Ok, so I don’t know if Reach did this or not, so apologies in advance, but today I was playing PES 12 and remembered that if your match completion rate drops below 70% for your last 10 matches, you will get put into match with other player with low match completion rate.
Seems like a good way to trickle out quitters over time, and get legit players playing eachother. Maybe Halo 4 could use this type of system instead of just banning people after a while, or having to resort to mid game joining.
sounds efficient as the more you play the bigger the quit-ban target becomes, but if you quit allot you will reach the limit fast and unless you stop quitting, you will stay above it.
Or you could fix the reason why people are quitting. making a solution that actually fixes something. By punishing people when only about 3% of the population quit for illegitimate reasons all you are going to do is make people leave for another game.
<mark>Fix the cause not the effect.</mark>
Fix the host system.
Fix the skill matching.
Fix the betrayal boot system.
Fix the bugs/glitches.
When you fix the problems with a game the quit percentage will drop dramatically.
Until then all your silly unecessary banhammers will do is decrease the population.
> Or you could fix the reason why people are quitting. making a solution that actually fixes something. By punishing people when only about 3% of the population quit for illegitimate reasons all you are going to do is make people leave for another game.
> <mark>Fix the cause not the effect.</mark>
> Fix the host system.
> Fix the skill matching.
> Fix the betrayal boot system.
> Fix the bugs/glitches.
>
> When you fix the problems with a game the quit percentage will drop dramatically.
> Until then all your silly unecessary banhammers will do is decrease the population.
The problem most likely will be one team doing better than another team, and Halo matchmaking is among the best when it comes to setting up matches, so clearly quitters just gonna quit, nothing you can do to stop it (in its current form).
> Or you could fix the reason why people are quitting. making a solution that actually fixes something. By punishing people when only about 3% of the population quit for illegitimate reasons all you are going to do is make people leave for another game.
> <mark>Fix the cause not the effect.</mark>
> Fix the host system.
> Fix the skill matching.
> Fix the betrayal boot system.
> Fix the bugs/glitches.
>
> When you fix the problems with a game the quit percentage will drop dramatically.
> Until then all your silly unecessary banhammers will do is decrease the population.
Nothing can fix player entitlement, patience, rudeness and spoildness.
Some players quit when they don’t get a gametype and/or map they wanted. If a current system, or similair system is kept then quitting will happen. This is fixable through some means though.
Some players quit if their team mates aren’t doing exactly as they want.
Some players quit when they die once or twice before getting a kill.
Some players quit if the lag is a little noticable than usual, and then I mean a little, not a huge amount.
Some players will quit if they don’t get their favourite vehicle or weapon.
In my experience, I’ve never seen anyone quit because of glitches or the betrayal boot system (except booted people of course). Skill matching, yeah, seen it happen, if the gap has been too big. Host system, should be fixed either way.
They should also think about certain playlists that are joinable during the game, so if someone quits half way through a game, someone else will simply fill their place and help your team.
> So I have question.
>
> If a player that quits a lot gets dropped in the the “Below 70%” mark. stops quiting so much will that player be put back up into good standing?
Yes.
It just takes the match completion rate of your last 10 matches. So once it gets back to the point of 8 matches out of 10 completed you go back into the good standing.
This is just an idea, Halo 4 could implement it differently but I think it would work.
> Or you could fix the reason why people are quitting. making a solution that actually fixes something. By punishing people when only about 3% of the population quit for illegitimate reasons all you are going to do is make people leave for another game.
> <mark>Fix the cause not the effect.</mark>
> Fix the host system.
> Fix the skill matching.
> Fix the betrayal boot system.
> Fix the bugs/glitches.
>
> When you fix the problems with a game the quit percentage will drop dramatically.
> Until then all your silly unecessary banhammers will do is decrease the population.
To add to your list they should also set ALL playlists to never pair up full teams with teams of randoms or mixed teams of mixed groups. This is typically the scenario where I generally quit out, I seldom go in with a full team. I generally go in with a team of 2-3 in the larger team playlists such as Big Team and even Invasion. Nothing ruins a game like a full team of stat padders getting paired up against my mish-mash team of random groups. Not all of us have friends who are on all of the time, most of my friends and myself are taking some form of class or have jobs.
I believe my idea would solve a great deal of the quitting problem.
And, as I said not all of us have the luxury of being able to go in with a full team all of the time.
> > Or you could fix the reason why people are quitting. making a solution that actually fixes something. By punishing people when only about 3% of the population quit for illegitimate reasons all you are going to do is make people leave for another game.
> > <mark>Fix the cause not the effect.</mark>
> > Fix the host system.
> > Fix the skill matching.
> > Fix the betrayal boot system.
> > Fix the bugs/glitches.
> >
> > When you fix the problems with a game the quit percentage will drop dramatically.
> > Until then all your silly unecessary banhammers will do is decrease the population.
>
> The problem most likely will be one team doing better than another team, and Halo matchmaking is among the best when it comes to setting up matches, so clearly quitters just gonna quit, nothing you can do to stop it (in its current form).
“alo matchmaking is among the best when it comes to setting up matches”
I’m sorry, are you trolling me?, I just about fell off my chair laughing so hard. Halo reach has the most abysmal matchmaking system I’ve ever seen:
. Mass host lag
. Constant blackscreening, and people being left on blackscreen while the game continues
. People losing connection to the host due to poor host selection resulting in quit ban
. Lag spikes and player jump
. Frame drop due to host lag (when the lag is so bad you only see one frame of movement every 2 seconds)
. The single worst skill matching I’ve ever seen(I’ve been matched with 3 top ranks against a group of 4 warrant officer and below ranks, and we’ve slaughtered them. It’s not the only time its ever happened, it actually happens alot.)
In all the time I have ever played reach (I’ve owned it since launch), I’d estimate rage quitting at less than 3% of all the quitting I’ve ever experienced in the game.
Most of the time it is due to what I have mentioned above. The point is rage quitting is only a small fraction of all quitting in matchmaking. The rest is due to other reasons, and people have the right to quit a game, it is only a game after all.
> > > Or you could fix the reason why people are quitting. making a solution that actually fixes something. By punishing people when only about 3% of the population quit for illegitimate reasons all you are going to do is make people leave for another game.
> > > <mark>Fix the cause not the effect.</mark>
> > > Fix the host system.
> > > Fix the skill matching.
> > > Fix the betrayal boot system.
> > > Fix the bugs/glitches.
> > >
> > > When you fix the problems with a game the quit percentage will drop dramatically.
> > > Until then all your silly unecessary banhammers will do is decrease the population.
> >
> > The problem most likely will be one team doing better than another team, and Halo matchmaking is among the best when it comes to setting up matches, so clearly quitters just gonna quit, nothing you can do to stop it (in its current form).
>
> “alo matchmaking is among the best when it comes to setting up matches”
>
> I’m sorry, are you trolling me?, I just about fell off my chair laughing so hard. Halo reach has the most abysmal matchmaking system I’ve ever seen:
> . Mass host lag
> . Constant blackscreening, and people being left on blackscreen while the game continues
> . People losing connection to the host due to poor host selection resulting in quit ban
> . Lag spikes and player jump
> . Frame drop due to host lag (when the lag is so bad you only see one frame of movement every 2 seconds)
> . The single worst skill matching I’ve ever seen(I’ve been matched with 3 top ranks against a group of 4 warrant officer and below ranks, and we’ve slaughtered them. It’s not the only time its ever happened, it actually happens alot.)
>
> In all the time I have ever played reach (I’ve owned it since launch), I’d estimate rage quitting at less than 3% of all the quitting I’ve ever experienced in the game.
> Most of the time it is due to what I have mentioned above. The point is rage quitting is only a small fraction of all quitting in matchmaking. The rest is due to other reasons, and people have the right to quit a game, it is only a game after all.
No, I wasn’t trolling and you’re entitled to your opinion.
The solution is a) to make the game not boring, b) to make it playable (that means fixing aim acceleration), and c) to make custom games an alternative so you don’t have to play MM on settings and maps you don’t want – which would necessarily include a) and preferrably include a custom game finder. The reason people quit is that they are forced to play Matchmaking which is rife with awful gametypes and maps (except Powerhouse) which must deliberately be designed to be bad and obstructed with no lines of sight, because any random crap I can design in 10 minutes with an open environment, largish chambers, and ample cover would be better than most of Reach’s.
I started quitting every once in a while after playing a lot of Snipers and it was not updated for at least 8 months, with maps completely unsuited for the playlist. I can only stand so many 12 minute games.
I played Halo 3 a little while ago and had to go do something else and you can imagine my expression that this dying game had the audacity to tell me “Yes. I’m a quitter, penalize me.” How presumptuous. It’s doubly stupid because anyone who gave it two seconds of thought should have realized it should only appear in ranked matches or to habitual quitters.
> > > > Or you could fix the reason why people are quitting. making a solution that actually fixes something. By punishing people when only about 3% of the population quit for illegitimate reasons all you are going to do is make people leave for another game.
> > > > <mark>Fix the cause not the effect.</mark>
> > > > Fix the host system.
> > > > Fix the skill matching.
> > > > Fix the betrayal boot system.
> > > > Fix the bugs/glitches.
> > > >
> > > > When you fix the problems with a game the quit percentage will drop dramatically.
> > > > Until then all your silly unecessary banhammers will do is decrease the population.
> > >
> > > The problem most likely will be one team doing better than another team, and Halo matchmaking is among the best when it comes to setting up matches, so clearly quitters just gonna quit, nothing you can do to stop it (in its current form).
> >
> > “alo matchmaking is among the best when it comes to setting up matches”
> >
> > I’m sorry, are you trolling me?, I just about fell off my chair laughing so hard. Halo reach has the most abysmal matchmaking system I’ve ever seen:
> > . Mass host lag
> > . Constant blackscreening, and people being left on blackscreen while the game continues
> > . People losing connection to the host due to poor host selection resulting in quit ban
> > . Lag spikes and player jump
> > . Frame drop due to host lag (when the lag is so bad you only see one frame of movement every 2 seconds)
> > . The single worst skill matching I’ve ever seen(I’ve been matched with 3 top ranks against a group of 4 warrant officer and below ranks, and we’ve slaughtered them. It’s not the only time its ever happened, it actually happens alot.)
> >
> > In all the time I have ever played reach (I’ve owned it since launch), I’d estimate rage quitting at less than 3% of all the quitting I’ve ever experienced in the game.
> > Most of the time it is due to what I have mentioned above. The point is rage quitting is only a small fraction of all quitting in matchmaking. The rest is due to other reasons, and people have the right to quit a game, it is only a game after all.
>
> No, I wasn’t trolling and you’re entitled to your opinion.
>
> What games do you think do matchmaking better?
Halo 3 never had any of the matchmaking problems reach has now, and reach never had matchmaking problems on launch so it seems to me that the damage has been done by updates and never fixed.
> Nothing can fix player entitlement, patience, rudeness and spoildness.
>
> Some players quit when they don’t get a gametype and/or map they wanted. If a current system, or similair system is kept then quitting will happen. This is fixable through some means though.
>
> Some players quit if their team mates aren’t doing exactly as they want.
>
> Some players quit when they die once or twice before getting a kill.
>
> Some players quit if the lag is a little noticable than usual, and then I mean a little, not a huge amount.
>
> Some players will quit if they don’t get their favourite vehicle or weapon.
>
> In my experience, I’ve never seen anyone quit because of glitches or the betrayal boot system (except booted people of course). Skill matching, yeah, seen it happen, if the gap has been too big. Host system, should be fixed either way.
The top 4 are so small it is almost not noticable, not a problem IMO, just avoid the player.
As for the lag one, you might not realise this but everyones screen on reach shows a different but similar game. If you want proof play a game of race online with people from different continents and get everyone to share the video. What you view as little lag might be crippling lag to them.
As for the favourite vehicle and weapon one, I have never experienced that. I have seen people get betrayed for it but never a quitter from it.
> I say the best way to is to take away EXP (Cr). If there is a Halo 3 Rank system, if you quit 2 out of 5 games, your skill level should drop one.
Here is the problem with the skill level begin affected. being a quitter doesn’t make you bad at the game. I can see players abusing this by quitting 10, 15, 20 games in a row to purposely drop their skill level and be matched with weaker players that they can easily dominate. so you are basically rewarding players who would abuse the system and punishing innocent players who play at their legitimate skill level. I believe that de-rankers was one of the major problems in Halo 3. In fact, i think i know several players who purposely de-ranked just to Yoink around with less skilled players.
I think the best solution is having a blacklist in matchmaking, similar to what was suggested earlier. players become blacklisted for frequent betrayals, quitting, bing AFK, and other detrimental acts. these players are grouped together into a separate matchmaking hopper, and perhaps are banned from ranked playlists, among other potential penalties, until they are removed from the blacklist. for those who find such things fun, they can have their fun with others of their kind. For those who have a bad connection or are just having a bad day, they can redeem themselves by completing a certain number/percentage of matches without any violations. there could also be a system to deal with the trolls who are either frequently blacklisted (on and off the blacklist several times in a week, for example) or spend an extended period on the brink of being blacklisted (if you use the 70% completion or ban rule and constantly sit at 70% or 80%, for example, or if the cutoff is 10 betrayals in 3 games, and you are constantly at 8 or 9).