"Bloom" and AL works

I see thread after thread of people moaning that these two elements don’t work.

So lets remind ourselves of what they actually do. Before Reach, which was before the DMR,
we had the BR (battle rifle) in which anyone could kill anyone with ease and took no skill.

As long as the head way in your sights, you were going to die.

With bloom it’s a more skillful way of battling, now you have to time your shots and being slower is key. I think the one thing people didn’t read was when Bungie said
take it slow and control your shots. I have started to win a hell of a lot more battles
now I actually take it slow with my shots.

“Don’t try fix it if it isn’t broken” - it isn’t.

Now we have Armor Lock which is fantastic, every Halo player since Halo: CE should know that AL is great because it gives you a chance if you screwed up in a battle, giving you that extra boost.

The reason people getting stressed about it is that when you’re boosting in a Ghost you can die if someone Armor Locks in front of you. Let’s just remind ourselves that you don’t and more to the point shouldn’t stand behind someone who is AL-ing. It’s stupid.

From personal experience, (I play a lot of BTB, so imagine big maps) - AL-ing is next to useless when you can actually use it in big maps. When it’s a small area with team mates they deflect the damage when you are AL-ing and I agree it’s annoying to die when all it takes is one shot to the head but
that’s tough luck.

“Don’t try fix it if it isn’t broken” - it isn’t.

Armor Luck and “Bloom” isn’t broken - 343i, don’t try ‘fix’ them.

He does have a point,I guess. Yeah,in CQC maps Armour Lock does turn out to be very annoying,but most people can work around it. So I don’t see why their complaining if they know how to beat it in the first place anyways…

AL is great for close quarter gameplay. BTB gameplay, it has its place there somewhere. Maybe BTB objective. Like Mason says below me, the sticky getting sheared off because they go into Armor Lock. That’s my biggest annoyance with it.

And the bloom, yes! It’s like talking to the deaf when you tell them to not spam the trigger and work with the bloom, not against it.

My beef with AL is the plama deal. If I stick you before you go into AL it should blow you up in your little bubble of cowering not pop of. That is total BS.

Oops meant plasma.

I agree, they work fine thhe way they are.

Bloom is suppose to stop spamming in its current state it doesn’t. I don’t understand whats wrong with removing bloom or modifying it to increase the skill gap.

> Bloom is suppose to stop spamming in its current state it doesn’t. I don’t understand whats wrong with removing bloom or modifying it to increase the skill gap.

That’s the other thing I never got about the stupid anti-bloom posts…

You guys keep saying you want more competitive games, but you also want larger skill gaps, well which is it?

You guys have no idea how these things work.

> I see thread after thread of people moaning that these two elements don’t work.
>
> So lets remind ourselves of what they actually do. Before Reach, which was before the DMR,
> we had the BR (battle rifle) in which anyone could kill anyone with ease and took no skill.
>
> As long as the head way in your sights, you were going to die.
>
> With bloom it’s a more skillful way of battling, now you have to time your shots and being slower is key. I think the one thing people didn’t read was when Bungie said
> take it slow and control your shots. I have started to win a hell of a lot more battles
> now I actually take it slow with my shots.
>
> “Don’t try fix it if it isn’t broken” - it isn’t.
>
> Now we have Armor Lock which is fantastic, every Halo player since Halo: CE should know that AL is great because it gives you a chance if you screwed up in a battle, giving you that extra boost.
>
> The reason people getting stressed about it is that when you’re boosting in a Ghost you can die if someone Armor Locks in front of you. Let’s just remind ourselves that you don’t and more to the point shouldn’t stand behind someone who is AL-ing. It’s stupid.
>
> From personal experience, (I play a lot of BTB, so imagine big maps) - AL-ing is next to useless when you can actually use it in big maps. When it’s a small area with team mates they deflect the damage when you are AL-ing and I agree it’s annoying to die when all it takes is one shot to the head but
> that’s tough luck.
>
> “Don’t try fix it if it isn’t broken” - it isn’t.
>
> Armor Luck and “Bloom” isn’t broken - 343i, don’t try ‘fix’ them.

I’ve never been one who’s really complained that much about bloom so I’ll agree. However AL is broken. You shouldn’t get a second chance if you screw up in a battle. If someone sticks you or fires a rocket at you, being oblivious to the battle around you can now be aided by simply ALing. That involves no skill. It’s a noob tactic. It promotes doing stupid things and then ALing if things don’t go your way, and waiting for your team to come and save your -Yoink- for being stupid.

Splattering is practically pointless now because you don’t know if someone has AL or not, so you don’t bother half the time with splattering them. Same with using the main weapon on a vehicle. Say you fire a tank round at them and they AL. They just shrug it off and jack your tank, rather than before where you had to get the drop on the tank to jack it.

In CQC I usually stand a distance away from an ALer and wait for them to pop out so I can kill them. They’re just delaying the inevitable and that’s just slowing gameplay and making it boring waiting for your kill to be ready to die already.

AL should at least have the pre-beta form where it has a giant black hard to miss backpack on your spartan so you know who has it or not so you don’t have to waste your time with them.

Bloom isn’t broken on the AR, Plasma Repeater, Magnum, or Needle Rifle, all those weapons work as they should. But the DMR is literally a child’s plaything capable of destroying all, and it’s entirely because Bloom doesn’t require a lick of skill on it, since it’s massive bullet magnetism pretty much negates all effects of Bloom, and leads to spamming players consistently beating players who time their shots.

They COULD fix Bloom on the DMR in a TU. Maybe increase the amount in blooms up per shot, with a faster cooldown and much larger maximum bloom. That could punish spam far more than it does now. But until they do I’m gonna go with H3 BR > DMR, mainly because of Bullet Travel Time, and proper spread, the weapon actually required the skill of leading your shots AND managing your spread at the same time. Thus only GOOD players ever killed in 4-5 shots consistently. MOST players ended up requiring closer to 7-8 shots. And any numbskull can 5 shot with a DMR, because hitscan =/= skill.

In terms of Armor Lock. No, you’re limited. You screw up, you die. That’s how skill-based video games work. That’s how they’ve ALWAYS worked. Last time I checked, when your team screws up in Football, the other team gets a touchdown, you don’t get to press this “Automatic Fumble” button and get a second chance.

> > Bloom is suppose to stop spamming in its current state it doesn’t. I don’t understand whats wrong with removing bloom or modifying it to increase the skill gap.
>
> That’s the other thing I never got about the stupid anti-bloom posts…
>
> You guys keep saying you want more competitive games, but you also want larger skill gaps, well which is it?
>
> You guys have no idea how these things work.

A competitive game also has a large skill gap.

If bloom was implemented so that pacing always wins against spamming the skill gap would increase.

Now we have Armor Lock which is fantastic, every Halo player since Halo: CE should know that AL is great because it gives you a chance if you screwed up in a battle, giving you that extra boost.

How is that skillful? So because you messed up, you should be given an extra chance to beat your opponent because of you getting out-played?

> > > Bloom is suppose to stop spamming in its current state it doesn’t. I don’t understand whats wrong with removing bloom or modifying it to increase the skill gap.
> >
> > That’s the other thing I never got about the stupid anti-bloom posts…
> >
> > You guys keep saying you want more competitive games, but you also want larger skill gaps, well which is it?
> >
> > You guys have no idea how these things work.
>
> A competitive game also has a large skill gap.

/headdesk

THAT is your answer? Yeah, we’re getting REAL far with this discussion. /sarcasm

> > > > Bloom is suppose to stop spamming in its current state it doesn’t. I don’t understand whats wrong with removing bloom or modifying it to increase the skill gap.
> > >
> > > That’s the other thing I never got about the stupid anti-bloom posts…
> > >
> > > You guys keep saying you want more competitive games, but you also want larger skill gaps, well which is it?
> > >
> > > You guys have no idea how these things work.
> >
> > A competitive game also has a large skill gap.
>
> /headdesk
>
> THAT is your answer? Yeah, we’re getting REAL far with this discussion. /sarcasm

You seem to be acting extremely hostile.

> You seem to be acting extremely hostile.

It’s my frustration of seeing people want “Fixes” to things that aren’t broke.

My apologies.

I fear that bloom is the one thing people are not grasping. The bloom situation is getting loads more attention than other aspects of the game itself. You can’t say little nooby kids can use it and spam it because that’s the point. I for one know that when you try spam the DMR, it seriously doesn’t work - trust me, you might as well be firing the magnum from one side of forge world to the other.

The bloom is fine and to the people who say remove or fix it to get the skill gap going. Please… That doesn’t even make any sense. Changing a weapon won’t help. Basically if 343i did that they would be saying, right you high level players who are ridiculously good at the game, you go and dominate the game and make the less-skillful players hate the game and get bored whilst you take the fun out of their game and have fun playing against non-skilled players.

It’s much more fun and entertaining knowing that I could come up against an Inheritor and kick their -Yoink- just because my shots are more controlled then theirs. Also the point of AL making the game go slower, that’s silly. It slows you down getting a potential kill by mere seconds, literally 2 or 3 seconds and in my opinion - is nothing.

> > You seem to be acting extremely hostile.
>
> It’s my frustration of seeing people want “Fixes” to things that aren’t broke.
>
> My apologies.

If pacing shots doesn’t win over spamming shots 100% of the time bloom isn’t working correctly, this is most noticeable on the DMR. The point of bloom is to let pacers win over spammers and add depth to the gun by allowing you to control your RoF. There’s nothing wrong with modifying it so that it works more effectively.

AL is just a headache, bad players = AL, besides you cant wait for the assassination because they can turn their camera while they are AL’ing, they eat the stickies, etc. It just sucks.

Bloom, i’m not mad about it but i def think it could be improved to make it more consistent and to punish spamming.

> > > You seem to be acting extremely hostile.
> >
> > It’s my frustration of seeing people want “Fixes” to things that aren’t broke.
> >
> > My apologies.
>
> If pacing shots doesn’t win over spamming shots 100% of the time bloom isn’t working correctly, this is most noticeable on the DMR. The point of bloom is to let pacers win over spammers and add depth to the gun by allowing you to control your RoF. There’s nothing wrong with modifying it so that it works more effectively.

And where did you come up with ‘that’ being the purpose of bloom?

Who told you that?

Who at Bungie can you quote as saying: “The point of bloom is to let pacers win over spammers and add depth to the gun by allowing you to control your RoF.” hmm?

I hear Bloom haters say that line all day, but no one ever can find where that is said.

And to be clear, the DMR does have depth allowing you to control your RoF based on your situation, the bullet will only ever land withing the reticule. You have control over that.

> I fear that bloom is the one thing people are not grasping. The bloom situation is getting loads more attention than other aspects of the game itself. You can’t say little nooby kids can use it and spam it because that’s the point. I for one know that when you try spam the DMR, it seriously doesn’t work - trust me, you might as well be firing the magnum from one side of forge world to the other.
>
> The bloom is fine and to the people who say remove or fix it to get the skill gap going. Please… That doesn’t even make any sense. Changing a weapon won’t help. Basically if 343i did that they would be saying, right you high level players who are ridiculously good at the game, you go and dominate the game and make the less-skillful players hate the game and get bored whilst you take the fun out of their game and have fun playing against non-skilled players.
>
> It’s much more fun and entertaining knowing that I could come up against an Inheritor and kick their Yoink! just because my shots are more controlled then theirs. Also the point of AL making the game go slower, that’s silly. It slows you down getting a potential kill by mere seconds, literally 2 or 3 seconds and in my opinion - is nothing.

Im with you dude, i think the game is good, what it needs imo to be better is more and quality maps.