> > > Why in the hell are the location ordinance drops all POWER WEAPONS that nobody earned or deserves. If you earn it through PERSONAL ordinance, that’s fine, but why are the random ones power weapons? At least make them ammo for loadout weapons for god’s sake.
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> > How would you account for the various loadout weapons, then? As it stands I think the location ordinance drops are rare enough to mitigate any severe unfairness. Plus I’m much more likely to see grenade drops than anything else.
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> I have to disagree. Loadout weapons are not power weapons, so I think I need clarification on your point there. And rarity of drops <mark>to me</mark> doesn’t matter because the fact that a team gets a binary rifle or incineration cannon just because the game says so is <mark>to me</mark> not fair. Weapons should be placed on the map where teams must fight for them.
Sorry, to clarify I was referring to the request to make location drops ammo for loadout weapons. To which I was asking how you account for all the various loadout choices. That’s a lot of ammo to go around and doesn’t help players with plasma pistols or the storm rifle.
As for what “should” happen in a game, it’s clear everyone has different opinions, all validated by the word “should.” What’s bizarre is no one seems to care for what the game developers thinks “should” be in a game.
I’m not knocking opinions here, they’re just as valid as mine. I’m just saying I personally don’t have a problem with the current setup. Sometimes I get killed by heavy weapons, sometimes I do the killing. I believe if given a large enough sample size, the better player will win the majority of unbalanced engagements. Besides, there’s no better feeling than taking down an incineration cannon wielding opponent with a suppressor : )