
Ok…hear me out.
First, I love Halo Infinite so far and I believe 343i is doing a wonderful job with this amazing style. I’m not going to list them here because we’re not here for that. Are there issues to address, we’re not here for that either.
What I’m about to share with you is my personal experience and I believe you will also agree with the two following ideas that came to mind.
So today I was in the Halo Infinite Menu checking out the amazing “1 to 5 Star Rating” system for the very first time. I like it and think everyone should try it. While I’m going through and rating various game types and maps, I came across Arena: CTF on Bazaar, everyone is aware of this game, as I started to think about my personal experience with said game…two amazing ideas come to mind.
I really do like the map, but when playing CTF particularly, I’ve noticed that most of the time when the enemy team takes your flag, the following is true.
- it’s very hard to catch up to the flag and/or defend it when you’re trying to put up a fight all while running in a forward direction and then, it gets worse, it’s way to hard to: jump to a ledge in the alley, clamber, jump up to the next ledge, then clamber again, then jump over to the second floor bar, which during that entire time, this amazing Halo Community is ripping me apart with such accuracy, from said bar ledge…really, gg’s.
My feedback to fix this particular situation would be, instead of having two ledges on the alley wall to jump and clamber to, build two or three ramps or maybe staircases to match the theme. Somehow, connect the alley to the second floor bar platform and maybe even a horizontal walkway attached to the wall and connected to the platform above shotty.
This added feature would not only help the defenders movement but also could provide some cover as fights would breakout while gaining height and distance quickly.
(jumping and clambering there in the open is not good)
I do like the map, I just believe ramps or stairs in that area would be incredible!
Ok, if that wasn’t amazing enough, this piece of fo’shizzle is about to blow your top! Let’s go.
- Best for last! Stay with me, it gets a little deep. Picture yourself on said map, standing at the flag, if you look left or right, there are walls located in both directions, how amazing would it be if, on each of those walls, somewhere would be a Green Door. Yes, you’ve seem 'em, ha…and those two green doors transport you to the other two green doors in the enemy base!
THINK ABOUT THIS! You can’t even imagine how crazy that would be, transporters would not only help the chasing team in CTF but, the Green Doors are just “fun as $#!7” in Slayer!
Final thought on CTF:
Ramps and Transporters are key to that map, it will blow your mind!
There will be so much more, and I mean SO MUCH MORE battles and contesting the flag and way LESS chasing, dying, spawning, chasing, game over.
Thank you for reading. Please let me know if you agree or not.
[BONUSES] Ok, for those of you that have invested this much reading, here are two golden nuggets. First, pertaining to the Green Door idea, 343i could dynamically change which door goes to which side at which time of which day of which week of which season…haha, sorry…just a nugget!
Finally, it’s really all about having fun, so lighten up, have fun and become.
Sincerely LOVING Halo Infinite,
haloXcell
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