Desync isn’t as bad a problem now, and even still you shouldn’t be leaving a match because of desync. As for crossplay, I dunno but it never seemed terrible (I don’t think I’ve encountered any cheaters in the game).
In terms of fixing the game, give it time. In terms of blaming the players, I don’t think that a ban is unreasonable when someone leaves a match.
The problem is, just because you don’t want to play the gamemode doesn’t mean I also don’t. Let’s say I’ve been wanting to play Strongholds on Live Fire and finally get into a match. You have already had quite a few Live Fire and Stronghold matches and so you leave. Assuming no one else leaves, I now don’t get to have fun in the mode that I’ve wanted to play just because you didn’t want to play it.
And if i stay i don’t have fun. IDK why i should worry about your fun when you do not care about my fun. If anything, you should be allowed to leave a 3v4 without worrying about getting penalized too.
I agree that we need more options to narrow down the game modes to ones that we like and/or want to play at that specific time.
And then we could increase the bans for those who quit a thousand fold.
Seems like an overreaction, while also completely missing the point. People leaving games ruins them for other people, so there needs to be consequences for people that do it all the time. The fact that Halo Infinite doesn’t adequately let you choose which game modes you would like to play is a seperate but related issue.
The answer is to have a proper match composer, not to allow people to repeatedly leave games.
The point isn’t some great puzzle to solve. These are casual playlists. Dude legit said people who quit 3 times should be banned for 3 hours. That’s mental illness and playing video games, especially online ones, are not having a positive effect on them.
Yeah yeah yeah in that case let’s get the match composer first before having the “there needs to be consequences” speech. Horse before the cart.
And that would help? Like negative reinforcement works so well in almot every other aspect of life, huh? Additionally how smart is it to ban accounts in a F2P game with absolutely no progression system and service record? 343 has to do SO MUCH before they should even be THINKING about banning.
All in all, I completely agree with @BurningWidow . It’s a video game, it’s my time, no one has to cry about “oh you are ruining my experience”… just quit the game as well and move on. But I won’t stick to lost games, desync, lag or toxic games (yes, I quit if some kiddy screams in his mic racist/anti social/whatever stuff. No matter if we are winning).
We had enough good ideas to almost eliminate quitting, but 343 doesn’t care. So why should I?
And if I say it’s mental illness to not even slightly care about anyone else’s enjoyment of the game, where does that leave us? There has to be some compromise to enforce standards of behaviour that help maintain the player base without things getting too toxic. I’m not agreeing that a single quit should result in a ban or that 3 should be a 3 hour ban but I do believe in bans for behaviour that adversely effects other players.
I do agree that a match composer should be introduced before any move to ramp up the punishments.
In an Xbox Live lobby.
I don’t think there should be bans at all. I think that the punishment for quitters/griefers should be them getting matched with other quitters and the like. Outside of “i just want to quit” there are some really good reasons to quit or afk long enough to be kicked from a game. Plus connection & crashing issues.
As for my “overreaction,” I was matching that person’s tone who was suggesting super strict bans.
I don’t like that. If you AFK to go pick up a package, get food out of the oven, or to take a pee you can get kicked from the game. Ramping up the punishment will most likely alienate more casuals because they would be prevented from playing games for normal human behavior. TBH we until we get a composer they should be a pause on all quite bans. I can get behind ramped punishments for ranked, but the casual playlist should give out shadow bans (matching quitters together etc)
I think overall we’re on the sameish boat.
Maybe in seperate boats in close proximity. Getting food from the oven or going for a pee are things you can plan around (barring some medical conditions) but generally for social playlists none of thiese things should be an issue unless you are already on the edge from leaving other games.
I’m not against shadow bans in theory but in most places that aren’t the North America, there are barely enough players as it is. Can’t see creating a seperate matchmaking queue working out at all in those places.
Perhaps they could be placed in longer que times or have bots fill out the missing slots?
And 343 wonders why people just stop playing this game.
Your point? That people stopped playing because other players quit? Seriously? ![]()
Slow updates? Bad networking? No player collision? Strict SBMM in casual playlists? Nothing but 3 laned map? BTB not working for a month? No forge for a year? No progression system? Challenge only based XP system? Small pool of playlists for months? No custom games support for a year? Theater not working? M&K being neglected for a year? Random weapon placements on maps? Nade spam because there is no friendly fire? Cheaters with their hacks?
Nah it’s gotta be quitters.
Edit: Just saw your comment below. We’re good.
No…
People stop playing because 343 won’t fix their game.
343 thinks the solution is to give people bans for quitting but that just makes people stop playing completely.
I think you misunderstood my point. Just like 343 misunderstands quitting.
Quitting is the symptom of the problem.
But 343 thinks quitting is the problem. So 343 thinks if we just hand out bans for quitting that will make people not do it anymore. And that probably would work if quitting was the actual problem. But because quitting is just the symptom, handing out bans for quitting just leads to less and less people playing the game until they are only left with the few people that actually love everything that 343 is doing with the game.
This is definitely not the way to reach a broader audience.
Yeah i misunderstood what you meant. I did see your reply to @esnoox and edited my reply. We kinda commented around the same time. We’re in agreement.
I think the only compromise I’d be willing to take for leaver bans to be removed, is if I could set it up that if you leave my matches early, wither it be for leaving out right or disconnections, that the person can never be assigned to my ( and other peoples team who desire it ) ever again.
If they have the right to leave whenever they please, without consideration of their other teammates, then I should have the right to say no to them being on my team ever again.
or better yet, make it that frequent leavers just get paired with other leavers, and those of us who actually care about more then our own fun get paired up the same. Like a scale system, where it balancing how frequently you stick to the match compared to how often you abandon it. The more you side with one side, the more you get teammates who do the same. The only watch to change this is to start doing the opposite of what you were doing, it no longer goes away with time.
Bungie started the trend back with Halo 2, 343i is just continuing what they started.
You got this one absolutely right fellow Spartan. When Halo 2 launched Bungie had never seen a cheating mountain like Halo 2 from bridging, standbying and even modding. Boy those were some wild matches.
@General_Fox
This would work for a short time with a healthy population, not with the absolute niche status infinte has. Plus, over time you would completely destroy the playerbase because it would just pile up. Additionally you could expanse this: why I’m I frequently macthed with full teams? I don’t want this. Why am I matched with people ignoring the objective. I don’t want this. Why am I matched with people teamnading in rank? I don’t want this. The list goes on…