inb4 OP sucks, he gets owned all the time so he rage quits
#1 Reason why the quitting penalty shouldn’t be in Halo 4 is because it doesn’t work. From my experience, there has been about roughly an equal # of quitters in Halo 3 and Halo Reach, which tells me the the ban is currently not working as intended. I am not going to elaborate on this point as this is already well established by historical examples, aka the title.
Instead I want to look at the motive behind people quitting matches. Tackling the rooting of a problem is often more effective than tackling the superficial symptoms of it.
My conjecture is that most people excluding try-hards, aren’t chronic quitters. We only quit if the game becomes overly one sided or due to repetitive spawn kills by the enemy team. However, these problems aren’t the player’s fault, no matter how hard you try, a newbie can never out DMR an veteran that has invested much time and energy into the game, which in my earnest opinion is how the game should work. The problem is that often than we’d like both the newbie and the veteran gets placed in the same lobby thus allowing the fore mentioned scenario to take place.
My suggestion would be, instead of penalizing the newbies more for putting them in dramatically uneven matches and not allowing them to quit, reward those who do stay in their game and keep fighting. The currently incentive to stay is a joke, a mini-jackpot that is both statically improbable and intangible. You never know when or even if your effort would ever pay off.
A mile stone system that reward players exponential cR points at increasing increments for not quitting on the other hand would be a much better alternative, as you it is both something tangible and trackable like the 1-50 system, giving people the mental motivation of staying in game.