Does anyone else think that Halo 3 had better looking ragdoll physics than Halo: Reach had? It was literally the first thing I noticed about Reach. It just didn’t look good.
I honestly think the way a spartan dies in H3 looks so much better than it does in Reach, and I wish they would use that engine in Halo 4, even though I know they probably won’t. I also know it’s not anything that effects gameplay, but it looked more real in my opinion.
> The physics in Halo 3 were so, odd, you would end up in some stupid positions from being shot in the head.
>
> In Reach, they are a lot more Halo-Realistic standard and don’t do a back flip when getting shot in the head by a Sniper.
I thought that looked better. You have to think about the fact that the armor they’re wearing is bound to land in strange positions because of the way it’s built. In Reach, you see your legs going through each other and other stupid looking glitchy positions when you die.
> > The physics in Halo 3 were so, odd, you would end up in some stupid positions from being shot in the head.
> >
> > In Reach, they are a lot more Halo-Realistic standard and don’t do a back flip when getting shot in the head by a Sniper.
>
> I thought that looked better. You have to think about the fact that the armor they’re wearing is bound to land in strange positions because of the way it’s built. In Reach, you see your legs going through each other and other stupid looking glitchy positions when you die.
Of course I prefer CE’s overall, but Reach’s kills, especially with the Beta… very nice. Gold is great, but Beta had something about it that I preferred. A lot more blow-back I think.
I’ve seen some strange animations in both games. In Reach, I was once shot in the head and my corpse seemed to… explode. It made me laugh, but I didn’t get a clip of it. In H3, there have been a few times where I would be melee’d to death and my corpse would fly across the map!
> Does anyone else think that Halo 3 had better looking ragdoll physics than Halo: Reach had? It was literally the first thing I noticed about Reach. It just didn’t look good.
>
> I honestly think the way a spartan dies in H3 looks so much better than it does in Reach, and I wish they would use that engine in Halo 4, even though I know they probably won’t. I also know it’s not anything that effects gameplay, but it looked more real in my opinion.
I like Halo:Reach much more in this respect. Halo 3 looks so much more rigid to me after seeing H:R for so long.
Halo Reach deaths are awesome… Headshot sometimes the spartan stumbles/walks for like half a second. And the death when your on all fours lifting up your gun in defiance! But then you fall dead.
> Canonically, your Spartan is wearing 800 pounds of armor. I don’t think ragdoll physics would be logical.
That’s what I’m saying though, the Halo 3 engine looks more like a heavy armor suit would fall to the ground. Reach just makes it look like you weigh nothing and the animations just look stupid when you get shot and stumble, then go into a ragdoll. It just doesn’t look realistic considering what they are wearing.