R.I.P. Living Dead

I was excited to jump right into the Living Dead playlist as soon as I got to multiplayer. After playing my first game of Flood, I was a tiny bit disappointed but I thought it’d get better after a few more games. I was wrong. Flood is playable but it lacks the same adrenaline rush and enjoyment that Halo 3 and Reach had.

The zombies (now the Flood?) are given way too many abilities, which hardly gives the humans a fighting chance, especially for the last man standing. Now, 343 probably did this just to avoid the easy kill streaks or multi-kill medals for anybody that dominates the zombies, but it completely takes away from the fun and sheer rush that the Living Dead had.

Problems I see:- Armor abilities themselves are too dominant (for zombies) and need to be done away with.- The lunging range for the sword is too long.- Thrusters are way too powerful.- A single headshot does not kill the infected (shields).- Small variety of maps.

I know this is only the second week of Halo 4, but there is a lot room for this playlist to be improved, in my opinion. The only ability that should be given to the Flood is sprint and maybe poor camo, whereas the humans would only have the ability to sprint. Custom games for Flood is extremely limited and needs to be looked at as well, but that’s a whole other story. To me, the old Living Dead is nonexistent and lies only in my memories. I’m hoping 343 will make some of these changes so we can get back to the zombies that we all know and love.

yeah infection was not meant to be a balanced game type.

343 have rocks in their head. Some poor sucker at 343 probably got annoyed at getting pwnd in Halo: Reach infection or Halo 3 for that matter and decided he or she would make the flood OP as hell.

News Flash:
Infection is supposed to be biased towards humans and have them OP. The zombies aren’t supposed to be stronger or have ridiculous abilities and lunge long distances.

For the love of Halo, get rid of their OP abilities and tone down the -Yoink!- claw. I am yet to see somebody in one of my flood games get a killing spree as a human (excluding complex games).

Edit: I now rather enjoy being infected and get pissed off when I’m human purely because the humans stand no chance. The infected win most games so I’d rather be infected straight up. Quiet sad how they changed the game type so drastically.

I noticed the lunge range in custom games, it’s ridiculous. It is way longer than the range of the Shotgun.

agreed. fix this -Yoink- now. I’m really starting to hate this game.

Pretty simple to fix
-take away zombie shields
-give zombie’s sprint, faster than humans but doesn’t last as long
-make shotgun crosshair turn red at one-shot kill range, not way closer than that like it is now
-either make zombie thruster pack the same strength as in other wargames playlists or take it away completely
-and for the love of god, if I kill a flood, don’t let it still be able to kill me once it’s dead.

it’s still fun, it just needs some fixing up. me and my friends spent maybe two hours playing it and trying to imitate the demonic donkey noises the flood make when they kill.

> agreed. fix this Yoink! now. I’m really starting to hate this game.

You know what. I have the exact same feeling too !!!

It actually is the most balanced playlist there is. Sometimes the flood win, other times the spartans win. There are only two issues on the gametype I find, and those being the inability to edit Flood loadouts and “Bulltrue” still not working.

I wouldn’t mind if the distance on the thruster pack was toned down a bit, but made faster. Would be nice if the regular (non-alpha) flood had no shields and the ammo capacity of the magnum was reduced by a clip. I think the gravity on spartans could be increased slightly, and I wouldn’t mind if motion sensors went the way of the dodo.

All I hear is the butthurt cry of people not being able to stat pad as easily as humans anymore.

The Flood were meant to be tough, not die-immediately-to-headshots like they were in Reach.

> All I hear is the butthurt cry of people not being able to stat pad as easily as humans anymore.
>
> The Flood were meant to be tough, not die-immediately-to-headshots like they were in Reach.

Just quickly sir. In Halo 3 they were the same one shot and people were getting 50 kills a game with the BR. Where did you get this they were meant to be tough from?

In both iterations of infection, the humans were godly and the infected were weak.

I swear they’ve doubled the Sword/Claws range since Reach. But I’m sure they could explain it with some “canon” crud.

Thrusters, ARE too powerful. I’d be happy with sprinting, or a quick short thruster pack (Not as bad as in MM) that recharges faster.

The shields idea, great. Actually, I think they should take pistols out. It’s
zombies! SHAWTGUNN!

Maps? Eh. I seem to play on Complex a lot. And everyone seems to be ghosts…

I appreciate everyone’s suggestions but you forget one thing…this ISN’T Infection/Living Dead…it’s FLOOD a NEW and totally separate game type loosely based on the previously mentioned. 343 didn’t want to make it the same…they wanted a new game type.

> All I hear is the butthurt cry of people not being able to stat pad as easily as humans anymore.
>
> The Flood were meant to be tough, not die-immediately-to-headshots like they were in Reach.

Players created the original gametype in Halo 2.

Guess what? In that one, the zombies were weak and people racked up a ton of kills as humans. Until the zombies got pissed off and cheated since the entire gametype was based off of honor rules (there were no settings to prevent cheating, as players had to use slayer to create it. Infection was released with Halo 3 as an inspiration of the player created gametype).

In fact, in Halo 3/Reach it was easier to infect humans. Now in Halo 4 it’s too easy.

> I appreciate everyone’s suggestions but you forget one thing…this ISN’T Infection/Living Dead…it’s FLOOD a NEW and totally separate game type loosely based on the previously mentioned. 343 didn’t want to make it the same…they wanted a new game type.

Well in that case, it failed and they need to bring back infection.

Flood isnt a bad gametype but Infection was more fun to me.

> > All I hear is the butthurt cry of people not being able to stat pad as easily as humans anymore.
> >
> > The Flood were meant to be tough, not die-immediately-to-headshots like they were in Reach.
>
> Just quickly sir. In Halo 3 they were the same one shot and people were getting 50 kills a game with the BR. Where did you get this they were meant to be tough from?
>
> In both iterations of infection, the humans were godly and the infected were weak.

Three things.

  1. That was in Halo 3, THIS is Halo 4.
  2. That was infection, THIS is flood.
  3. Flood were never meant to be easy to kill. You play as INFECTED spartan 4’s. What would make you think that a spartan 4 infected with the flood would be easy to kill?

Flood isn’t supposed to be anything like zombies. And zombies was never “heart racing” Unless you were last man or with one survivor. In reach it got a little better with evade but then they had to bring alpha zombies in which is the most boring thing to date.

The only people who want old zombies back are people who want easy tons of kills.

flood mode like everything else in halo 4 is tied together with cannocal reasons. 343 tried to push this and they even told us they were.

Flood arn’t push overs. they are challenging. all of the abilities and traits the flood have have an actual reason.

flood have mad hops=thruster pack. Flood usually know where you are=pro vision. halo 2 had some AC flood in campaign=AC.

As we also know when a flood over took an elite they had shields. Spartans have shields therefor infected spartans have shields. Plus when a flood over takes a host it gains all its knowledge so they would know how to use the armor abilities.

The flood also have a long powerful melee which is why they gave them a longer lunge range.

And the reason why they don’t sprint is: sprint+their increased movement speed jump height and lunge range would make them OP.

The flood are challenging but possible to defend against if you are skilled. I have played plenty of matches while surviving for a good amount of time.

To put it simply your only let down because you think flood=zombies. This isn’t supposed to be easy so stop trying to make it easy.

> Flood isn’t supposed to be anything like zombies. And zombies was never “heart racing” Unless you were last man or with one survivor. In reach it got a little better with evade but then they had to bring alpha zombies in which is the most boring thing to date.
>
> The only people who want old zombies back are people who want easy tons of kills.
>
> flood mode like everything else in halo 4 is tied together with cannocal reasons. 343 tried to push this and they even told us they were.
>
> Flood arn’t push overs. they are challenging. all of the abilities and traits the flood have have an actual reason.
>
> flood have mad hops=thruster pack. Flood usually know where you are=pro vision. halo 2 had some AC flood in campaign=AC.
>
> As we also know when a flood over took an elite they had shields. Spartans have shields therefor infected spartans have shields. Plus when a flood over takes a host it gains all its knowledge so they would know how to use the armor abilities.
>
> The flood also have a long powerful melee which is why they gave them a longer lunge range.
>
> And the reason why they don’t sprint is: sprint+their increased movement speed jump height and lunge range would make them OP.
>
> The flood are challenging but possible to defend against if you are skilled. I have played plenty of matches while surviving for a good amount of time.
>
> To put it simply your only let down because you think flood=zombies. This isn’t supposed to be easy so stop trying to make it easy.

So much of this, I cried a little.

> Flood isn’t supposed to be anything like zombies. And zombies was never “heart racing” Unless you were last man or with one survivor. In reach it got a little better with evade but then they had to bring alpha zombies in which is the most boring thing to date.
>
> The only people who want old zombies back are people who want easy tons of kills.
>
> flood mode like everything else in halo 4 is tied together with cannocal reasons. 343 tried to push this and they even told us they were.
>
> Flood arn’t push overs. they are challenging. all of the abilities and traits the flood have have an actual reason.
>
> flood have mad hops=thruster pack. Flood usually know where you are=pro vision. halo 2 had some AC flood in campaign=AC.
>
> As we also know when a flood over took an elite they had shields. Spartans have shields therefor infected spartans have shields. Plus when a flood over takes a host it gains all its knowledge so they would know how to use the armor abilities.
>
> The flood also have a long powerful melee which is why they gave them a longer lunge range.
>
> And the reason why they don’t sprint is: sprint+their increased movement speed jump height and lunge range would make them OP.
>
> The flood are challenging but possible to defend against if you are skilled. I have played plenty of matches while surviving for a good amount of time.
>
> To put it simply your only let down because you think flood=zombies. This isn’t supposed to be easy so stop trying to make it easy.

Sir, you deserve a medal…

Nerf the flood, or give the humans more weapons and abilities.