> > > > that’s funny because arena is garbage it doesn’t matter how you do individually it is ALL ABOUT WINNING i get on average a 1500 rating each day but if i lose it doesn’t matter do you know how many kids there are that are onyx and negative no bring back the 1-50 system because it is constant and your not competing for your rank.
> > >
> > > You used the wrong you’re, and some punctuation wouldn’t hurt. The 1-50 system was whacked. If you went in alone (which is what I always did) you can get paired up with Yoink! kids. I don’t see why I should be penalized because my team performed terribly.
> > > Lets say I get 49 kills, but I still lose. Are you telling me that I should rank down, because that was how the system was in Halo 3. And that system is a -Yoinking!- joke.
> > > And don’t you dare call other kids bad when ur a 33 in Halo 3. Just pathetic.
> >
> > When a system is not based solely on W/L, it can and will be exploited thereby compromising the spirit of the game. Reach Arena in the first couple of months brilliantly proved this hypothesis. Please look at the post I made earlier in this thread for more information on why pure W/L is always the way to go. Oh and most people on this forum never got past 33 so keep that in mind:P
>
> I don’t see why I should be punished when I do well, and my teammates perform terribly. That makes absolutely no sense.
Because the matchmaking system and trueskill system will make sure you aren’t constantly put with horrible team mates. It will match you with players around your skill level.
THERE ARE EXCEPTIONS, OF COURSE, BUT THOSE ARE THE MINORITY.
Don’t let selective memory cloud your judgement. The majority of the time, you are not going mad positive and losing because of your team mates. The majority of the time, in a purely W/L ranking system, you get quality matches. There has never been a game where you get 49 kills and lose, because the matchmaking system works.
I have 9000 ranked games of Halo 3 played, eight 50’s and the majority of the time I go in alone. It was the same for Reach. I made Onyx when it was based on your performance and when it was W/L. Team mates are not the reason for my losses, the majority of the time. It is the same for everyone else, selective memory just makes them forget all the times they got carried, and makes them remember all the times their team mate made them lose.
The reason W/L is the best system is because it takes into account every single aspect that makes a player good, tangible, or otherwise. What else does any skill a player have go towards other than the win?
With any statistical based ranking, there will be an inherent bias towards a few specific set of skills that get rewarded much higher than others. In Reach, it was hoarding power weapons and going for the most kills, disregarding your K/D.