Rank halo infinity

rank system
poorly crafted

the player who kills the most wins his prize but the player who assists him (it is something that is undervalued by the same system that raises the one who kills the most when winning games) it is not right that the players who attend prioritize teamwork It’s hard to raise by players who only play is to kill because the system rewards them. in halo 3 and halo 2 it was like that you won, you went up, you lost, you went down all the same because there is always that blessed problem of giving more to one than others You must earn League Points (LP). These points are earned with each victory you achieve in qualifiers, but beware, because each defeat will make you lose points. Generally, by accumulating 100 LP within a division, you will move up to the next one. If you are in Division I at any level, you will enter the promotion phase, where you have to win 3 of the next 5 games in order to move up to the next rank. If you manage to promote to the next rank, you will move to their IV division with 1 LP, but if you fail you will have to go back to earning the 100 LP from the last division of your current rank. At Platinum ranks and above you only have five days to complete the promotion phase (others have no time to complete this). At higher ranks the promotion phase is different, it’s about keeping yourself earning enough LP to be among the best. Keep in mind that obviously if you lose a lot of LP you will end up with 0 LP and will be at risk of being demoted in ranked. If you suffer a loss while having 0 LP you can be relegated between divisions, although if you are in division IV you can still lose several games until you are completely relegated to a lower level. What is MMR? MMR in League of Legends is your matchmaking rating (MMR). It’s a type of individual score that each ranked player has that Riot uses to determine where you should be on the ladder and to match you with players of similar skill. It’s simple, if you win games your MMR goes up, but if you lose games it goes down. Your MMR is not actually a visible stat and is hidden. In order to help reflect your current MMR, Riot designed the ranking system in the form of tiers and divisions. You have a different MMR for normal, solo/duo and flexible. The higher it is, the more LP you earn per win and the less LP you lose. for defeats.

yea a pro player SNipeDown went on a rant on his stream about that. The game only rewards KD so players dont play the objective to win games, they would rather get a high KD so even if they lose they derank less.

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Imagine having a ranked system thats worked for years. YEARS. Then adopt call of duty skill based matchmaking based on KD. 50-50 win rate. Gives you unwinnable games by giving you teammates that cant get any kills. Imagine a a simple system that put same rank against same rank and people who win consistently go up and when you lose you go down. Let player skill and consistency dictate the progress of rank. Who decided a diamond 2 whos crashed 30 times plays against high onyx because of similar skill but forcing fake games to keep you at 50 -50 win rate. Why do i go positive 20 and hold the odd ball for 2 mins gain 3 CSR for a win. do the same thing and lose and go down 10. While forcing a 50-50 win rate. The only way to go up is by going so positive every game you minimize your guaranteed losses. KD over winning is how to gain rank. You will lose games and then the game will give you a game theres no way you lose to try and keep you at 50 percent win rate. ???