Rank resets?!?! performing poorly in social makes ranked easier?!?! why?!?!?

Resets make no sense if your hidden MMR stays the same.

If you were a high enough champion in halo 5 you were set for the next season because of your MMR. You would get champ faster simply because you were champ before.

This compounds the ranks people Are at right now. After the reset it’s an artificial climb up the ladder

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Explain boosting to me.

Boosting is literally when someone of higher skill takes someone of lower skill into a game full of lower skilled players and boosts them up the ranks.

So say you are an Onyx player and I am a Bronze, if you made an alternate account clean of any MMR and went in with me with the sole purpose of winning, I would go up in rank. I would continue to climb in rank simply because the match favored our team because of you. Meaning I end up several ranks higher than my actual skills determine I should be.

They are useful to widen your skill curve and make it volatile again.

The opposite of Halo 3’s dreaded rank lock.

It gives the system a chance to breathe again. If you have improved but find your rank slow to move then this is your time to shine!

But you ignore the elephant in the room. Ranks do get locked. Sure. You might yo yo constantly no matter where you sit but the ballpark will always be the same because your MMR doesn’t change.

A great example would be doing your placement matches in halo 5. If I make a fresh account I’ll get diamond 3 as per default and then from there I would natrually progress into onyx.

On my actual account I would go from diamond straight to champion ranks. That’s because of MMR.

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So a Smurf is used for boosting.

You can do this with any good player tho and carry the bad kid to higher ranks.

I don’t see how this is an issue tho because once the player stops playing with them they tank and since loosing is heavily weighted in this game, hell tank fast.

The only way is if they kept playing together which at some point both players will even out and the boosting won’t make much if a difference.

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Not everyone gets to that point though, sure some stop playing and it ultimately doesn’t matter, but I’ve seen boost duo’s that keep at it.

Whether they win or lose, it’s miserable for one team or the other. Plus it causes a rift after so much time passes. Kind of like a domino effect since it all doesn’t just even back out. Players who run into enough boosters end up down lower than where they belong because of rank lost from losing. So when that player manages to climb back up, they did so at the cost of stepping on others to get back where they belong. And it’s no fault of theirs, they got stuck there, but now it’s gone from a small ripple in a puddle to a crashing ocean wave.

The problem a lot of people don’t consider when thinking about smurfs and boosted players is how the process has unbalanced because of them mucking up the ladder. It’s not just like messing up your hair where you can comb it back into place, the consequences of boosters and smurfs is that the ladder gets all messed up. Overwatch never recovered from the smurf pool it had before and now it’s almost all smurfs and new players.

Not much of an Elephant.

Regular players will most likely come out of the placement with the same MMR.

For them the Season’s are a blip. An encouragement to keep playing.

But some players may be a bit rank locked. They may be ripe for a rank up and just need the increased variance on their rank… or they may have been away for a while and need the ability to rank down a bit to ease them back into the game.

Halo 5 at the start had the same issue with people getting up into diamond 4/6 and onyx that may or may not be able to hang in that placement long term. After the first season they tinkered with the CSR it felt like and you saw more folks in plat/d1-2 where they hit a wall for progression

None of this makes sense. All of this would not stop people from being locked in their brackets.

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What would happen if on reset I pretty much AFK for the 10 of my games. I’m in diamond now… Would my CSR rank show up as bronze?

It is the sigma value of your MMR (the variance or width of the curve) that holds you in your bracket. A narrow curve resists change.

By increasing it’s value and making the curve wide again you literally stop people from being “locked” in their bracket.

I agree for most people it doesn’t matter. Regular players will go in and come out with the same MMR.

But seasonal resets are important to refresh the system - as well as provide incentive to keep playing.

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I have seen players do badly (not deliberately) and come out as Bronze (in Halo 5).

But you would have to have a starting MMR that allows this.

You couldn’t go in with an Onyx MMR from the previous season and drive your MMR down to Bronze in just 10 games.

When is the reset happening?

The didn’t say.

But they know people are going to be annoyed - so they will give us plenty of warning.

Performing better in social is actually more effective at increasing your csr because it is my understanding that your visible csr attempts to match your invisible mmr.

Having a lower mmr will punish losses more severely.

I played a lot of social matches before jumping into rank. I messed around a lot especially doing challenges. Last week’s ultimate literally wanted us to die. When I played crossplay ranked I placed Platinum 1. I climbed to Diamond 5 really easily but got stuck there despite maintaining a 60% win ratio and positive KD. I regularly match the performances of Onyx players. However loses are punished harshly because my mmr isn’t high enough.

Playing against bots appears to increase mmr. After doing so I can now gain csr despite having a 50% win ratio and despite versing harder opponents. Better to not get punished for loses than playing easier opponents.

My opinion? Come up with a ranking system not dependent on a hidden social ranking. Maybe not possible with 10 placement matches. Maybe let’s do 50 placement matches before giving us a rank.

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Hopefully on reset there will be a ranked FFA playlist so I can try it out. I’ll feel bad doing it in a team game so maybe I should wait until n FFA playlist emerges.

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I thought it was going to be end of feb / beginning of March when season 2 was going to initially start.

It’s an issue in that it’s not really fair for the team that has to have this player as a teammate, after they’ve been carried to a higher rank. I feel like I’m often getting matched with terrible teammates whose CSR rank doesn’t reflect their skill level. One person not carrying their weight in a 4v4 match makes a huge difference and can cost the match.

I agree on the first part. Hidden social ranking shouldn’t factor into ranked. On the placement matches, I wish these didn’t exist. I’d actually prefer a more classic Halo ranked system that puts everyone at the very bottom and let’s them climb out of it, providing a more satisfying journey of climbing a ladder.