Performing better in social is actually more effective at increasing your csr because it is my understanding that your visible csr attempts to match your invisible mmr.
Having a lower mmr will punish losses more severely.
I played a lot of social matches before jumping into rank. I messed around a lot especially doing challenges. Last week’s ultimate literally wanted us to die. When I played crossplay ranked I placed Platinum 1. I climbed to Diamond 5 really easily but got stuck there despite maintaining a 60% win ratio and positive KD. I regularly match the performances of Onyx players. However loses are punished harshly because my mmr isn’t high enough.
Playing against bots appears to increase mmr. After doing so I can now gain csr despite having a 50% win ratio and despite versing harder opponents. Better to not get punished for loses than playing easier opponents.
My opinion? Come up with a ranking system not dependent on a hidden social ranking. Maybe not possible with 10 placement matches. Maybe let’s do 50 placement matches before giving us a rank.
Hopefully on reset there will be a ranked FFA playlist so I can try it out. I’ll feel bad doing it in a team game so maybe I should wait until n FFA playlist emerges.
It’s an issue in that it’s not really fair for the team that has to have this player as a teammate, after they’ve been carried to a higher rank. I feel like I’m often getting matched with terrible teammates whose CSR rank doesn’t reflect their skill level. One person not carrying their weight in a 4v4 match makes a huge difference and can cost the match.
I agree on the first part. Hidden social ranking shouldn’t factor into ranked. On the placement matches, I wish these didn’t exist. I’d actually prefer a more classic Halo ranked system that puts everyone at the very bottom and let’s them climb out of it, providing a more satisfying journey of climbing a ladder.
Well you can’t solo kill the entire team anymore like in halo 5 so yeah having a bad teammate sucks. But anyone can be bad at any time. Anyone could have a good or bad game at any time. So to say your upset over a teammate doesn’t really make sense. Are you saying people shouldn’t be allowed to play with their friends because of ranked differences? Because that’s still considered boosting. No matter what your ganna have a bad teammate at some point. I don’t see how having a bad teammate is an issue.
I’m hopeful this reset is so a MMR/CSR split can be implemented. I play with Diamond and Plat and an Onyx player but I ranked so low to begin with from several unlucky placement matches (2v4, 3v4, objective games, etc) and did so many bot matches Ranked became impossible for me. I still haven’t gotten out of gold. I look at my stats on Halo Tracker vs. my friends and I’m started to get near their level but progress is slow and i always play with my higher ranked friends so my MMR is inflated.
It can still be Bronze to Onyx (it doesn’t matter) but just the principle of having ranks without showing the CSR number.
People were quite happy to reach ‘50’ and bask in their achievment. There was no toxic play or squad manipulation trying to move up from 50.05 to 50.06.
So having a simple ‘50’ or ‘Onyx-6’ as the highest level to grind would be welcome.
As for Halo 3… a lot of people remember it fondly - but we could do without the hidden ranks and rank locking.
I like what you said about players having a bad game – it’s a good reminder that it does happen to everyone, and I think far too often people aren’t understanding enough.
I’m more so frustrated with the way matchmaking composes unbalanced teams, made worse when the overall skill level doesn’t reflect the visible rank of the player. Many people (including Lucid TW) have been saying you basically have to hard carry in ranked right now to make any progress, and I would agree with that experience. It’s not fun for anyone.
On whether or not people should be allowed to play with their friends in Ranked despite rank differences – I’m not sure where I stand. If people want to play with friends regardless of skill level, I lean toward Social Playlists being the place to do this. I understand people want BR starts, and that’s fair – so lets improve the Social experience and let Ranked be Ranked.
For Ranked, I expect to be matched with people who are slightly higher and slightly lower than me in CSR, which often isn’t the case. As a Diamond 6 player, I expect to matched with players as low as Diamond 4, and as high as 1600’s Onyx. So far, having matches where I have Unranked, Platinum, Gold etc teammates has felt really confusing and at times frustrating.
Now, whether or not this is happening because the MMR is shared across Social and Ranked playlists, or people are boosting / smurfing, or because people genuinely don’t care about rank discrepancies and want to play with whomever they want to play with – I don’t know. It’s probably a combination of things. What I do know is that the games have often felt wildly unbalanced, and that needs to be fixed.
Current ranking graphs are a joke to look at right now. lol.
The outside factors determining your ranked make me mad.
People shouldn’t hit a gigantic wall, and have to use a sledge hammer to chip away at it to climb because of the aforementioned.
Wins are wins, losses are losses. you get a bonus based on game mode (slays, objectives) to receive a bonus as MVP for the team.
Since people start from the bottom up, it’s more competitive. They should add restrictions for sure though… and two factor authentication. As for people reaching the super high ranks, they should bask – it’s definitely an achievement. Top 100 people with a unique rank.
We don’t know the outside factors… Or their weighting.
It’s all very anecdotal and exaggerated at the moment.
The wall should be their skill ceiling and nothing more.
And then they need to chip away.
Would only work if matchmaking could guarantee an equal spread of games vs similar opponents ranked above and below you.
It can’t.
So the best players/teams on each server would just keep ranking up.
It’s like we are seeing players take 5 steps forward and 1 leap back. Instead they would take 5 steps forward and and 1 step back - which is a lot of stepping forward.
The system just isn’t accurate enough to pick out the top 100 players. You should need a tournament type structure that traversed multiple servers/regions.
The best you could do is filter out a proportion, say the top 0.1%. But even that would be fuzzy at best
The reset says for CSR. But if you keep reading it says they will implement changes and will give everyone a fresh start. Which they claim will help with the player redistribution. Sounds like a MMR reset. If people are playing against bots and then playing against pros in matchmaking, you can’t just purge that information and say it’s not valid anymore. Would need to implement the changes along with the social MMR tanking strategy people have been doing to get easier ranked games. I honestly believe it will be a hard reset. Like I said, I welcome this change. There are probably thousands of players that are just not in the right ranks for a viarety of reason.