While playing my 10 matches in Slayer today to qualify, approximately 50% of my matches involved my team being at least 1 man down, due to quitting during early game. In all cases where the odds were against myself and those who did not quit, we remained in game and fought back as best we could. Obviously, the current system is not enough to prevent people from quitting. And while I understand that some people don’t quit but rather have connection issues, that is not the issue I’m referring to. I’m talking about when someone very obviously quits when something doesn’t go their way (doesn’t get the gun they want before someone else, doesn’t get one of the first few kills, team is down by several kills, etc.). I think 343i needs to work on their ban system. There needs to be a differentiation between connection issues and quitting, and the bans need to be revamped for both. I think 343i should take a page from Bungie’s book with Destiny: they temporarily ban players with consistently terrible connection quality to promote a more stable multiplayer experience (these can get removed once players better their connection). Destiny also issues temp multiplayer bans for people who quit often. However, Destiny’s system knows the difference between a disconnect (which sends an error report to the player and Bungie) and a quit. That’s what 343i’s system should be able to do, so that it can dole out appropriate punishments to quitters without being as harsh on people with unstable connections.
I find Halo 5 multiplayer to be fun. And while I’m certainly not MLG, I do like a competitive match. But that can’t happen with people quitting all the time. It’s unrealistic to expect people to change their ways, so instead, 343i needs to adjust how they issue bans so that quitters/betrayers/idlers get hit harder, but people with connection issues don’t get hit as hard.
and how do you propose they tell the difference? Even if that were the case the people who wanted to quit would just turn off the connection in order to avoid punishment. Even then, when you quit…even if it is a legitimate lag out…you negatively influence the game.
Also: There is a ban thread at the top of the halo 5 section, you know what to do.
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> and how do you propose they tell the difference? Even if that were the case the people who wanted to quit would just turn off the connection in order to avoid punishment. Even then, when you quit…even if it is a legitimate lag out…you negatively influence the game.
>
> Also: There is a ban thread at the top of the halo 5 section, you know what to do.
Since I’m not banned, I don’t need to go to the banned thread.
As for how 343i could tell the difference, I don’t know. I’m not a game developer. However, I cited Destiny as an example because they have a system that can tell the difference, to a certain degree.
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> > 2533274880633045;2:
> > and how do you propose they tell the difference? Even if that were the case the people who wanted to quit would just turn off the connection in order to avoid punishment. Even then, when you quit…even if it is a legitimate lag out…you negatively influence the game.
> >
> > Also: There is a ban thread at the top of the halo 5 section, you know what to do.
>
>
> Since I’m not banned, I don’t need to go to the banned thread.
> As for how 343i could tell the difference, I don’t know. I’m not a game developer. However, I cited Destiny as an example because they have a system that can tell the difference, to a certain degree.
My apologies, I assumed you were whinging about being banned.
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> > > 2533274880633045;2:
> > > and how do you propose they tell the difference? Even if that were the case the people who wanted to quit would just turn off the connection in order to avoid punishment. Even then, when you quit…even if it is a legitimate lag out…you negatively influence the game.
> > >
> > > Also: There is a ban thread at the top of the halo 5 section, you know what to do.
> >
> >
> > Since I’m not banned, I don’t need to go to the banned thread.
> > As for how 343i could tell the difference, I don’t know. I’m not a game developer. However, I cited Destiny as an example because they have a system that can tell the difference, to a certain degree.
>
>
> My apologies, I assumed you were whinging about being banned.
Nope. I’ve quit once since Halo 5 launched (it was either quit, or crap my pants). What I was posting about was a call to make the ban hammer strike harsher, but I didn’t want to sound like I have a vendetta against people with unstable connections. Though I do agree, people with consistently bad connections do negatively affect the multiplayer population as a whole.
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> > 2533274880633045;4:
> > > 2533274817408735;3:
> > > > 2533274880633045;2:
> > > > and how do you propose they tell the difference? Even if that were the case the people who wanted to quit would just turn off the connection in order to avoid punishment. Even then, when you quit…even if it is a legitimate lag out…you negatively influence the game.
> > > >
> > > > Also: There is a ban thread at the top of the halo 5 section, you know what to do.
> > >
> > >
> > > Nope. I’ve quit once since Halo 5 launched (it was either quit, or crap my pants). What I was posting about was a call to make the ban hammer strike harsher, but I didn’t want to sound like I have a vendetta against people with unstable connections. Though I do agree, people with consistently bad connections do negatively affect the multiplayer population as a whole.
No worries.
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> > 2533274880633045;4:
> > > 2533274817408735;3:
> > > > 2533274880633045;2:
> > > > and how do you propose they tell the difference? Even if that were the case the people who wanted to quit would just turn off the connection in order to avoid punishment. Even then, when you quit…even if it is a legitimate lag out…you negatively influence the game.
> > > >
> > > > Also: There is a ban thread at the top of the halo 5 section, you know what to do.
> > >
> > >
> > > Since I’m not banned, I don’t need to go to the banned thread.
> > > As for how 343i could tell the difference, I don’t know. I’m not a game developer. However, I cited Destiny as an example because they have a system that can tell the difference, to a certain degree.
> >
> >
> > My apologies, I assumed you were whinging about being banned.
>
>
> Nope. I’ve quit once since Halo 5 launched (it was either quit, or crap my pants). What I was posting about was a call to make the ban hammer strike harsher, but I didn’t want to sound like I have a vendetta against people with unstable connections. Though I do agree, people with consistently bad connections do negatively affect the multiplayer population as a whole.
The ban hammer should be severe against the worst of the population (intentional quitters, intentional betrayals for weapons/trolling, intentional suicides to lower your teams kill count etc…), however, there is a portion of the community that have seen some unfair bans due to disconnects, accidental betrayals/suicides, leaving 1 or 2 games etc… It shouldn’t penalize you for a teammate running into your shots/grenades/damage, and it shouldn’t penalize you for accidentally boosting off the map. Personally I’ve found the system to be inconsistent at the moment. I hope you don’t receive a short ban on your next disconnect/quit. I’ve disconnected once, and left 1 social ctf (8 days later) and received a short ban. Several of my friends have left 5+ games and haven’t been banned. The zero reset on the bans means longer and longer bans on accidental dcs if the system deems so.
We really need an actual social playlist. Someone told me some of the playlists fills leavers with new players, we really need a penalty free playlist that people can hop in when they have an unknown about of time to play/less committed. Maybe that will lessen some of the players jumping into ranked games with questionable game time and leaving.
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> We really need an actual social playlist. Someone told me some of the playlists fills leavers with new players, we really need a penalty free playlist that people can hop in when they have an unknown about of time to play/less committed. Maybe that will lessen some of the players jumping into ranked games with questionable game time and leaving.
Sounds like you just said “Action Sack”. Maybe I am misreading 
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> > 2533274817408735;5:
> > > 2533274880633045;4:
> > > > 2533274817408735;3:
> > > > > 2533274880633045;2:
> > > > > and how do you propose they tell the difference? Even if that were the case the people who wanted to quit would just turn off the connection in order to avoid punishment. Even then, when you quit…even if it is a legitimate lag out…you negatively influence the game.
> > > > >
> > > > > Also: There is a ban thread at the top of the halo 5 section, you know what to do.
> > > >
> > > >
> > > > Since I’m not banned, I don’t need to go to the banned thread.
> > > > As for how 343i could tell the difference, I don’t know. I’m not a game developer. However, I cited Destiny as an example because they have a system that can tell the difference, to a certain degree.
> > >
> > >
> > > My apologies, I assumed you were whinging about being banned.
> >
> >
> > Nope. I’ve quit once since Halo 5 launched (it was either quit, or crap my pants). What I was posting about was a call to make the ban hammer strike harsher, but I didn’t want to sound like I have a vendetta against people with unstable connections. Though I do agree, people with consistently bad connections do negatively affect the multiplayer population as a whole.
>
>
> The ban hammer should be severe against the worst of the population (intentional quitters, intentional betrayals for weapons/trolling, intentional suicides to lower your teams kill count etc…), however, there is a portion of the community that have seen some unfair bans due to disconnects, accidental betrayals/suicides, leaving 1 or 2 games etc… It shouldn’t penalize you for a teammate running into your shots/grenades/damage, and it shouldn’t penalize you for accidentally boosting off the map. Personally I’ve found the system to be inconsistent at the moment. I hope you don’t receive a short ban on your next disconnect/quit. I’ve disconnected once, and left 1 social ctf (8 days later) and received a short ban. Several of my friends have left 5+ games and haven’t been banned. The zero reset on the bans means longer and longer bans on accidental dcs if the system deems so.
>
> We really need an actual social playlist. Someone told me some of the playlists fills leavers with new players, we really need a penalty free playlist that people can hop in when they have an unknown about of time to play/less committed. Maybe that will lessen some of the players jumping into ranked games with questionable game time and leaving.
*“We really need an actual social playlist. Someone told me some of the playlists fills leavers with new players, we really need a penalty free playlist that people can hop in when they have an unknown about of time to play/less committed. Maybe that will lessen some of the players jumping into ranked games with questionable game time and leaving.”*Like it! I was playing 1 v 4 last night seeing my KDA just going down and down after the team quit. I’m not the best player but decent and I stay at it, so it’s frustrating. It seems to be worse at the beginning of the monthly season because people get hooked up randomly to get ranked and get spooked by playing people that are a lot better.So maybe like you said, a no consequences arena - a more stringent quit early ban in another.
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> > 2580857465043622;7:
> > We really need an actual social playlist. Someone told me some of the playlists fills leavers with new players, we really need a penalty free playlist that people can hop in when they have an unknown about of time to play/less committed. Maybe that will lessen some of the players jumping into ranked games with questionable game time and leaving.
>
>
> Sounds like you just said “Action Sack”. Maybe I am misreading 
Lol, so many of my friends want action sack back as a playlist. We all remember having fun with skeeball (grav hammers, giant soccer ball, rings)