Randomness angers ME- how about You

Why have personal ordinance drops be Random - Like what’s the point behind it ??
Do people even like that its random or would people prefer it wasn’t

This has to be one of if not the worst ideas added to HALO 4

Why leave so much to luck…

And soooo much randomness in Oddball.

Again what’s the point

Why leave the game up to luck- why make the ball spawn RANDOMLY around the map after its PLAYED ie throw or dropped off the map…

<mark>Why let luck potentially cost you the game…</mark>

Does anyone even like the Randomness in Slayer or Oddball?

Because working hard to achieve someting requires energy.

Working less while potentially gaining the same profit, at a risk of course, is more beneficial.

I have no idea how it turned out the way it did, it’s horrible.

Randomness angers the '-Yoink!-, luck angers the '-Yoink!- as well, this game relatively angers me, rawr…

Seriously though, half my friends quit because of this crap game. And the other half play way less.

In reach, everyone hated the AA’s to some extent. It shifted the focus from slaying to using abilities to gain advantages.

In 4 they went way farther with that with mods and AA’s with personal loadouts. -Yoink- that idea, I seriously want to go up to the person(s) responsible for this and tell them to their face that “I rather don’t like you very much, and please put people in charge who know how to make good multiplayer decisions!”.

And on top of all that, we have another game-mechanic which alters the core gameplay along with mods + AA’s + loadouts. It’s personal ordinance.

And I’m not mathematician, but even I know when you add Mods + Loadouts + AA’s + ordinance = giant mound of manure which isn’t even suitable to fertilize grounds for produce. It’s too acidic from our decomposing hopes and dreams of a good halo title.

This game could be perfect but 343i went into this with the general idea of ‘play our game or -Yoink-’. Straight from frankies mouth he said they would not have the ability to drop the flag, even in customs, unless we bugged enough for it after launch. That just blows my mind! Why restrict a game, especially in forge! WTF? This game is supposed to progress, not regress!

Why not let us do what the hell we want to do in forge? Make it more open for freedom of creativity instead of mindlessly doing stuff just because you want to force us to play the crap they think is a good idea.

Some people should be fired and some people who have played this game for a long time should be put back in charge. I know a bunch of the guys at 343i have been around halo for a long time but when they poop out a game like this…

Everything in halo 4 is random.

Ordinance drops would be better if they were predictable in sprees.

5 kills you get the same first ordnance as everyone else that isnt that great and then when you get more sprees you get better things in your ordnance. But if you die then it resets your spree/drops and you have to work back up.

so like this

First Ordnance (5 kills without dying):
any grenade, needler, sticky det, scattershot, saw, Grav Hammer or speed boost

Second Ordnance (10 kills without dying):
Railgun, shotgun, energy sword rockets, or Overshield

Third Ordnance (15 Kills without dying):
Beam, human sniper, incineration cannon, binary or Damage Boost

These all are based on the points for ordnance or kills. If you die then they should reset back to the first ordnance. Also if you die before you have enough points/kills for a ordnance then it should reset. Once you get a ordnance it should still remain there even after your die but you still have to achieve ordnance 1 again.

This would make the gameplay so much better. This would also get rid of random people getting incineration cannons just from assist and death sprees.

More predictable and less random would make the game so much better. Weapons on map would also be nice with br start. I dont think that 343i really cares and its sad.

Some people like random, unfortunately.

I for one am getting really, really tired of all this crap. I mean, Call of Duty has a better killstreak (these are most obviously killstreaks, but even less skill based than Call of Duty, which is laughable) system than Halo 4.

At least in CoD you have to get a consecutive amount of kills in a row, and it resets after death. Not to mention you can shoot down their kill streaks, or do any number of things to stop them…

But Halo 4, Halo 4 is finnicky.

One time, you get a needler from your ordinance, while your enemy gets a Sniper. Because that’s fair /sarcasm.

Perk system is annoying too. And don’t get me started on that wallhack armor ability that we call PV vision.

I mean, who on EARTH thought that a wall hack was a good idea? We already had radar, but that’s ridiculous! Not to mention frankies assurance that “You won’t be able to see through more than 1 wall” which we now all know to be false.

… and it’s not even that that’s bad. The problem is the entire game is like that, at least, until Throwdown was implemented.

But 1 playlist can’t help anything when the rest of the game is dominantly random.

@RipShaDe 41

While that’s almost the exact system CoD uses, it would still be a vast improvement over Halo 4’s system, and actually might make people play GOOD for a change.

I like your idea @RipShaDe 41, but i would keep some of the things they still have. Now it takes seven kills if you do not count everything else and all the weapons are a lot easier to use, but AR and DMR are beyond easy. Someone will either die easily because of this or get kills easily. Due to this, i would keep the point system while, making only spree medals, kills, and multikill count towards gaining ordnance.

Randomness killed Halo. Halo was the last shooter on earth that involved skill and was not " whoever sees the other guy first gets the kill, call of duty garbage" and now its Halo Fiesta.

Enjoy…

Im not sure exactly how many points you get but assists shouldnt count only kills or however many points a kill is. If each kill is 10 points. Then 50 or 60 points.

I know this would make the killstreaks more like cod even though i never play any of the cod games but it would make the game less random. This would ultimately make the game more predictable and infinity slayer would be fiesta any more.

You would hardly see anyone with snipers, binarys, and incineration cannons which would make slayer way more enjoyable.

They still have world ordnance so you can still get power weapons on the map. This is what i think this game needs with a HUGE list of other changes. This would at least make the game fair and winning would be based on luck.

Doesn’t bother me that much except for the fact that I always seem to get the worst possible options and wish personal ordinance included AMMO! How on Earth they didn’t have extra Ammo in an ordinance in a game that has little to no ammo on the map is beyond me.

I respectfully disagree with this post.

I’ll be honest, I used to think the exact same way that you all do, but I think personal ordnance is a fun new feel to Halo matchmaking. Here are just a few of my thoughts.

  1. Randomness isn’t killing Halo 4. It’s the lack of visible rankings and ranked playlists. No one wants to grind through experience and commendations. We have COD for that. Halo was always set apart with it’s win and increase or lose and decrease mode. Everyone only cares about the K/D ratio instead of playing to win.

  2. The amount of ordnance is an issue, but it’s not personal ordnance. I think where 343 struggles the most is the amount of ammo they put in ordnance as well as how many random ordnance they put on the map in infinity gametypes. I think it’s fine to have personal ordnance, but they need to reduce the amount of ammo in ALL ordnance so someone isn’t walking around with 6 rockets and 8 binary rifle bullets.

I know a lot of you disagree with what I’m saying, but these are just my opinions.

what really agitates me is when I’m playing a match and I don’t know how the weapons are balanced,if all my headshots are going to hit,and who is going to quit.

At the end of the day I hope bravo will fix halo multiplayer for halo 5 and make it even and less random.

> Because working hard to achieve someting requires energy.
>
> Working less while potentially gaining the same profit, at a risk of course, is more beneficial.
>
> I have no idea how it turned out the way it did, it’s horrible.

Power weapons on the map = map movement and map flow

Power weapons dropped in front of everyone = no map movement no incentive to push or hold an area

> I respectfully disagree with this post.

Okay

> I think personal ordnance is a fun new feel to Halo matchmaking.

Personal ordinances can be fun, but they are random, and it contributes to imbalance, which in turn leaves every game with personal ordnance up to chance. #fact

> 1. Randomness isn’t killing Halo 4. It’s the lack of visible rankings and ranked playlists.

Not in the slightest, Randomness is one of the highest factors when it comes to this games failure, and more importantly it is things like personal/random ordinances that are killing balance, and equality in Halo.
The lack of visual ranks are as well though.

> 2. The amount of ordnance is an issue, but it’s not personal ordnance. I think where 343 struggles the most is the amount of ammo they put in ordnance as well as how many random ordnance they put on the map in infinity gametypes. I think it’s fine to have personal ordnance, but they need to reduce the amount of ammo in ALL ordnance so someone isn’t walking around with 6 rockets and 8 binary rifle bullets.

Doesn’t matter how much ammo you have, a binary rifle is still a binary rifle, and rockets are still rockets. It also doesn’t change the fact that you still can obtain anything out of thin air by earning meaningless points through out the game.

> > Because working hard to achieve someting requires energy.
> >
> > Working less while potentially gaining the same profit, at a risk of course, is more beneficial.
> >
> > I have no idea how it turned out the way it did, it’s horrible.
>
> Power weapons on the map = map movement and map flow
>
> Power weapons dropped in front of everyone = no map movement no incentive to push or hold an area

Personal ordnance is awesome in CTF though; 20 minutes of holding the flag on people, and getting power weapons is awesome, but by no means good for Halo.

Until they fix everything, I will be stat padding, and holding the objective in Infinity CTF. :slight_smile:

You’ve heard that “fortune favors the better”? I wouldn’t mind if all players had same first > second > third personal ordnance, but it’s just minor complain. When I play with better players, I’m not even choosing better weapons because I know that these weapons will eventually fall into enemy’s hands.

> 1. Randomness isn’t killing Halo 4. It’s the lack of visible rankings and ranked playlists. No one wants to grind through experience and commendations. We have COD for that. Halo was always set apart with it’s win and increase or lose and decrease mode. Everyone only cares about the K/D ratio instead of playing to win.

If you don’t have balanced gameplay you can impossibly have any sort of skill based ranking system. Especially if the game is unbalanced because it’s random.

No, there is no incentive to win, but that would easily have been a different story if only the winning team got XP, and so on.

> > Because working hard to achieve someting requires energy.
> >
> > Working less while potentially gaining the same profit, at a risk of course, is more beneficial.
> >
> > I have no idea how it turned out the way it did, it’s horrible.
>
> Power weapons on the map = map movement and map flow
>
> Power weapons dropped in front of everyone = no map movement no incentive to push or hold an area

I know.

Getting weapon from map is high risk.

Getting weapon behind your base from points is low risk.

If I can get a power weapon from both options, I go for the low risk.

That’s what I meant with what I said. More effort is in going for a weapon from the map, less effort is used for getting them when you want and where you want.

It would be nice if ordinance just supplied power ups. For one Invis should not be available at the touch of a button. You should get the option for Invis, Damage Boost, and Overshiled. The same all the time and put ammo and power weapons on the maps that are on a respawn timer. Still don’t get how they left out ammo in ordinance.

I personally see no reason to keep personal ordnance in at all. Regardless of how it is implemented, there is nothing it will ever give to gameplay. The current problem is randomness, but I don’t see how making them predictable and pure kill streaks would make them vastly better.

A weapon given to one player, and one player only, is an event separated from the rest of the game. Every player is running their own race to top of the weapon tree. There is no strategy involved in getting the weapons, no counter play to deny the weapons from the enemies. They’re simply weapons given to the player who does the most at killing other players.

A system giving the well doing players weapons the fastest is hardly better than the one with the element of randomness. All that is left is a system that supports selfish play, and promotes no deeper level of play than slaughtering enemies as fast as you can.

Halo 4 already has a somewhat working static weapon spawn system in place. Admittedly, it suffers from the same problem as Reach where the spawn timer starts when the weapon is picked up. But giving everyone a HUD marker of each weapon’s location, players can instantly know when the weapon is picked up, even if they are elsewhere at the moment. We don’t really need personal ordnance of any kind, and if something is done about it, it might as well be removed.

> Especially if the game is unbalanced because it’s random.

This is just gameplay design semantics, but balance and randomness are entities that act completely separately of eachother, and thus don’t impact eachother. Randomness, by its nature, is inherently balanced. Every player is given the same amount of randomness, and the same chance at everything. No player has an inherent advantage over the other, hence no imbalance exists. The problem with randomness is not any kind of lack of balance, but the fact that the events are unpredictable. But no, the game can’t be unbalanced because it’s random. Randomness is the polar opposite of imbalance.

> Randomness killed Halo. Halo was the last shooter on earth that involved skill and was not " whoever sees the other guy first gets the kill, call of duty garbage" and now its Halo Fiesta.
>
> Enjoy…

Halo is not dead well not to me

But Halo 4 would and could play like a completely different game with some tweaks to PODs and power weapons being put back on the maps---- also slayer spawns are terrible

> > Especially if the game is unbalanced because it’s random.
>
> This is just gameplay design semantics, but balance and randomness are entities that act completely separately of eachother, and thus don’t impact eachother. Randomness, by its nature, is inherently balanced. Every player is given the same amount of randomness, and the same chance at everything. No player has an inherent advantage over the other, hence no imbalance exists. The problem with randomness is not any kind of lack of balance, but the fact that the events are unpredictable. But no, the game can’t be unbalanced because it’s random. Randomness is the polar opposite of imbalance.

Let’s just say that it’s a very lazy way of saying that players get treated differently ingame, thus resulting in imbalance.

Me knowing that you will get a sniper drop and you knowing that I get a SAW drop evens things out, but not by my definition balanced.

If exile was a symmetrical map but red still doesn’t get a gauss hog, I consider it unbalanced.