Quitting in Ranked Rampant

Just had 3 straight games either start 3v4 or quickly devolve into 3, 2, or even 1 on 4. I lose 5CSR per game which is more or less what I would lose on a normal loss (maybe even more, honestly).

Why is this such a big problem for Infinite? It was never this bad in previous Halos.

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I don’t know why it’s such a problem.

343 need to work on options. JIP for a start. And then some way of balancing out 4v3 matches so that they aren’t so lopsided / pointless.

As for your CSR bites. You have probably just caught your MMR on the downswing so it pulls your CSR down as well.

Make sure you are hitting your expected kills and deaths. They are adjusted for unbalanced teams - so they are not as hard to maintain as you think.

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PS. I haven’t had a problem with quitters in ranked for nearly 3 months.

But that’s also how long it’s been since I’ve been able to find a ranked game to get into. :frowning:

Consider posting or joining someone in Xbox LFG, and just make a party of 4. Then you don’t have to worry about them quitting, and you can use mics to coordinate together. I have no idea why people think it’s a good idea to jump into ranked solo. You cannot trust silent randoms, even if you try to carry the team. If people join you in a party, they obviously want to work together and win

A lot of people that play games are unfortunately unreliable. There’s no way to tell the AI Matchmaker that you don’t want those unreliable people on your team, so the more people you allow it to join your team, the higher the chances you’re going to be stuck with them.

And getting just one bad teammate can cost you the match every single time unfortunately.

To many people don’t care enough about other peoples fun, only their own ( or to a small extent can’t run the game well ) lead to this scenario when it comes to team oriented games. It’s sad too because it leads to loads of people having bad experiences with matches.

The best thing 343i could possibly do is make it that both teams can only have the same number of players actively playing at any given moment. So if a team only has 3 players, the other team with 4 would have one sit out, waiting for one of his or her teammates to die so that they can replace them. While actively trying to find a 4th for them so that both teams have 4 players again.

I don’t really like forcing people into matches that have already started though, and this generally turns into a revolving door situation where the person who is forced to fill the whole is annoyed and will leave immediately because he or she got stuck with something they never asked for. Exp if they have to do it often enough, they simply put stop tolerating it altogether.

The reasons have been explained a milion times. 343 brought this on the community all by them selfs.

6 years of possible evaluation were completely wasted.

edit: with good design choices, quitting would be an almost non existing problem. but here we are… a quitters paradise with a working shop. :slight_smile:

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‘Build it and they will come’

Well they came and left - unfortunately 343 only half built Infinite.

Quitting has always been an issue but more do so when they can’t play what they want.

I don’t blame people for quitting : I used to get angry at them but at my level Gold 4/5 there are so many smurfers that early in the game your getting dominated and it’s no fun so people leave.

I also blame 343, let’s face it people serial quit and get short bans so there is no real consequences and they just switch accounts for a few min or hours until the ban ends. Ban the quitters for a week and upwards

But the only way people spend is if people can play
And 343’s concern is prophet not pleasure I understand that but wish they had more faith in the game to give people bigger bans

Press X to doubt.

Maybe a little better, but quitting has been a problem in most games unless you pick your teammates yourself.

Well, I played enough H3, H5 (which had the problem since 343 was too lazy to think or even copy) and other online games to press X. heavily :wink:

The worst part is: you don’t need rocket science to deal with it.

And: your solution to everything you bring up over and over and over again is compl negletable since you CAM search for your own. And 343 had dome everything to almost erase the social factor of infinite. It’s almost like they want you to play on your own…

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My MMR is definitely above CSR, I gain near max for any win regardless of performance. It seems 5 CSR loss may be like an automatic loss in these situations? It would be interesting to test. I lost 5CSR in a CTF game that was 1 vs 4 after the first few minutes.

Also, hitting expected kills? In obj, that should be zero because you surrender a 3v4 and let them finish objective to stop wasting everyone’s time.

But somehow I doubt it’s actually zero. So… yeah.

I just avoid ranked unless I have a full fireteam now. It sucks, but… I just have no reason left to solo queue

Last night my 50/50 winning percent finally evened out where I won a handful of games compared to losing a bunch in a row. Plus, they were each super competitive. No one quit. I had one game where a teammate didn’t start playing until about two minutes in. Ranked is truly all over the place because this isn’t common nowadays for me or our community.

If they are adjusted, it isn’t nearly as much as it should be. And you still get forced to continually lose points in games that are virtually impossible to win. Ranked is completely broken right now. As much as you try to justify what is happening, it is broken.

I think my current win rate in ranked is close to 10% and it keeps dropping my CSR because it keeps matching me based on my MMR. This means it is impossible for my CSR to go up and I just keep going down. This is just dumb. If the game thinks it should push my CSR down into Gold, it shouldn’t also continue to match me against Diamond players.

343 is so concerned about smurfs that they have overcorrected and made the game miserable for many of the rest of us.

Also, I shouldn’t lose points because the game starts me on a team that is down a player… Ever.

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You could very well argue it should work like that.

But I suspect it doesn’t.

So not meeting KPM and DPM is probably going to stress your MMR - which then pulls down on your CSR - and hey presto, your CSR drops more than you expect.

The key is to treat the 3v4 as private Slayer practice. At least if you want to protect your MMR and CSR.

I agree that it in a lot of cases it just makes it more frustrating… and 343 need to explore other options to keep the game entertaining for everyone left on the field.

But… if you aren’t in a squad with the quitter, and you don’t stress your MMR with a poor KPM, then you shouldn’t lose too many points.

Not trying to “justify” anything.

Just trying to explore why it is behaving like it is… and how to make it a little less frustrating for those on the receiving end.

343 need to work out a better way to deal with quitters. At the moment it ruins the game for both teams.

Eventually both your MMR and CSR will be low enough to match appropriately.

There is a possibility you are currently ranked too high with respect to the population left playing the game.

Don’t think it has much to do with Smurfs.

It’s more the low population and probably an unhealthy dose of ranking debt with good players logging in early in the season and then not playing ranked anymore.

Agree 100%.

Convert the game to 3v3 and play a shortened game of Slayer.

Many people seem to put this issue on the players and blame them for leaving, but think about it. If they’re actually playing ranked they probably care about their rank, so what is there to gain for them by leaving.

Now if you look in other communities too there are plenty of people reporting issues with the game crashing.

This indicates to me that maybe not all, but at least some amount of these “intentional ranked quitters” are caused by game instability issues that people are running into.

And I don’t think you are on your own here.

I’ve seen a few people describe their ranks as becoming kind of locked in.

It could very well be that you end up in a pocket of MMR that tends to grouped into squads that are below your MMR - so wins don’t tend to do anything… or squads that are higher than your MMR - so losses don’t drop you down.

Low / scattered population again.

Any ranking system relies on having a healthy population to draw upon. You need games with and against your skill level (or just outside of it) to have a smooth progression.

I’m sure these rag tag squads where a player’s MMR is no where near the average team MMR is playing havoc with the system.

But I’m not sure any other ranking system would fare any better.

Probably. But the game is apparently much more stable than it was (I’m not on PC).

There are also plenty of threads where people admit to quitting out if they don’t like the map, the game mode, or what their team-mates do in the first 30s of the game.

I suspect the majority of the quits are genuine dummy spits.

CSR matching is supposedly coming, which may alleviate some of this rank locking.

But all of these problems that you claim are a result of low population need to be dealt with because I don’t see the population increasing enough to make the current system work the way it is allegedly supposed to. The system needs to change to meet the needs of the current population.