"Campaign" maps in Forge

How would you like it if you could forge a campaign for you to play in Custom Games? Kinda like a super long invasion. THere would be enemies and there would be the “protaganists”, making it some kind of massive matchmaking game, which gives a lot of credits after a playthrough.

Perhaps you could have a infection campaign, running from zombies, across a lot of different landscapes.
Maybe you are part of a special strike team, trying to take down several Covenant/NewEnemy bases.
You could of course be part of a secret infiltration team, trying to get intel and finally taking away the core of the enemy.

What if all of this was a Matchmaking game? Each campaign level, with a map and gametype. Enemies spawn here and there, Protaganists spawn here and there, Die? No problem! Buddy spawn or something. You could get vehicles and stuff, loads!

Then, you can forge it. With the current forge giving so much amazing stuff already using creative minds, what will a Forge 3.0 do coupled with these campaign forging?

Maybe forge out a barren landscape, needing you to get through while evading patrols. Once at the end, jack a enemy vehicle and drive into their base. Suddenly, it becomes a vehicle war!

This would be so flexible, and you could have several different maps put together as a campaign bundle.

All capable of being created by the community!

Think about it. The ability to create massive campaign maps which can be played in MM/customs, with Team 1 being Protagonists, and Team 2 being the enemies. Maybe the enemies are zombies! Maybe they are elites! Maybe its the new enemy in Halo 4! Think about it. A invasion mode, except with a lot of more amazing stuff!

The moment we have moar amazing computing power, This should be put into the next few Halo games.

Dude that is a pretty good idea.:slight_smile:

> How would you like it if you could forge a campaign for you to play in Custom Games? Kinda like a super long invasion. THere would be enemies and there would be the “protaganists”, making it some kind of massive matchmaking game, which gives a lot of credits after a playthrough.
>
> Perhaps you could have a infection campaign, running from zombies, across a lot of different landscapes.
> Maybe you are part of a special strike team, trying to take down several Covenant/NewEnemy bases.
> You could of course be part of a secret infiltration team, trying to get intel and finally taking away the core of the enemy.
>
> What if all of this was a Matchmaking game? Each campaign level, with a map and gametype. Enemies spawn here and there, Protaganists spawn here and there, Die? No problem! Buddy spawn or something. You could get vehicles and stuff, loads!
>
> Then, you can forge it. With the current forge giving so much amazing stuff already using creative minds, what will a Forge 3.0 do coupled with these campaign forging?
>
> Maybe forge out a barren landscape, needing you to get through while evading patrols. Once at the end, jack a enemy vehicle and drive into their base. Suddenly, it becomes a vehicle war!
>
> This would be so flexible, and you could have several different maps put together as a campaign bundle.
>
> All capable of being created by the community!
>
> Think about it. The ability to create massive campaign maps which can be played in MM/customs, with Team 1 being Protagonists, and Team 2 being the enemies. Maybe the enemies are zombies! Maybe they are elites! Maybe its the new enemy in Halo 4! Think about it. A invasion mode, except with a lot of more amazing stuff!
>
> The moment we have moar amazing computing power, This should be put into the next few Halo games.

You could also have an alternate story line to do all those missions that you were talking about. But yeah, those maps in campaign should be avaliable to forge.