Alright now we have all been there…you’re stuck waiting ten minutes because either A) you quit too many games or B) You have alot “accidents” with betrayals, but what is the purpose of this punishment…surely it was not to teach you a lesson. If it is, lesson not learned.
343i you should be listening to this as well. This punishment is tantamount to telling a child to go to his/her room when she has done something bad, but that is where all their tv, games, and computer reside…what did they learn? In Reach it’s a very similar case. Player A quits or gets booted too much they can’t play for ONLINE for ten minutes and the following insues.
Screen: Player has been temporarily banned from matchmaking due to quitting.
Player A: Oh well time to go to (insert video app/ other games here) for ten minutes.
Again this is not a good punishment and if anything forces some players to just say screw it entirely since the boot system is a joke. What’s that I’ve been betrayed 5 times and no boot option…hell with it then I will betray back…1 betrayal later I’m booted…how is this even remotely fair? I have actually gotten as high as 10 betrayals from one person before I ever got a boot screen, but even if I accidentally betray once I get booted immediately.
I really hope that H4 you make a better punishment and boot system.
We all know the betray/boot option is highly inconsistent and doesn’t work fairly, that’s been a complaint since day #1 on Reach. But the quit ban does work.
Can you play MM for those 10-minutes? No.
If you get booted again for quitting will you get to play for those 30-minutes? No.
If you get booted again for quitting will you get to play for those 24 hours? Again, No. (I may be wrong on the 3rd ban time length, thought I heard it was 24 hours.)
It’s working as it’s intended. The only part that irritates me is the warning message that randomly appears multiple times that tells you will be banned DURING GAME PLAY. That in itself is a completely limited idea.
“Stop rage quitting or we will ban you.”
“Thanks Bungie, your stupid -Yoinking!- warning message just got me killed and makes me want to rage quit anyways.”
> We all know the betray/boot option is highly inconsistent and doesn’t work fairly, that’s been a complaint since day #1 on Reach. But the quit ban does work.
>
> Can you play MM for those 10-minutes? No.
> If you get booted again for quitting will you get to play for those 30-minutes? No.
> If you get booted again for quitting will you get to play for those 24 hours? Again, No. (I may be wrong on the 3rd ban time length, thought I heard it was 24 hours.)
>
> It’s working as it’s intended. The only part that irritates me is the warning message that randomly appears multiple times that tells you will be banned DURING GAME PLAY. That in itself is a completely limited idea.
>
> “Stop rage quitting or we will ban you.”
>
> “Thanks Bungie, your stupid -Yoinking!- warning message just got me killed and makes me want to rage quit anyways.”
Oh no I can’t play Matchmaking for 10 minutes (and no the increments do no increase measured each time plus messages stating quit bans only last as long) my life is over.
Yeah no…it’s called I can do other things in that ten minutes…bungie/343i has effectively done squat to make me learn a lesson about quitting especially when half of my bans were caused by honest accidents. I think they put it so you would actually play the other modes.
This is also a way of diverting anyone who wants to play from the game because then in those 10 minutes they could get bored and just put in/ start up a new game…so no this is not doing anything to make me want to quit less it is making me want to play less. It also doesn’t help that it seems I am on freaking permanent probation these days…I quit 1 or 2 games or get booted and I’ll be -Yoink!- if I don’t get a message stating that if I quit one more game I will be banned.
Also you are thinking of AFK bans which go start out like a quit ban but will increase from 10 minutes to thirty then 24 then 48 then finally 2 week and that is credit ban…which in my opinion would be a better punishment because then I get to play but I get nothing for it all, with the quit ban I can go to campaign and credit farm…again…sending a kid to their room where all their games and entertainment is or hell better example…putting a kid in a corner with a handheld…nothing is learned…it’s stupid…and in the end it annoys everyone because of said stupidity.
I do agree OP, many players who do go through the ban system, don’t seem to learn the overall intention of the system in place.
One such suggestion I recommend 343 to utilize in the future is one of credit and rank lost for X amount of offenses.
I do agree with a time ban, but given the circumstances, it doesn’t appear to be enough of a deterrent to gamers who like quitting, betraying, etc., however, the other thing about this is that ban system was put in place because gamers leaving would leave other players down players. With join-in progress, this is be alleviated somewhat.
Either way, I do agree, the time based ban system was nothing more then an annoyance. But then again, a quitter will always quit… no matter the circumstances…
I find it extremely frustrating being temporarily banned from finishing a game that other people decided to quit in. I’ll do absolutely nothing wrong and get temporarily banned for no reason. As well I find it extremely disappointing that if you accidentally kill your own team mate and they boot you from a game it counts towards you getting a temporary ban. For example I’m driving a warthog and my team mate walks in front of me at the last second and gets killed. No way I could of prevented that and what happens, he boots me and I get temporarily banned. I have no problem waiting it out but getting banned for stupid stuff like that is very frustrating. It would be greatly appreciated if their was some form of friendly fire being disabled so the only people you kill are the opposite team.
Just now I finished a firefight match where one guy quit and what happens I get banned, yet I finished the game with everyone else.
A change to this system would greatly be appreciated. I have heard this system counts things like quits, boots and what not and decides how players should be punished but the system is flawed if players get punished for silly things like what I mentioned above.
Punishment never provide preferable outcomes since it is inherently uneffective problem solving to focus on the symptoms instead of the root cause.
The best approach to the problem at hand is not to apply punishment to quitting, but rather raise the incentive for staying in a game.
An effective way to do this is to implement a skill-based, visible ranking system based on the True Skill algorithm. Incentive to stay would rise as a player has the desire to win.
Simple psychology coupled with basic problem solving (root cause analysis).
Level One: Quit once, no punishment
Level Two: Quit again within an hour, warning
Level Three: Quit a third time within an hour of warning, credit loss and 15 minute ban
Level Four+: Quit a fourth time+ within an hour of ban completion, exponentially growing credit loss starting with a very high threshold and exponentially increasing ban length as well.
Upon completion of ban an increasing number of minutes/hours/days on a “blacklist” will start you at a previous level of Quit Ban. For example after a 24 hour ban you start on the blacklist, and if you quit once you instantly move up to Level 4+ and suffer heavy credit loss, quit again and you are banned for ~3x the amount of last ban.
As for betrayals, it will always be broken as to allow for accidents. I don’t see a good way to fix this other than cross-game betrayal counters that will deal out punishment for a set number of betrayals over a certain amount of time. You would keep the betrayal system we have now (Halo 3/Reach) which is broken but still useful, and implement this system for a wider area of effect for the glorious banhammer.
> Hey OP, how about you stop joining a match then leaving 30 seconds into the game, your screwing over your team. Its not that hard
I’ll have you know that I rarely quite (usually when I don’t like the map and game type combination which is rare). I just have really bad luck and most of my betrayals are accidents and the ones that ARE on purpose I have been betrayed several times before with no option to boot.
First of all the quit ban system is great. It stops players from quitting, joining, quitting joining so much that the teams they play on are affected. As for the boot system you can’t really do much except for submit a bad player review and hope you don’t play with that person or group again. To me it sounds like you do quit alot so that is your problem.
Don’t quit, problem solved. Most of the people who complain about this are the ones that are bad at the game and quit because they suck and keep dying. Or they have a bad internet connection, which is their problem.
I got Reach at midnight when it came out and have played it consistently ever since. I honestly have never been quit banned. Ever. It’s easy. Don’t quit games. The only times I ever do are in Score Attack or when my whole team quits and I’m the last person left. As for betrayals, exactly how many teammates are you slaughtering? It only gives people the boot option after a few betrayals. (It does carry across games but still.) And then you have to be booted a few times before you get quit banned. So I guess don’t quit the second your team starts losing or you don’t get a map you like, and be careful with the rockets/wraith?