Anybody else hopes the old ragdoll physics return? By that, I’m referring to the Halo 3/Reach physics but most importantly 3. 3 had a stiff feeling to it, but it also added a slight feeling of realism along with that stiff feeling as you’re a 7ft Spartan in armor that can’t even last in water. And it had some good physics, the receptions and reactions to props/getting hit in death were executed well and barely phased through objects, or the player’s body itself.
This is something I actually would like to see as well. 3 and reach felt a little bit more grounded.
I’m not saying everything in 4 and 5 were G-mod level ragdoll, but it felt a little unrealistic to me.
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> This is something I actually would like to see as well. 3 and reach felt a little bit more grounded.
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> I’m not saying everything in 4 and 5 were G-mod level ragdoll, but it felt a little unrealistic to me.
I feel that for Halo 5. I think Halo 4 was mostly like Reach.
I would love to see Halo 3 ragdoll return, but for the complete opposite reason of being more grounded. I will bask in the day that one can t-bag like you could in Halo 3 once more. The way the body literally started flying up and down was a sight to behold.
Some of it is not there anymore due to network issues. Halo 3 in the later days prioritized equipment rolling over hit detection. Maybe it’s no longer an issue.
i don’t care too much about ragdoll physics, as long as its realistic.
I liked the H3 ragdolling. Once a teammate died on the edge of an Elephant, and it kept falling off and teleporting back on as I kept driving lol
So yeah, we should probably keep the H3 styled ragdolling but more realistic
Maybe a little more H3 style ragdolls. maybe throw in a couple fun ones too