Is it just me or does their seem to by an abundance of quitters? It’s rare to finish a game with a full team. Some of the best games are when you come back from being down 10 or 15 etc. Just cuz you started 0-10 is no reason to quit.
Yeah it pretty bad but I don’t mind.
The amount of games where the enemy is spawn camping you in war zone or when you are joined in progress to a team that’s loosing 14-40 who can blame anyone
I don’t blame anyone who quits when your entire team gets wiped out by the same people in an arena game over and over again and clearly show lack of any skill
I feel like quitting when my team quits and we are down sometimes, i haven’t quit a game yet but i wanted to on many occasions.
Quitting a match because you aren’t enjoying it is completely justified. Why? Because video games are a product designed to provide entertainment to users, primarily through interactivity. If a product is not functioning as it should be, then why should it continue to be used? I’m not saying that quitting isn’t a problem, and it is, but that most of the time, the people quitting probably don’t have any malicious intentions towards you or the rest of the team. Instead of trying to stop quitting through fear of punishment, we should be trying to fix whatever causes them to leave in the first place.
I’m calling bull crap on quitters. I just played a game about an hour ago where I had all my teammates quit at the beginning. Needless to say, I got squashed 20-12. I didnt quit so i wouldnt end up getting punished, but that clearly hasnt stopped some. Why should I have to suffer when it is my teammates fault for abandoning me?
If you have to quit, you weren’t ready to play today. Joining a game where your current team is losing, take up the mantle and save your team.
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> Quitting a match because you aren’t enjoying it is completely justified. Why? Because video games are a product designed to provide entertainment to users, primarily through interactivity. If a product is not functioning as it should be, then why should it continue to be used? I’m not saying that quitting isn’t a problem, and it is, but that most of the time, the people quitting probably don’t have any malicious intentions towards you or the rest of the team. Instead of trying to stop quitting through fear of punishment, we should be trying to fix whatever causes them to leave in the first place.
I very much disagree with you. Video games are to be enjoyed, yes, but Halo’s enjoyment comes from its team play nature. Quitting the match robs the quitter and the quittees of the fun. It should be punished. I’d be willing to bet that people are quitting because they expect this game to be played like CoD, Battlefield, and Battlefront. Those games are much more individually based with easy kills and no skill based matchmaking and no punishment for quitting. So really the solution is for everyone to realize–genuinely realize–that you don’t quit Halo. You just don’t quit. Ever. For any reason.
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> > 2533274950478805;5:
> > Quitting a match because you aren’t enjoying it is completely justified. Why? Because video games are a product designed to provide entertainment to users, primarily through interactivity. If a product is not functioning as it should be, then why should it continue to be used? I’m not saying that quitting isn’t a problem, and it is, but that most of the time, the people quitting probably don’t have any malicious intentions towards you or the rest of the team. Instead of trying to stop quitting through fear of punishment, we should be trying to fix whatever causes them to leave in the first place.
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> I very much disagree with you. Video games are to be enjoyed, yes, but Halo’s enjoyment comes from its team play nature. Quitting the match robs the quitter and the quittees of the fun. It should be punished. I’d be willing to bet that people are quitting because they expect this game to be played like CoD, Battlefield, and Battlefront. Those games are much more individually based with easy kills and no skill based matchmaking and no punishment for quitting. So really the solution is for everyone to realize–genuinely realize–that you don’t quit Halo. You just don’t quit. Ever. For any reason.
However, when we want new people coming into the community and they are trying to learn but are getting matched with Onyx players, do you really expect them to stick it out and learn? No, they want to have fun and when fun is easy it is more enjoyable (for the majority I assume). I’ve quit before, like when the REQ system doesn’t work in WZ and the team they have just JIP’d me into is losing 890-12. Or that time when the server pitted me (solo) against a team of 4 because the other three members had lagged out during the loading process. Or when I know damn well I hit the back button, but the game decides it wants to dropped me into a match anyway. There are plenty of reason why people quit, and not being able to quit (for any reason) will only drive people away. It would drive me away, and I’ve been in this -Yoink- since the beginning.
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> > 2533274837186882;8:
> > > 2533274950478805;5:
> > > Quitting a match because you aren’t enjoying it is completely justified. Why? Because video games are a product designed to provide entertainment to users, primarily through interactivity. If a product is not functioning as it should be, then why should it continue to be used? I’m not saying that quitting isn’t a problem, and it is, but that most of the time, the people quitting probably don’t have any malicious intentions towards you or the rest of the team. Instead of trying to stop quitting through fear of punishment, we should be trying to fix whatever causes them to leave in the first place.
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> >
> > I very much disagree with you. Video games are to be enjoyed, yes, but Halo’s enjoyment comes from its team play nature. Quitting the match robs the quitter and the quittees of the fun. It should be punished. I’d be willing to bet that people are quitting because they expect this game to be played like CoD, Battlefield, and Battlefront. Those games are much more individually based with easy kills and no skill based matchmaking and no punishment for quitting. So really the solution is for everyone to realize–genuinely realize–that you don’t quit Halo. You just don’t quit. Ever. For any reason.
>
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> However, when we want new people coming into the community and they are trying to learn but are getting matched with Onyx players, do you really expect them to stick it out and learn? No, they want to have fun and when fun is easy it is more enjoyable (for the majority I assume). I’ve quit before, like when the REQ system doesn’t work in WZ and the team they have just JIP’d me into is losing 890-12. Or that time when the server pitted me (solo) against a team of 4 because the other three members had lagged out during the loading process. Or when I know damn well I hit the back button, but the game decides it wants to dropped me into a match anyway. There are plenty of reason why people quit, and not being able to quit (for any reason) will only drive people away. It would drive me away, and I’ve been in this -Yoink- since the beginning.
Who’s getting matched with Onyx when they are trying to learn? That’s not happening to my knowledge. Don’t quit the JIP Warzone. It’s just a few minutes until the end anyway. And don’t quit any of the other examples either. Maybe you’ll learn something new in a 4v1 situation. Maybe not, but give it a shot. It’s just a few minutes and your teammates lagged out/quit so why not. And of course it drives people away. That’s not what people want from video games these days, but that’s what Halo is and I’d rather Halo be less popular and still be Halo rather than be quit friendly.
I try not to quit, but if I’m playing with a trash team, I don’t want to sit through 20 minutes being tortured by losing because everyone on my side have shaken baby syndrome.
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> I try not to quit, but if I’m playing with a trash team, I don’t want to sit through 20 minutes being tortured by losing because everyone on my side have shaken baby syndrome.
Why is losing torture? You’re guaranteed to lose at some point. Take it like a champ and do your best. You win some you lose some.
Yes it is a huge problem. They need join in progress for all playlists. I’d much rather join a game in progress that is losing with a now full team than play 6 or 7 games losing because of quitters and lack of replacments.
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> I try not to quit, but if I’m playing with a trash team, I don’t want to sit through 20 minutes being tortured by losing because everyone on my side have shaken baby syndrome.
I see what you’re getting at, but please don’t say people have genuine syndromes/diseases because they aren’t playing well. It’s rude to the players and people who actually have the syndrome/disease.
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> > 2533274808552379;11:
> > I try not to quit, but if I’m playing with a trash team, I don’t want to sit through 20 minutes being tortured by losing because everyone on my side have shaken baby syndrome.
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> Why is losing torture? You’re guaranteed to lose at some point. Take it like a champ and do your best. You win some you lose some.
Depends. Sometimes I feel good when I lose by a close margin, because then it’s a game of Tug o War. Say if I play Arena Slayer and lose 45=50. I’m going to be alright with that because my team and the enemy team did pretty well. If I play Warzone, and my team just sucks basically where we lose 1000- 37 because they can’t take the West/East Armory then yes, that is torture. Because I’m almost always at the top of my team, and we are almost always spawn trapped at home base.
> 2533274950478805;5:
> Quitting a match because you aren’t enjoying it is completely justified. Why? Because video games are a product designed to provide entertainment to users, primarily through interactivity. If a product is not functioning as it should be, then why should it continue to be used? I’m not saying that quitting isn’t a problem, and it is, but that most of the time, the people quitting probably don’t have any malicious intentions towards you or the rest of the team. Instead of trying to stop quitting through fear of punishment, we should be trying to fix whatever causes them to leave in the first place.
Video games do provide entertainment, but the player that quits because they aren’t enjoying can’t be justified. They may not have malicious intentions but what they are doing is hurting the other players on the team. Video games are to provide entertainment, other players are enjoying it even if they are losing, then so should the person that quit. It’s their fault they can’t enjoy the game right. They should be punished, they callout their teammates saying that they suck which cause their morality to go down. Then they quit? How much worse of a player can they be? They are hurting the community. Quitters need to learn how to enjoy the game right, get out of the selfish mindset, and cooperate. This isn’t CoD, where it’s individually based, they need to understand that there are other players that are brand new and getting used to the game. Quitters never learn and they never help and is basically against what the video game is to provide.
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> > 2533274790417684;9:
> > > 2533274837186882;8:
> > > > 2533274950478805;5:
> > > > Quitting a match because you aren’t enjoying it is completely justified. Why? Because video games are a product designed to provide entertainment to users, primarily through interactivity. If a product is not functioning as it should be, then why should it continue to be used? I’m not saying that quitting isn’t a problem, and it is, but that most of the time, the people quitting probably don’t have any malicious intentions towards you or the rest of the team. Instead of trying to stop quitting through fear of punishment, we should be trying to fix whatever causes them to leave in the first place.
> > >
> > >
> > > I very much disagree with you. Video games are to be enjoyed, yes, but Halo’s enjoyment comes from its team play nature. Quitting the match robs the quitter and the quittees of the fun. It should be punished. I’d be willing to bet that people are quitting because they expect this game to be played like CoD, Battlefield, and Battlefront. Those games are much more individually based with easy kills and no skill based matchmaking and no punishment for quitting. So really the solution is for everyone to realize–genuinely realize–that you don’t quit Halo. You just don’t quit. Ever. For any reason.
> >
> >
> > However, when we want new people coming into the community and they are trying to learn but are getting matched with Onyx players, do you really expect them to stick it out and learn? No, they want to have fun and when fun is easy it is more enjoyable (for the majority I assume). I’ve quit before, like when the REQ system doesn’t work in WZ and the team they have just JIP’d me into is losing 890-12. Or that time when the server pitted me (solo) against a team of 4 because the other three members had lagged out during the loading process. Or when I know damn well I hit the back button, but the game decides it wants to dropped me into a match anyway. There are plenty of reason why people quit, and not being able to quit (for any reason) will only drive people away. It would drive me away, and I’ve been in this -Yoink- since the beginning.
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> Who’s getting matched with Onyx when they are trying to learn? That’s not happening to my knowledge. Don’t quit the JIP Warzone. It’s just a few minutes until the end anyway. And don’t quit any of the other examples either. Maybe you’ll learn something new in a 4v1 situation. Maybe not, but give it a shot. It’s just a few minutes and your teammates lagged out/quit so why not. And of course it drives people away. That’s not what people want from video games these days, but that’s what Halo is and I’d rather Halo be less popular and still be Halo rather than be quit friendly.
- When “Onyx” players are getting through their ranking stage.
- I’ll damn well quit the JIP session when it drops me into one because A.) I don’t want to play a JIP game and B.) There is no point to stay for 5 min and wait for another 10 to get into another game.
- What has been learned from any Halo is that it is a team sport (you said it yourself) and that trying to do a 4v1 is useless, not fun, and a bad way to lose a game in a very drawn out way.
- “thats what Halo is” - Exact reason why that COD: BS is always at the “top” and HALO (the god -Yoink!- best FPS of all -Yoinking!- time) isn’t. Halo is a far better game, but COD get the nod because it’s easy to pick up and play without a crazy learning curve. You just keep wishing Halo is that way, and you’ll be wishing they still made Halo.
Can you blame them when the game is so unplayable? I ended up qitting a match today because the connection was just so bad, I couldn’t even play… but then again a lot of the quitters are just bad kids who don’t like getting out preformed.
depending on how the game is going most of the time i report those that quite in non jip games. especially those that quite at the start
Quitting is definitively a problem when playing Arena due to the team sizes being very small and the loss of a player is a major effect on your chances to win (you do lose 25% of your capacity as a team from the first quit). Moreover, given the way ranking works in Halo 5, I’m starting to think people want to protect their stats and progress towards their next rank if they not only come across a bad team but if they’re also coming across a much stronger enemy team.
So it leads to situations where your team can be doing well but one player who’s actually good quits only because the game is too tied and is afraid of losing and, in turn, being ranked down a tier in their division. Had it happen a few times when, looking over the carnage report, the player in question had good performances and our game ended up very close despite missing one player.
It’s less of an issue in Warzone since you have much more players in each team and gameplay is far less tactical and organized; whereas in Arena, you’re expected to at least play smart and perform as an actual team, Warzone is pretty much a playground where people are dressed in two different colors and sometimes happen to be working towards the same objective, if not dying stupidly or running into situations that are very hard to predict due to map size and just how disorganized the mode is.
Losing one player in Warzone is barely noticeable and even so, might get replaced by someone being dropped in a started game. But in Arena, there’s need for a harsher penalty for ranked matches or another system in place to make quitting unappealing.