Some people like random, unfortunately.
I for one am getting really, really tired of all this crap. I mean, Call of Duty has a better killstreak (these are most obviously killstreaks, but even less skill based than Call of Duty, which is laughable) system than Halo 4.
At least in CoD you have to get a consecutive amount of kills in a row, and it resets after death. Not to mention you can shoot down their kill streaks, or do any number of things to stop them…
But Halo 4, Halo 4 is finnicky.
One time, you get a needler from your ordinance, while your enemy gets a Sniper. Because that’s fair /sarcasm.
Perk system is annoying too. And don’t get me started on that wallhack armor ability that we call PV vision.
I mean, who on EARTH thought that a wall hack was a good idea? We already had radar, but that’s ridiculous! Not to mention frankies assurance that “You won’t be able to see through more than 1 wall” which we now all know to be false.
… and it’s not even that that’s bad. The problem is the entire game is like that, at least, until Throwdown was implemented.
But 1 playlist can’t help anything when the rest of the game is dominantly random.
@RipShaDe 41
While that’s almost the exact system CoD uses, it would still be a vast improvement over Halo 4’s system, and actually might make people play GOOD for a change.