My main complaint about Invasion, the spawn points. The fixed spawn point allows for spawn camping when people decide to quit from your team, mostly during the first phase of the match. It is frustrating when you spawn in surrounded by elites, or spartans, in the same spot over and over because either you and your spawn partner are trapped or your partner has quit and this is the ONLY place you can respawn. Give us more options as to WHERE we spawn in, preferably in places where there are more cover, so people cant get stuck by spawn campers in uneven matches.
A solution? Don’t die as often, and you won’t be on the spawn screen all the time. You have a fighting chance as the game starts, don’t waste it by blindly rushing with your PR.
> A solution? Don’t die as often, and you won’t be on the spawn screen all the time. You have a fighting chance as the game starts, don’t waste it by blindly rushing with your PR.
Riiight, typical troll response. Isnt there a bridge you should be guarding and travelers you should be harrassing somewhere? I believe there are three billy goats that require your attention.
Anyway, my point is for those who get stuck with quitters. 9 times out of 10, you get spawn camped after several members of your team quits and the other team knows EXACTLY where you will spawn and they gank you. At least if they have no idea where you are spawning, you can find a place to wait out the rest of the match and avoid quitting penalties, or if youre bold enough, sneak into the enemy base and cap it while the other team is busy searching the spawn area for you.
> > A solution? Don’t die as often, and you won’t be on the spawn screen all the time. You have a fighting chance as the game starts, don’t waste it by blindly rushing with your PR.
>
> Riiight, typical troll response. Isnt there a bridge you should be guarding and travelers you should be harrassing somewhere? I believe there are three billy goats that require your attention.
>
> Anyway, my point is for those who get stuck with quitters. 9 times out of 10, you get spawn camped after several members of your team quits and the other team knows EXACTLY where you will spawn and they gank you. At least if they have no idea where you are spawning, you can find a place to wait out the rest of the match and avoid quitting penalties, or if youre bold enough, sneak into the enemy base and cap it while the other team is busy searching the spawn area for you.
I’m not trolling. You posed a question, I gave an answer. This isn’t BNet’s Reach forum, grow up. Just because you don’t like the answer I gave you, doesn’t make me a troll.
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Anyway, static spawns are always limited. And on Boneyard/Spire, you’re going to complain about it because of the open lines of sight from the shipbuilding platform (Boneyard)/rocks (Spire), and want to spawn behind the defending team.
Don’t want quitters? Play with a team. Your complaining can be solved that way. I was playing Invasion with a full team of kids i knew IRL who all have KDs of under 1 in Reach, and we won the game 3-0 because they saw performance of better players (other team for the first 90 seconds of Round One), and stepped up to it.