I am Diamond 2 and will be pretty pissed off, to put it minimally, if I have to start from bronze all over again?!? Yet I admit, the fact that playing poorly in social games makes ranking even easier, which is the most egregiously poor ranking system design in a Halo game ever created. The reset better remove this nonsense straight away. People use social games to perform better in ranked, and now I realize that the better you do in social, the sweatier your ranked games are. Social and rank should NEVER influence each other.
Why 343i? Why? I love Infinite, yet I hate it so much. I adore the core gameplay. The content is nonexistent. The customization available is fantastic. The microtransactions are cringe-worthy. The graphics are beautiful. Player outlines are a disgrace to Red VS Blue. I love the campaign. There is no co-op, mission replayability, or any good content. Forge STILL isn’t released! All the weapon variants STILL cannot be used in matchmaking… 3 steps forward and 43 steps back yet again. And Halo Infinite is tied with Halo 3 as my favorite in the series, despite it all.
Onyx is even more of a problem. I’m at 1505, onyx starts at 1500 (once i got my recon gun charm, i didnt play any more sweat fests) and apparently I’m in the top 7%.
Thats a HUGE number of players in the highest rank available. It should be for the top 1-2% at the most.
If they have based the divisions on standard deviations - then, yes. Onyx should be a bit under 2.5%
I don’t know what the current % are? If you got your stat from Halo Tracker keep in mind that may be % of the people who have logged onto that service (which would be disproportionately high).
The other thing is that 1800 should be the ceiling (three standard deviations from the mean). We certainly shouldn’t be seeing players waltz past this with high W/L ratios and K/D well and truly over 1.0
1700 ish rated player here. There needs to be a reset. Yes, we will have to start over but hopefully things will pan out better the second time around.
So, you’re saying that people who were literally boosted to Onyx and by no means really deserve to be there…should just stay there because you don’t want to redo your placement matches again? Honestly I wish Overwatch would reset everyone every season. We’ve all had the same MMR and what not since 2016 and it’s honestly a pain because there are a lot of boosted players who make matches unbearable. Smurfs are just as bad and are half the reason boosted players are where they are.
It’s not the end of the world, if you’re good enough to sit in Diamond, you’ll get back there pretty easily. If not then you’ve got a reason to fight to climb.
Resets make no sense if your hidden MMR stays the same.
If you were a high enough champion in halo 5 you were set for the next season because of your MMR. You would get champ faster simply because you were champ before.
This compounds the ranks people Are at right now. After the reset it’s an artificial climb up the ladder
Boosting is literally when someone of higher skill takes someone of lower skill into a game full of lower skilled players and boosts them up the ranks.
So say you are an Onyx player and I am a Bronze, if you made an alternate account clean of any MMR and went in with me with the sole purpose of winning, I would go up in rank. I would continue to climb in rank simply because the match favored our team because of you. Meaning I end up several ranks higher than my actual skills determine I should be.
But you ignore the elephant in the room. Ranks do get locked. Sure. You might yo yo constantly no matter where you sit but the ballpark will always be the same because your MMR doesn’t change.
A great example would be doing your placement matches in halo 5. If I make a fresh account I’ll get diamond 3 as per default and then from there I would natrually progress into onyx.
On my actual account I would go from diamond straight to champion ranks. That’s because of MMR.
You can do this with any good player tho and carry the bad kid to higher ranks.
I don’t see how this is an issue tho because once the player stops playing with them they tank and since loosing is heavily weighted in this game, hell tank fast.
The only way is if they kept playing together which at some point both players will even out and the boosting won’t make much if a difference.
Not everyone gets to that point though, sure some stop playing and it ultimately doesn’t matter, but I’ve seen boost duo’s that keep at it.
Whether they win or lose, it’s miserable for one team or the other. Plus it causes a rift after so much time passes. Kind of like a domino effect since it all doesn’t just even back out. Players who run into enough boosters end up down lower than where they belong because of rank lost from losing. So when that player manages to climb back up, they did so at the cost of stepping on others to get back where they belong. And it’s no fault of theirs, they got stuck there, but now it’s gone from a small ripple in a puddle to a crashing ocean wave.
The problem a lot of people don’t consider when thinking about smurfs and boosted players is how the process has unbalanced because of them mucking up the ladder. It’s not just like messing up your hair where you can comb it back into place, the consequences of boosters and smurfs is that the ladder gets all messed up. Overwatch never recovered from the smurf pool it had before and now it’s almost all smurfs and new players.
Regular players will most likely come out of the placement with the same MMR.
For them the Season’s are a blip. An encouragement to keep playing.
But some players may be a bit rank locked. They may be ripe for a rank up and just need the increased variance on their rank… or they may have been away for a while and need the ability to rank down a bit to ease them back into the game.
Halo 5 at the start had the same issue with people getting up into diamond 4/6 and onyx that may or may not be able to hang in that placement long term. After the first season they tinkered with the CSR it felt like and you saw more folks in plat/d1-2 where they hit a wall for progression