It’s simply not, I DNFed 2 Extraction matches and 2 BTB matches before I had a close game on Exile. Why randomness was taken into account when it was hated with Reach, I’m still trying to figure that out. The matchmaking system is full of it, there is no trueskill even if you start with at level 0, you win a couple of games and then it randomly puts you into a game with better or worse teammates. There is plenty of imbalance in this game. Whether it’d be matchmaking or weapon balance or sandbox balance in general. So question is…whats it doing in Halo?
Balance is key to having a good matchmaking, randomness is not. I think more COD players have come to this game because of the randomness and lack of skill. Halo used to have a difficulty in skill, and to me it doesn’t feel like that anymore. in COD you could easily knife someone if they were too close to you. The same thing I see happen in Halo 4, and no not the double beatdown. I’ve been melee killed more in Reach then I have here.
I try to see what feels like Halo in this game and really the only thing that does is the Campaign and Spartan Ops. I really did think this was a Halo 3/Reach hybrid but the more I play, the less Halo 3 I see and the more Reach/COD I see. A class based FPS that has a randomness factor in its core is not Halo. The core of Halo is there, just not the mechanics that made Halo popular for the past 13 years. I cannot see Halo being a success with the new franchise if this is how the new core of Halo is going to be because this simply isn’t what the core of Halo was shaped around.
There are those of us who grew tired with the old ways. I played Reach’s CEA classic slayer game types and they were slow and one dimensional. To me, anyway. This is just one dude’s humble opinion.
Bungie and 343 tried a variety of different things with H3, Reach, and H4. What this franchise needs is to stop trying brand new things and instead start consolidating from the past 3 titles.
There are pros and cons to each of the Halo FPS games. The ingredients are there, now they just need to perfect the recipe.
but dude
you gut a playlist didnt u
gosh ur so dum n greedie
y dont u jus go play a gam with less aim asist like conter streek then lol :)))
if u don like da gaem get of da floorums
Honestly though, as much as I agree with you, CoD players are not being pulled very much to this game. Black Ops 2 is actually really fun if you look past some of the newer killstreaks and the damn throwable mines.
That, and zombies is still pretty fun.
This game shares the same dry, repetitive Matchmaking experience as the past Halos, except now it lacks both the fun of good vehicle play and the challenge of being able to miss a target.
> I played CEA gametypes
Well no -Yoink- you got a bad experience there
That was absolutely horrid, bad, terrible, awful
It somehow managed to take the “not worth $60” feel of ODST and the “okay I finished the campaign now what” feeling of playing Halo 1 in 2011, and smash the two together into an awful bunch of feelings.
I felt things like “oh, wow I still can’t forge on anything but that awful green and grey?” and “this firefight map is getting pretty boring guys can we play something else now?”, and those were not fun feelings.
Tuesday September 14, 2010.
Is the day that Halo became based on randomness and probably forever will be unfortunately.
I don’t doubt that by Halo 5 we will have random vehicle ordnance drops and vehicles will be able to use armour abilities. We might also get a scorpion tank drop on a complex remake for Halo 5. We’ll be able to jet pack with vehicles and such as well.
Reach’s randomness was completely unintentional and the result of a bad design decision. Bloom didn’t do what it was intended to do, nor did sprint.
Halo 4 embraced randomness as if it was a “feature.”
Halo has always been random. Like how you could be a god on the battlefield, and then suddenly you get splattered by a destroyed Banshee falling down from the sky. The fact that a sniper bullet can ricochet and hit you in the head opens up for random kills.
> Halo has always been random. Like how you could be a god on the battlefield, and then suddenly you get splattered by a destroyed Banshee falling down from the sky. The fact that a sniper bullet can ricochet and hit you in the head opens up for random kills.
Yes there is always a element of randomness and pure chaotic gameplay in halo. But never have random weapons spawned on the map, never have people been able to call in weapons at there feet, never have people been able to spawn anywere on the map instantly after getting kiled, never have we had loadouts that add an element of randomness. There has always been some random factors but it has been brought up so much since 343 has taken over.
My god you’re all going to be so lost in Destiny. Seriously stay in the city if you buy that game where the non random buildings can’t hurt you.
Then play throwdown, and vote for the pro gametypes whenever you see them.
Extraction plays just fine and is quite fun.
> My god you’re all going to be so lost in Destiny. Seriously stay in the city if you buy that game where the non random buildings can’t hurt you.
The thing is with destiny I dont know what to expect and ive never played the game. Whereas with halo ive played it before and have been playing it since 2005, and it has a certain style of gameplay that is expected and apparently lacking in halo 4.
There is no fun when everything is already is orchestrated and scripted. That’s why people play CoD, to have fun, and share random moments with buds. Halo has addictive multiplayer, and Halo 3 was random at its core. Just a little more stricter with randomness. Halo 4 is in the middle. The day it isn’t is when we can get score streaks by blowing the Yoink! out of the enemy base and launching a random mini plane for a free kill. At least we WORK for kills in Halo, even in the slightest.
> > My god you’re all going to be so lost in Destiny. Seriously stay in the city if you buy that game where the non random buildings can’t hurt you.
>
> The thing is with destiny I dont know what to expect and ive never played the game. Whereas with halo ive played it before and have been playing it since 2005, and it has a certain style of gameplay that is expected and apparently lacking in halo 4.
Ahh I wouldn’t worry about it. I get irked a little when everyone wants to go backwards instead of being iconic. Now that’s not a endorsement for 343 in cheaply copying Call of Duty either. I believe you gotta go big in imagination and awesome to break away from other developers. So if that can happen along side traditional play then sign me up. But if it’s the same boring BR and Scorpion tank from 2007 being shoved into a 2015 next gen game then Halo deserves to fade out.
> It’s simply not
But it is simply today’s video game standards and expectations.
I’m sorry. But you will have to accept it.
Old Halo is just that – old Halo.
It has to keep up with the times.
> > It’s simply not
>
> But it is simply today’s video game standards and expectations.
>
> I’m sorry. But you will have to accept it.
>
> Old Halo is just that – old Halo.
>
> It has to keep up with the times.
You are right it needs to keep up with the times but not in the way 343 has done it. Not by mimicking every fps out right now, they still need to keep halo halo and make the changes around that. Keep the core gameplay intact and make smart changes that compliment said gameplay.
Keeping up with the times does not mean to make generic fps number 502, which if they did that it would be understandable if it was a new ip. But halo is by no means a new ip it is a well established ip with a fanbase too boot.
IMO Halo 4 multiplayer is the best yet.
I have never had as much fun playing Halo online as I do now.
Truly think 343i did an amazing job.
For the two years that I played Halo CE, not one single person I played with ever said anything to this effect;
This game is so awesome because its balanced!!!
Throws an empty can of Mt Dew at your back to distract you and win game
> Then play throwdown, and vote for the pro gametypes whenever you see them.
>
> Extraction plays just fine and is quite fun.
Again…sigh hell I don’t get you people sometimes. Why should I play Pro gametypes or more be forced to play them? Because I’m competitive? No that’s not the answer. Theres more of a randomness factor in Halo 4 then in Reach, and don’t even get my started on the core of Reach being more of Halo then this new trilogy starting out. What I keep myself from saying so I don’t get perma-banned from these forums…
No one player casual or competitive should be forced to play one playlist because of the randomness not being there. That’s not the point…it shouldn’t be in the game…PERIOD, if I want balance in this game I shouldn’t have to go back to past Halo titles…JUST to get that balance.
> For the two years that I played Halo CE, not one single person I played with ever said anything to this effect;
>
> This game is so awesome because its balanced!!!
>
> Throws an empty can of Mt Dew at your back to distract you and win game
All except The first 3 titles were more balanced then this game…hell even Reach was more balanced.
> > For the two years that I played Halo CE, not one single person I played with ever said anything to this effect;
> >
> > This game is so awesome because its balanced!!!
> >
> > Throws an empty can of Mt Dew at your back to distract you and win game
>
> All except The first 3 titles were more balanced then this game…hell even Reach was more balanced.
Meh, irrelevant, the cream rises to the top as it has in all of the Halos.
In fact just as a general observation, the more deadly a player you are the more rewards you receive, allowing you to kill even more. So in the end, the better player is rewarded.