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> Its crazy how these same topics keep coming up. Have you not read others and taken an opinion in them?..you don’t need a radar there at all times feeding you so much information that the game becomes completely so predictable. Pay attention to your surroundings, be more aware. You shouldn’t be able to know someone’s across a long hallway cause you see a red dot on your radar before the players even walked into that hallway. This leads to drawn out predictable stand offiish fights and all people will do is peak shot the entire match too scared to engage each other. By the time you’ve crouch walked to where you want to go it’s too late.
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> Crouch walking does not use its utility. You are still in stealth mode and people won’t be hearing your movement when you close in on them. Havent you heard how loud people are when they move?
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> So much opens when the radar works this way. I’ve said it probably in 3 or 4 threads by now. Players cross more pathways, more map space is used, more unique engagements, players adopt a higher IQ as they learn to play this way and realize what they could do and where they could go. All this is gained, while what is lost? You being able to see someone’s an entire level below you because he took a step? That a guy is about to round a far away corner before he’s even on the freaking screen?
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> Even if you’re at a corner and you don’t realize the entire enemy team is on the other side of that corner…its foolish to just roam around the map that way anyways and not take the precautions of being with team mates or realizing if they’re in a fight or not, where they’re at in correspondence to you, how much map you’ve all already covered and where the enemies are most likely undoubtedly at realizing you’ve all walked over half the map and are about to run into an entire team.
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> Maybe once pvp is in and you take all this into account, once you realize hey…I can flank these guys. They aren’t going to see me pinging on their radar miles away because I took 1 small step on the map revealing my entire play before it was even ever close to happening…you yourself will make some epic plays and discover how much more dynamic a match can feel this way.
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> And yes. It’s an old staple of old halo to have the radar being that powerful where the ranked mode would sometimes have no radar. I feel like this is the perfect version. Not too much not too little and not the extreme of removing the radar. I get the points being made but I feel like so much more points could be made for the counter argument.
It’s strange that you say that radar makes the game slower, yet you advocate for slowing the game even further by only ever moving around in one large blob of people, looking for the other blob of people. Also doesn’t seem very unique to me, meanwhile having a radar that works more would mean that you could decide if a fight was in your favour, or not and choose your engagement style from there, whether you want to be cautious because there’s more enemies, get an early prenade off to reduce their health, go full on because you have more teammates nearby than them, or just not engage at all.
And you seem to forget that the radar not working on a walking target goes both ways, so if people moved around in a large blob, all it would take for a single enemy to wipe out your team would be to walk up behind your group (who cannot hear his individual footsteps, because hey, a group of people walking around is fairly loud) and press the melee button four times. Doesn’t seem so high IQ to me.
A staple of halo’s combat that separated it from the other shooters was the fact that fights took time and you could prepare for them, instead of being about twitch reactions. But with the way it is, what I’ve seen the bots do very often is walk behind, toss a nade at your feet and the moment it detonates, one tap with the sidekick, with barely any time for the player to react. And the bot didn’t even have to make the sacrifice of using a crouch movement speed to make sure they could wouldn’t be seen before leaving a player with not even half a second to react before they died. And if that’s what the bots can do, I can predict that PVP is gonna be even worse.
And for the people who wanted sprint in the game, they’re left with a 10% speed increase that lets them slide a bit while lighting them up like a christmas tree to nearby enemies