Quitting Penalties

> 2576836393959214;20:
> > 2533274836395701;19:
> > > 2576836393959214;18:
> > > > 2533274836395701;17:
> > > > > 2576836393959214;14:
> > > > > > 2533274836395701;13:
> > > > > > 1. remove join in progress
> > > > > > 2. remove the ability to quit from the game, lagging out or switching off console is the only way to leave
> > > > > > 3. add in a surrender vote, only available when the majority votes to end it. the game must be half way complete in both time and score OR half the team must have left the game.
> > > > > > 4. if a person is absent from the game for more than 2 minutes a quit penalty is enacted on the quitter
> > > > > > 5. first 3 quits of the week are warnings
> > > > > > 6. this penalty will initially be 10 minutes, then 30, every quit accumulating an extra 30 minutes, this will be reset every week.
> > > > > >
> > > > > > it stops leaving, and it also curbs people who try to bypass it by harsh bans, though it does leave leniency for lag outs. if you lag out for more than 3 times per week then others shouldn’t suffer. back when i was in high school i lived in a small town, i had a lot of free time, and i’m from new zealand a place notorious for poor internet. if i can play over 100 games a week and still find that system fair then i don’t know how others can’t.
> > > > >
> > > > >
> > > > > Then why get rid of JIP if you can still leave?
> > > > > People should not be stopped from playing a game because they quit. Its why Join in Progress is a thing.
> > > >
> > > >
> > > > ? did you read it. you can’t still leave, there is no option to. i said that there are obvious ways you could like turning off your xbox, though that is met with a quit ban. the system is very akin to league of legends, look at that system, no quitting and a surrender vote.
> > > >
> > > > JiP breeds quitting
> > >
> > >
> > > LoL also does not have quit bans. That I am aware of. Banning people from your game because they quit is a huge mistake. Thats putting your game ahead of the gamer. Sorry. You may not like that. But bans for quits is one of the stupidest ideas around.
> >
> >
> > …league of legends does have quit bans, they also have account suspensions, something i didn’t suggest. it isn’t a mistake, it is if quitting is easy to do, curbing the problem by making bans harsh is a problem…the system i suggested curbs it by not allowing quitting and putting in a surrender vote, quit bans are just in place as a back up for consistent quitting.
> >
> > sounds like the stupidest thing around, but you don’t have to be sorry because the most popular online game in the world, one that roughly has a 30 minute average game length has very few quitting problems, especially in comparison to halo or call of duty where join in progress is used.
>
>
> But there is also a difference between LoL and Halo. Stop people from getting xp if they quit. Derank them. But don’t ban them.

banning was not the key part of the system. league of legends does not curb the problems from bans, you’re not seeming to fathom this concept.

there is no quitting from the game, you can’t quit, you can’t press start and quit. you have to wait to surrender if the game is that one sided. a game is just 10-12 minutes of your time. surrendering can half that even. the system gives no reason to quit. in league there is little quitting. in order to bypass it in halo you need to eject disc, turn off console or get lagged out. if it is accidental there is time to reconnect.

make it 5 quits per week you are allowed with no repercussions. then first is 10, next is 30, 60, 90 etc. quitting more than 5 times per week in a game where quitting isn’t an option in-game. it just doesn’t happen. it is simply a further fail-safe for people who quit often, not the thing stopping the quitting problem. it is a time ban, not a proper ban

is it really that difficult to grasp this, is there another way i could approach explaining it, because i feel like i’m making it clear as day.

i never quit, though i’ve known many people who lose their patience, exp and a rank really means nothing to them as it can be reclaimed easily.

Thats why we need ranks. I am playing on level 20-30 the last few weeks in the Halo 3 playlist. There is only like 1 guy quitting every 10th-20th game. Its a blast.

For social playlists, why not just invite some people? You can have hundrets of friends on the One. Going into a team playlist alone is always awful, in every game.

JIP just leads to more quitters. The number 1 reason by far for quitters is because people are losing. Lets say 90% of people that quit do it because they are losing. That means 90% you JIP its into a lost game. Thats exactly how it was in H4, and if there wouldnt be a glitch to avoid JIP I know a ton of players that simple would have stoped playing it. Me included.

> 2533274818521550;22:
> Thats why we need ranks. I am playing on level 20-30 the last few weeks in the Halo 3 playlist. There is only like 1 guy quitting every 10th-20th game. Its a blast.
>
> For social playlists, why not just invite some people? You can have hundrets of friends on the One. Going into a team playlist alone is always awful, in every game.
>
> JIP just leads to more quitters. The number 1 reason by far for quitters is because people are losing. Lets say 90% of people that quit do it because they are losing. That means 90% you JIP its into a lost game. Thats exactly how it was in H4, and if there wouldnt be a glitch to avoid JIP I know a ton of players that simple would have stoped playing it. Me included.

6 months after release even with JiP tightened a game of halo would end with like 6-8 people who had quit out. not to sound cocky but it’s because i was too good and they couldn’t handle it, on top of an already rich get richer system. they all went negative and didn’t want to play, then a new person would join into a losing game and that would last less than 20 seconds. halo 4 for me was just haven / abandon / solace / adrift blackscreening the game.

> 2533274836395701;21:
> > 2576836393959214;20:
> > > 2533274836395701;19:
> > > > 2576836393959214;18:
> > > > > 2533274836395701;17:
> > > > > > 2576836393959214;14:
> > > > > > > 2533274836395701;13:
> > > > > > > 1. remove join in progress
> > > > > > > 2. remove the ability to quit from the game, lagging out or switching off console is the only way to leave
> > > > > > > 3. add in a surrender vote, only available when the majority votes to end it. the game must be half way complete in both time and score OR half the team must have left the game.
> > > > > > > 4. if a person is absent from the game for more than 2 minutes a quit penalty is enacted on the quitter
> > > > > > > 5. first 3 quits of the week are warnings
> > > > > > > 6. this penalty will initially be 10 minutes, then 30, every quit accumulating an extra 30 minutes, this will be reset every week.
> > > > > > >
> > > > > > > it stops leaving, and it also curbs people who try to bypass it by harsh bans, though it does leave leniency for lag outs. if you lag out for more than 3 times per week then others shouldn’t suffer. back when i was in high school i lived in a small town, i had a lot of free time, and i’m from new zealand a place notorious for poor internet. if i can play over 100 games a week and still find that system fair then i don’t know how others can’t.
> > > > > >
> > > > > >
> > > > > > Then why get rid of JIP if you can still leave?
> > > > > > People should not be stopped from playing a game because they quit. Its why Join in Progress is a thing.
> > > > >
> > > > >
> > > > > ? did you read it. you can’t still leave, there is no option to. i said that there are obvious ways you could like turning off your xbox, though that is met with a quit ban. the system is very akin to league of legends, look at that system, no quitting and a surrender vote.
> > > > >
> > > > > JiP breeds quitting
> > > >
> > > >
> > > > LoL also does not have quit bans. That I am aware of. Banning people from your game because they quit is a huge mistake. Thats putting your game ahead of the gamer. Sorry. You may not like that. But bans for quits is one of the stupidest ideas around.
> > >
> > >
> > > …league of legends does have quit bans, they also have account suspensions, something i didn’t suggest. it isn’t a mistake, it is if quitting is easy to do, curbing the problem by making bans harsh is a problem…the system i suggested curbs it by not allowing quitting and putting in a surrender vote, quit bans are just in place as a back up for consistent quitting.
> > >
> > > sounds like the stupidest thing around, but you don’t have to be sorry because the most popular online game in the world, one that roughly has a 30 minute average game length has very few quitting problems, especially in comparison to halo or call of duty where join in progress is used.
> >
> >
> > But there is also a difference between LoL and Halo. Stop people from getting xp if they quit. Derank them. But don’t ban them.
>
>
> banning was not the key part of the system. league of legends does not curb the problems from bans, you’re not seeming to fathom this concept.
>
> there is no quitting from the game, you can’t quit, you can’t press start and quit. you have to wait to surrender if the game is that one sided. a game is just 10-12 minutes of your time. surrendering can half that even. the system gives no reason to quit. in league there is little quitting. in order to bypass it in halo you need to eject disc, turn off console or get lagged out. if it is accidental there is time to reconnect.
>
> make it 5 quits per week you are allowed with no repercussions. then first is 10, next is 30, 60, 90 etc. quitting more than 5 times per week in a game where quitting isn’t an option in-game. it just doesn’t happen. it is simply a further fail-safe for people who quit often, not the thing stopping the quitting problem. it is a time ban, not a proper ban
>
> is it really that difficult to grasp this, is there another way i could approach explaining it, because i feel like i’m making it clear as day.
>
> i never quit, though i’ve known many people who lose their patience, exp and a rank really means nothing to them as it can be reclaimed easily.

No I understand where you are coming from. But this thread is about being banned for quitting.
I’m not saying quitting is a good thing. But you paid for this game. If something comes up you should not have to think “Crap I’ve already quit 3 times”.
Maybe LoLs system would work. But I don’t want to see people getting banned because they quit a game.

There should be a quitter playlist for all the ragers lol.

> 2576836393959214;20:
> > 2533274836395701;19:
> > > 2576836393959214;18:
> > > > 2533274836395701;17:
> > > > > 2576836393959214;14:
> > > > > > 2533274836395701;13:
> > > > > > 1. remove join in progress
> > > > > > 2. remove the ability to quit from the game, lagging out or switching off console is the only way to leave
> > > > > > 3. add in a surrender vote, only available when the majority votes to end it. the game must be half way complete in both time and score OR half the team must have left the game.
> > > > > > 4. if a person is absent from the game for more than 2 minutes a quit penalty is enacted on the quitter
> > > > > > 5. first 3 quits of the week are warnings
> > > > > > 6. this penalty will initially be 10 minutes, then 30, every quit accumulating an extra 30 minutes, this will be reset every week.
> > > > > >
> > > > > > it stops leaving, and it also curbs people who try to bypass it by harsh bans, though it does leave leniency for lag outs. if you lag out for more than 3 times per week then others shouldn’t suffer. back when i was in high school i lived in a small town, i had a lot of free time, and i’m from new zealand a place notorious for poor internet. if i can play over 100 games a week and still find that system fair then i don’t know how others can’t.
> > > > >
> > > > >
> > > > > Then why get rid of JIP if you can still leave?
> > > > > People should not be stopped from playing a game because they quit. Its why Join in Progress is a thing.
> > > >
> > > >
> > > > ? did you read it. you can’t still leave, there is no option to. i said that there are obvious ways you could like turning off your xbox, though that is met with a quit ban. the system is very akin to league of legends, look at that system, no quitting and a surrender vote.
> > > >
> > > > JiP breeds quitting
>
>
> But there is also a difference between LoL and Halo. Stop people from getting xp if they quit. Derank them. But don’t ban them.

This is what I was going to suggest.

Straight up time bans that keep people from playing aren’t really a good thing. But if there was a quit penalty that stopped you from being able to earn experience for a certain amount of time, that might put a dent in the number of quitters. Demotion penalties are good, but would really only work in the playlists that use CSR.

I say XP-pause penalties for social playlists and demotion penalties for ranked playlists.

Like I’ve said before - remove the ability to quit. There is no real point in having it for MP. Quit to the dashboard and close app if you NEED to quit, yet still requires a bit more work and time for the phone zombies to do over and over than what is in place now. Most obvious solution IMO.

Here’s what should be done, either some of them or all of them.

1: Have habitual quitters match each other, throw in Team Killers, AFK players and so forth as well. No stats tracked, no REQ cards rewarded, no XP gained. Clean matches are required in order to play with normals again.

2: When you quit a match, you should be allowed to join back in, but it’s the only match you should have access to. Otherwise you can’t join matchmaking as long as your old game is still going.

3: If your team lose, then your profile should be updated with a shame counter, which decreases over time as you progress through games to not be a stain in the future.

> 2533274810150284;26:
> > 2576836393959214;20:
> > > 2533274836395701;19:
> > > > 2576836393959214;18:
> > > > > 2533274836395701;17:
> > > > > > 2576836393959214;14:
> > > > > > > 2533274836395701;13:
> > > > > > > 1. remove join in progress
> > > > > > > 2. remove the ability to quit from the game, lagging out or switching off console is the only way to leave
> > > > > > > 3. add in a surrender vote, only available when the majority votes to end it. the game must be half way complete in both time and score OR half the team must have left the game.
> > > > > > > 4. if a person is absent from the game for more than 2 minutes a quit penalty is enacted on the quitter
> > > > > > > 5. first 3 quits of the week are warnings
> > > > > > > 6. this penalty will initially be 10 minutes, then 30, every quit accumulating an extra 30 minutes, this will be reset every week.
> > > > > > > it stops leaving, and it also curbs people who try to bypass it by harsh bans, though it does leave leniency for lag outs. if you lag out for more than 3 times per week then others shouldn’t suffer. back when i was in high school i lived in a small town, i had a lot of free time, and i’m from new zealand a place notorious for poor internet. if i can play over 100 games a week and still find that system fair then i don’t know how others can’t.
> > > > > >
> > > > > >
> > > > > > Then why get rid of JIP if you can still leave?
> > > > > > People should not be stopped from playing a game because they quit. Its why Join in Progress is a thing.
> > > > >
> > > > >
> > > > > ? did you read it. you can’t still leave, there is no option to. i said that there are obvious ways you could like turning off your xbox, though that is met with a quit ban. the system is very akin to league of legends, look at that system, no quitting and a surrender vote.
> > > > > JiP breeds quitting
> >
> >
> > But there is also a difference between LoL and Halo. Stop people from getting xp if they quit. Derank them. But don’t ban them.
>
>
> I say XP-pause penalties for social playlists and demotion penalties for ranked playlists.

If you deranked the quitters, your grouping them all at the bottom level. XP don’t mean jack if you are just referring to the Halo Reach “ranking” system.

This issue is very sensitive…LOL

I use to play a lot of Halo, hell I still do. I also use to PvP a lot in World of Warcraft and I believe they have one of the best quitting penalties I have ever seen. Whenever you quit you get a debuff called “Deserter” and what this does is stop you from searching for another PvP match for 15 minutes. Once your debuff is gone you can play again but if you quit again within a certain amount of hours it adds another 5 minutes to your “Deserter” debuff. So it’s now 20 minutes long and this just keeps for maybe a 6 hour period and then resets. I would like them to implement something like this. It really deters you from quitting because you can’t play anymore of what you want to play and you are forced to sit and wait, while your friends have fun without you.

There is a situation which needs attention within the sphere of halo infinite matchmaking.

I am a physician and in the hospital we employ the SBAR system for addressing problems. I will do the same here.

SBAR – Situation / Background / Assessment / Recommendation

Situation – In ranked (or social matchmaking), people either disconnect accidentally OR willfully leave the game. This results in a problem of uneven teams for the duration of the remainder of the game. Leaving games precipitates a banning from further matchmaking. In some cases this is warranted and in some cases this results in unfair and unjust penalties.

Background – Matchmaking matches even numbers of players to the match. When someone quits, this leaves one team with a disadvantage of being down a player. This is obviously an unenjoyable matchmaking experience.

Assessment – The banning system, which indiscriminantly bans players regardless of when or how they disconnect results in frustration for players who wish to play and compete honestly and fairly in the matchmaking process. Why? Because if a player has left my team in ranked arena; then I cannot also then leave the game without getting banned. Thus, I am either forced to complete the duration of the match outnumbered at a constant disadvantage OR I can leave and then subsequently get banned from matchmaking.

Recommendation – The banning system must be amended. Bans should apply to players to leave FIRST ONLY. Any players that wish to leave the game AFTER SOMEONE HAS ALREADY LEFT, should be able to do so without the penalty of banning. Obviously, whatever the ranking or CSR consequence must stand as is. This was a solution employed for Halo 5 ranked play. This should be again re-implemented for Halo infinite ranked play.

As a quick example, I have just left a game of ranked arena. Why? Because one of my team mates had already left. And what was the other team doing?..deliberately not completing the objective, just to continue to exploit their unfair numbers advantage. If I get banned, I will more than likely be remaining offline and out of matchmaking for the day…couple days … etc…

I hope this is clear as explained above.

Doing this will make the matchmaking experience less frustrating and more enjoyable for any honest, competing players in the matchmaking community, myself included.

You are welcome in advance.