Introduction
Hey everyone, my name is Kenny Katastrophe. I don’t post here much - I call HaloCouncil my Halo home - and recently, I made a thread there called ‘Ideal Ranking System’ that I wanted to get more exposure for and broaden the audience, so I’m recreating the thread here. It’s important to note that while it’s primarily about a ranking system proposal, it also includes a way to implement a Custom Game Finder. With some luck, perhaps someone with some authority at 343 can give their input. While the system has received a ton of praise from other THC members and even Gandhi mentioned how much he loved it on stream, it’s largely going unnoticed. I encourage everyone to try and find flaws with this system and to give their honest opinion. I will consider and reply to all constructive feedback as best I can. Also, because I’m mostly copy/pasting this, please let me know if there are any errors. You can find the original thread here. Brace yourselves - this is a long read.
Also, I’m aware that such a system is impossible for Halo 4. My hope is that we can see this implemented in Halo 5.
Thanks!
- Kenny Katastrophe
The Ideal Ranking System
It’s something we’ve had for the first half of Halo’s online career, it’s something that was taken away from us. A lot of people few ranks as a tool for the competitive community - just a bragging right - and that the no other community can benefit from it’s existence. This is incorrect. The primary purpose of a ranking system is to ensure that all matches consist of players of approximately equal skill so that the matches are exciting, fair and balanced. Halo 3, however, brought out the bad side of ranks - the reasons that they’ve been undergoing a change and why Frank O’Connor seems unwilling to bring them back. Ranks have two negative connotations - cheating and flaming, to summarize it simply. In Halo: Reach, Bungie attempted to address the issue to little success, while in Halo 4, 343 Industries has chosen to completely omit the idea of ranks and skill based matchmaking from the game, only allowing them on Halo Waypoint to an extent that is not yet clear. So the issue remains: how do you create a ranking system that works, cannot be cheated, provides an accurate measure of skill and, most importantly, keeps people coming back for more? The answer, I believe, is the system I had hoped to utilize for The Orion Project, which I will outline in detail.
Part I - Your Rank and You
You’re no doubt wondering what this system is… leagues? 1-50? ELO? The answer is all of them. This system takes the best from both worlds and combines them into a single system that ensures accurate matchmaking, thwarts cheaters, and provides you with continual incentive to come back for more, day after day. So let’s talk about what you see when you view your service record.
- Your SPARTAN model
- Your Gamertag
- Your ‘Global Rating’.
Your Global Rating is actually the average your Top 3 playlists. While this is not meant to be a definitive measure of skill, it’s mostly just ‘at a glance’. For those who primarily play only one playlist, playing another infrequently could keep your Global Rating low. This is to encourage people to get out there and play different playlists and continue to play them. - Your Top 3 playlists.
This is where things get good. When looking at the service record as a whole, you’ll just see the playlists name, your league placement, and rating. Selecting this will expand it to show some new and more detailed information specific to that playlist. This should include your Win/Lose Ratio, your seasonal K/D and KA/D, your Wingman (most played with) and your Nemesis (most killed by). - Your overall K/D, your seasonal K/D and your total Win/Lose Ratio.
Part II - What’s in a Rating?
When you first join a playlist, you’ll be given a default 1200 rating and your ability to rise and fall is entirely based on whether you win or lose. This system does not factor in other individual’s ratings or your personal performance. The rate at which you move up and down depends on only one things: the opposing team’s rating. Using the ELO system with a starting rating of 1200, this will create a sort of bell curve with no min or max values, but the vast majority of players will find themselves between 600 and 2400. So aside from being just a very accurate measure of your ability to win (or lose) games, what is the rating for?
Part III - League Play
Something that Halo: Reach did incorrectly was the implementation of ‘League Play’, so no doubt you may be concerned. However, League Play is vastly different in this system - it’s only purpose is expand the depth of the system and given you a reason to play day after day. First, know that each playlist has it’s own league. Also know that your rating is what places you within the following leagues, from worst to best.
- Bronze League: 100 - 85%
- Silver League: 85 - 65%
- Gold League: 65 - 35%
- Onyx League: 35 - 15%
- Master League: 15 - 1%
- SPARTANs: Top X.
This varies for each playlist. FFA features Top 8, 2v2 features Top 16, 4v4 features Top 32, and BTB features Top 64. These people are considered outside of the population for league placement. When in a playlist’s lobby, there will be an option to view the SPARTAN Leaderboard for that playlist. This will show you the Top X player’s with their gamer tag and rating, and also if they are actively online or offline by a small indicator light. Also to note that inactivity for one week within this playlist will cause you to be removed from it and put back into Master. However, once you become active, if your rating would give you your spot back, you take it. This is to prevent boosting again.
In order to qualify for a League, you will play 5 ‘Placement Matches’ the first time you play any new playlist. While the outcome of these matches will affect your rating, your actual League placement will be withheld for the time being. At the end of each season (which will last 3 months), your League will be hidden once again. However, you’ll only be asked to play a single match in order to be earn it back. So why the seasonal reset? The seasonal reset serves only one purpose: to prevent those who boosted/bought their placement from keeping it. Your Rating and League placement will never be reset seasonally.

