Random, Veto, or Vote map selection system

Which do you prefer? I personally preferred Halo 2’s randomized system. Forced you to play most if not all maps rather than to veto a map you suck at or vote a map you can dominate on. I think it’d raise a skill gap personally.

> Which do you prefer? I personally preferred Halo 2’s randomized system. Forced you to play most if not all maps rather than to veto a map you suck at or vote a map you can dominate on. I think it’d raise a skill gap personally.

I prefer voting for what I want to play, at least then I have a chance at not being forced to veto into rubbish community maps.

> > Which do you prefer? I personally preferred Halo 2’s randomized system. Forced you to play most if not all maps rather than to veto a map you suck at or vote a map you can dominate on. I think it’d raise a skill gap personally.
>
> I prefer voting for what I want to play, at least then I have a chance at not being forced to veto into rubbish community maps.

Well, Mr Moa, I prefer vetoing, so I’m afraid I’m going to have to veto your vote. You can’t vote anyway, you’re not even human.

> > Which do you prefer? I personally preferred Halo 2’s randomized system. Forced you to play most if not all maps rather than to veto a map you suck at or vote a map you can dominate on. I think it’d raise a skill gap personally.
>
> I prefer voting for what I want to play, at least then I have a chance at not being forced to veto into rubbish community maps.

Voting, IMO, is one of the things that gives Reach the very forgiving gameplay. Good at this map? Great! Vote it all the time and never learn any other map! In H2, it was get good at everything or fail miserably.

I’d prefer either H2 or H3’s system.

I love how they randomize maps. You get to play every map, and variety is great!

> > > Which do you prefer? I personally preferred Halo 2’s randomized system. Forced you to play most if not all maps rather than to veto a map you suck at or vote a map you can dominate on. I think it’d raise a skill gap personally.
> >
> > I prefer voting for what I want to play, at least then I have a chance at not being forced to veto into rubbish community maps.
>
> Voting, IMO, is one of the things that gives Reach the very forgiving gameplay. Good at this map? Great! Vote it all the time and never learn any other map! In H2, it was get good at everything or fail miserably.

I shouldn’t be forced to learn complete rubbish that tends to last 2 months in Matchmaking before it finally gets removed due to complaints.

> > > > Which do you prefer? I personally preferred Halo 2’s randomized system. Forced you to play most if not all maps rather than to veto a map you suck at or vote a map you can dominate on. I think it’d raise a skill gap personally.
> > >
> > > I prefer voting for what I want to play, at least then I have a chance at not being forced to veto into rubbish community maps.
> >
> > Voting, IMO, is one of the things that gives Reach the very forgiving gameplay. Good at this map? Great! Vote it all the time and never learn any other map! In H2, it was get good at everything or fail miserably.
>
> I shouldn’t be forced to learn complete rubbish that tends to last 2 months in Matchmaking before it finally gets removed due to complaints.

So you’d rather continuously pick the same maps you’re good at without any variety? No wonder Reach is called redundant.

> > > > > Which do you prefer? I personally preferred Halo 2’s randomized system. Forced you to play most if not all maps rather than to veto a map you suck at or vote a map you can dominate on. I think it’d raise a skill gap personally.
> > > >
> > > > I prefer voting for what I want to play, at least then I have a chance at not being forced to veto into rubbish community maps.
> > >
> > > Voting, IMO, is one of the things that gives Reach the very forgiving gameplay. Good at this map? Great! Vote it all the time and never learn any other map! In H2, it was get good at everything or fail miserably.
> >
> > I shouldn’t be forced to learn complete rubbish that tends to last 2 months in Matchmaking before it finally gets removed due to complaints.
>
> So you’d rather continuously pick the same maps you’re good at without any variety? No wonder Reach is called redundant.

In no way did I say this, I know how to play every map efficiently enough to vote for all of them, the fact is they add random rubbish community maps without telling us and add it at the last second then we are forced to put up with the Frame Rate lag and pathetic spawns.

Just my two cents.

> > > > > Which do you prefer? I personally preferred Halo 2’s randomized system. Forced you to play most if not all maps rather than to veto a map you suck at or vote a map you can dominate on. I think it’d raise a skill gap personally.
> > > >
> > > > I prefer voting for what I want to play, at least then I have a chance at not being forced to veto into rubbish community maps.
> > >
> > > Voting, IMO, is one of the things that gives Reach the very forgiving gameplay. Good at this map? Great! Vote it all the time and never learn any other map! In H2, it was get good at everything or fail miserably.
> >
> > I shouldn’t be forced to learn complete rubbish that tends to last 2 months in Matchmaking before it finally gets removed due to complaints.
>
> So you’d rather continuously pick the same maps you’re good at without any variety? No wonder Reach is called redundant.

I think The Little Moa is angry… I disagree with him. I prefer random maps, it adds far more variety, and it surprises me. I like being surprised, and nothing really surprises me anymore. :frowning:

Slayer on Sword Base
Slayer on Sword Base
DMRs on Sword Base
Slayer on Asylum
DMRs on Sword Base
Slayer on Countdown
Slayer Pro on Countdown
DMRs on Asylum

It’s horrible. People have no taste in maps these days.

And I agree with Moa that Community Maps belong in community playlists only.

> And I agree with Moa that Community Maps belong in community playlists only.

Yup, Community Slayer was a sweet playlist, why it was only a ‘Grab Bag’ playlist was a shame.

Halo 3’s system was the better one.

“Here is your map and gametype. You can re-roll one time, but then you’re stuck with that.”

Combine with a much stiffer Quit Ban and Penalities to make MM much better.

I like H3’s too. Being able to vote leads to so much repetition it’s annoying, and I like having one chance and then getting locked in.

In H4, use that system, lose EXP AND CR (I’m hoping we see a style similar to one I proposed earlier) and maybe even a quit ban, along with making EXP as difficult as it was to obtain and I see fewer quitters coming about…

The main reason why the voting system fails in reach is that they only display 3 choices and when they only use like 6 maps in lets say slayer it does not help. The playlist function of Reach is what hurts the voting most. In other games mainly Black ops where voting is used similarly I play on every map. Yes there are a few maps that when they show up pretty much always win but I believe that when voting Random should be an option and not just basically roll again. If they would also stop making slayer and slayer pro in the same playlist there would be a decrease in repeat options when you vote for none of the above.

Honestly I do not care how it turns out but I guess if I have to choose one I choose Voting as long as it is thought out a little better than Reach.