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> > > > > > 1. remove join in progress
> > > > > > 2. remove the ability to quit from the game, lagging out or switching off console is the only way to leave
> > > > > > 3. add in a surrender vote, only available when the majority votes to end it. the game must be half way complete in both time and score OR half the team must have left the game.
> > > > > > 4. if a person is absent from the game for more than 2 minutes a quit penalty is enacted on the quitter
> > > > > > 5. first 3 quits of the week are warnings
> > > > > > 6. this penalty will initially be 10 minutes, then 30, every quit accumulating an extra 30 minutes, this will be reset every week.
> > > > > >
> > > > > > it stops leaving, and it also curbs people who try to bypass it by harsh bans, though it does leave leniency for lag outs. if you lag out for more than 3 times per week then others shouldn’t suffer. back when i was in high school i lived in a small town, i had a lot of free time, and i’m from new zealand a place notorious for poor internet. if i can play over 100 games a week and still find that system fair then i don’t know how others can’t.
> > > > >
> > > > >
> > > > > Then why get rid of JIP if you can still leave?
> > > > > People should not be stopped from playing a game because they quit. Its why Join in Progress is a thing.
> > > >
> > > >
> > > > ? did you read it. you can’t still leave, there is no option to. i said that there are obvious ways you could like turning off your xbox, though that is met with a quit ban. the system is very akin to league of legends, look at that system, no quitting and a surrender vote.
> > > >
> > > > JiP breeds quitting
> > >
> > >
> > > LoL also does not have quit bans. That I am aware of. Banning people from your game because they quit is a huge mistake. Thats putting your game ahead of the gamer. Sorry. You may not like that. But bans for quits is one of the stupidest ideas around.
> >
> >
> > …league of legends does have quit bans, they also have account suspensions, something i didn’t suggest. it isn’t a mistake, it is if quitting is easy to do, curbing the problem by making bans harsh is a problem…the system i suggested curbs it by not allowing quitting and putting in a surrender vote, quit bans are just in place as a back up for consistent quitting.
> >
> > sounds like the stupidest thing around, but you don’t have to be sorry because the most popular online game in the world, one that roughly has a 30 minute average game length has very few quitting problems, especially in comparison to halo or call of duty where join in progress is used.
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> But there is also a difference between LoL and Halo. Stop people from getting xp if they quit. Derank them. But don’t ban them.
banning was not the key part of the system. league of legends does not curb the problems from bans, you’re not seeming to fathom this concept.
there is no quitting from the game, you can’t quit, you can’t press start and quit. you have to wait to surrender if the game is that one sided. a game is just 10-12 minutes of your time. surrendering can half that even. the system gives no reason to quit. in league there is little quitting. in order to bypass it in halo you need to eject disc, turn off console or get lagged out. if it is accidental there is time to reconnect.
make it 5 quits per week you are allowed with no repercussions. then first is 10, next is 30, 60, 90 etc. quitting more than 5 times per week in a game where quitting isn’t an option in-game. it just doesn’t happen. it is simply a further fail-safe for people who quit often, not the thing stopping the quitting problem. it is a time ban, not a proper ban
is it really that difficult to grasp this, is there another way i could approach explaining it, because i feel like i’m making it clear as day.
i never quit, though i’ve known many people who lose their patience, exp and a rank really means nothing to them as it can be reclaimed easily.