Random Ordinance isn't fair.

Why in the hell are the location ordinance drops all POWER WEAPONS that nobody earned or deserves. If you earn it through PERSONAL ordinance, that’s fine, but why are the random ones power weapons? At least make them ammo for loadout weapons for god’s sake.

Ordinance isn’t a fair concept, random or personal. Anything that amounts to a dice roll cannot be fair.

the timing is random but the location is not. good teams control areas where weapons ordnance in for as long as possible and are rewarded for it.

> the timing is random but the location is not. good teams control areas where weapons ordnance in for as long as possible and are rewarded for it.

Wrong, the chosen location is also random.

Check Haven, Exile and so on and you’ll find plenty of random weapon drops laying around.

At a random time a location is chosen randomly, I can hold one side on Haven to get the Binary, Inc cannon or the Sword, whichever spawns, but it may take the whole match before something spawns, if it spawns at all.

Ordinance, at the moment, most certainly is not balanced or fair.

I got a swarm out of a care package on BOPS 2 a few weeks ago. 3 kills, 2 assists, 2 black hat hacks and some UAV assists. That sound worthy of the games best killstreak to anyone?

random rewards can never be fair or balanced.

Ordnance should be tiered.

The more kills you get, the better your ordnance gets. That simple. So yeah, those noobs who get lucky and get a rocket launcher, wouldn’t anymore. Well, not until they killed a lot of people with lesser weapons.

Being good in Halo 4 doesn’t have much “reward,” especially when you can be killed by someone who got their first ordnance drop and it was an incineration cannon. That person then goes on to get a lucky killing spree due to a weapon the really didn’t deserve to get. Which in turn gives than yet another weapon drop…

Really???

The way I see ordnance dropping is that for every 5 kills you get, (or a combo of kills/assists) you get a new drop. Each successive drop is BETTER than the previous. It’s a reward for being BETTER than your opponents and a way to vanquish them quicker. Teams of unskilled players should NOT have a chance to beat skilled players with random drops that give them weapons that even skilled players can’t defend against.

This is one reason why when given the option, I ask my team to vote for NON-Infinity game types.

There really needs to be a CLASSIC playlist that is devoid of Infinity settings. (and ordnance altogether) Bring back TIMED weapons as specific areas on a map. Allow those teams of dedicated and/or skilled players to win because they have knowledge of those weapons spawning and have the skill to hold that area until those weapons spawn.

'Nuff said.

> Ordnance should be tiered.
>
> The more kills you get, the better your ordnance gets. That simple. So yeah, those noobs who get lucky and get a rocket launcher, wouldn’t anymore. Well, not until they killed a lot of people with lesser weapons.
>
> Being good in Halo 4 doesn’t have much “reward,” especially when you can be killed by someone who got their first ordnance drop and it was an incineration cannon. That person then goes on to get a lucky killing spree due to a weapon the really didn’t deserve to get. Which in turn gives than yet another weapon drop…
>
> Really???
>
> The way I see ordnance dropping is that for every 5 kills you get, (or a combo of kills/assists) you get a new drop. Each successive drop is BETTER than the previous. It’s a reward for being BETTER than your opponents and a way to vanquish them quicker. Teams of unskilled players should NOT have a chance to beat skilled players with random drops that give them weapons that even skilled players can’t defend against.
>
> This is one reason why when given the option, I ask my team to vote for NON-Infinity game types.
>
> There really needs to be a CLASSIC playlist that is devoid of Infinity settings. (and ordnance altogether) Bring back TIMED weapons as specific areas on a map. Allow those teams of dedicated and/or skilled players to win because they have knowledge of those weapons spawning and have the skill to hold that area until those weapons spawn.
>
> 'Nuff said.

Random ordnance shouldn’t exist in any form of competitive or casual Halo.

Ordinance shouldn’t even exist for Halo matchmaking. Campaign and Spartan OPs? Sure, the concept works greatly for the players, but for multiplayer its severly unbalanced.

I really like the concept, I really do, I just think its stupid to have implemented it into Matchmaking without any care on balancing it for the intial infinity playlist.

This game was designed as a casual game, what do people expect?

I find Ordinance should have never been introduced into Halo.

Random Ordinance is a lot better then personal Ordinance as well because Random actually requires fighting for key locations where they can spawn.

That´s why it´s called “Random”

The only place I can see Ordinance being used is Dominion. Makes sense when you think about it, get support from Infinity when you resupply a base. Take over the next one with the tools you are given.

The really need to balance Personal Ordnance. Also they need to get rid off random ordnance and just need to make it Respawn power weapon drops. Also I think Personal Ordnance would work much better with plasma grenades and armor abbilities instead of power weapons.

Life isn’t fair. :wink:

Lol on topic, I don’t pay Ordnance any mind really, I mean, if I have an overshield or some grenades, MAYBE a Beam Rifle, I’ll call it down, but I tend to avoid weapons like the Incineration Cannon, as I can’t stand having an unfair advantage, or having power weapons for that matter. I really only call down precision weapons.

Not only is Ordinance not fair, it’s freaking stupid. And let’s call it for what it is, they are half–Yoinked!- Kill Streaks and Care Package Drops.

> I find Ordinance should have never been introduced into Halo.
>
> Random Ordinance is a lot better then personal Ordinance as well because <mark>Random actually requires fighting for key locations where they can spawn.</mark>

> the timing is random but the location is not. <mark>good teams control areas where weapons ordnance in for as long as possible and are rewarded for it.</mark>

It seems to me that the spawn locations are random, meaning that you have A-G possible locations for the weapons to spawn, so one drop could go to points A, C, and E while the next drop could go to points A, G, B, and F, and the next drop to C and D. There’s no way to predict it.

But even if the locations were static (dropping on points A, B, and C each time), the presence of a random timer makes me think that the constant map control idea would only work against a not-so-good team. Playing in a competitive game where control of map points can go back and forth, having a random spawn timer means whoever is in the right place at the right time gets the weapon. At least it seems that way to me.

> Why in the hell are the location ordinance drops all POWER WEAPONS that nobody earned or deserves. If you earn it through PERSONAL ordinance, that’s fine, but why are the random ones power weapons? At least make them ammo for loadout weapons for god’s sake.

How would you account for the various loadout weapons, then? As it stands I think the location ordinance drops are rare enough to mitigate any severe unfairness. Plus I’m much more likely to see grenade drops than anything else.

> > Why in the hell are the location ordinance drops all POWER WEAPONS that nobody earned or deserves. If you earn it through PERSONAL ordinance, that’s fine, but why are the random ones power weapons? At least make them ammo for loadout weapons for god’s sake.
>
> How would you account for the various loadout weapons, then? As it stands I think the location ordinance drops are rare enough to mitigate any severe unfairness. Plus I’m much more likely to see grenade drops than anything else.

I have to disagree. Loadout weapons are not power weapons, so I think I need clarification on your point there. And rarity of drops <mark>to me</mark> doesn’t matter because the fact that a team gets a binary rifle or incineration cannon just because the game says so is <mark>to me</mark> not fair. Weapons should be placed on the map where teams must fight for them.

Ordnance guys, not ordinance.
OT: I like it’s randomness. It suits me fine, because it regularly gives SAWs’ and needlers. Rarely do I ever get a power weapon, and when I do, there is usually a betrayer or an unlucky sniper killing me, then taking my fuel rod.
If ordnance is here to stay, then the random factor should as well. If they pre-set the reward, then CoD takeover would be complete.
If there was to be a tier system, let it not reset after a death. Let it drop 5 points, perhaps, or none at all.