rank system
poorly crafted
the player who kills the most wins his prize but the player who assists him (it is something that is undervalued by the same system that raises the one who kills the most when winning games) it is not right that the players who attend prioritize teamwork It’s hard to raise by players who only play is to kill because the system rewards them. in halo 3 and halo 2 it was like that you won, you went up, you lost, you went down all the same because there is always that blessed problem of giving more to one than others You must earn League Points (LP). These points are earned with each victory you achieve in qualifiers, but beware, because each defeat will make you lose points. Generally, by accumulating 100 LP within a division, you will move up to the next one. If you are in Division I at any level, you will enter the promotion phase, where you have to win 3 of the next 5 games in order to move up to the next rank. If you manage to promote to the next rank, you will move to their IV division with 1 LP, but if you fail you will have to go back to earning the 100 LP from the last division of your current rank. At Platinum ranks and above you only have five days to complete the promotion phase (others have no time to complete this). At higher ranks the promotion phase is different, it’s about keeping yourself earning enough LP to be among the best. Keep in mind that obviously if you lose a lot of LP you will end up with 0 LP and will be at risk of being demoted in ranked. If you suffer a loss while having 0 LP you can be relegated between divisions, although if you are in division IV you can still lose several games until you are completely relegated to a lower level. What is MMR? MMR in League of Legends is your matchmaking rating (MMR). It’s a type of individual score that each ranked player has that Riot uses to determine where you should be on the ladder and to match you with players of similar skill. It’s simple, if you win games your MMR goes up, but if you lose games it goes down. Your MMR is not actually a visible stat and is hidden. In order to help reflect your current MMR, Riot designed the ranking system in the form of tiers and divisions. You have a different MMR for normal, solo/duo and flexible. The higher it is, the more LP you earn per win and the less LP you lose. for defeats.