Quit bans. Good/bad

There’s a lot of debate on this subject so I thought I’d get a poll going (sorry if there’s already a poll asking this)

i personally think its working perfectly. I myself have had a few disconnects for whatever reason but I have not recieved a ban. If I were to recieve a ban from these disconnects then I would accept it with good grace. If I leave a game for real life reasons and recieve a ban, so be it. I don’t quit if I can help it.

Edit: please, if you’d be so kind, try not to comment as its all been argued before and I’d rather not get this locked. I genuinely want to see the numbers and I apologise if there’s not enough poll options.

No option for the idea of a quit ban is good but the current quit ban needs serious modification and isnt doing what its intended to as close to half of my slayer matches end with uneven teams. Also the current state of playlists a strict quit ban isnt really fair as there arent many non competitive options or specific playlists for certain gametypes. To play normal CTF i have to play arena (i think) and then I could end up getting stuck in a breakout match. Not saying arena’s diversity is bad - just saying that encourages quits from players just searching for that specific gametype. make objective only playlist

I really think its fair to have an even stricter quit ban in playlists like swat and slayer - I mean you know what you signed up for but there need to be -Yoink- around playlists for the more casual fpser whos used to drop in/out games

Warzone is Join In Progress, no reason for quit bans there.

It essentially makes you stay in a game where you know it’s going to be 12 man pub stomp team. Sorry, I’m not staying in that and anyone who plays warzone on the reg knows exactly what I’m talking about. I’m not talking about simply losing I’m talkin about going up against a LT. Wasp like team with randoms. Thanks but no thanks.

Also, halo 5 is not a GOOD ENOUGH GAME to warrant quit bans. No other console game that I know of really has them. Call of duty? Join in progress matches = no quit ban.

Halo 5 warzone, join in progress matches = quit ban. Screw that noise. If you are going to institute banning in warzone, you better take out JIP so I don’t get on teams that are going sub 100 points to 500 plus with the enemy.

Halo 5 is way too flawed of a game to warrant such a heavy handed ban system. I’m not saying don’t punish players, far from it. What I am saying is Halo 5 needs to sort out all it’s rough edges before worrying about a ban system.

If the game worked properly for the majority of people in the WHOLE world, wherever it’s sold. I believe there would be no reason for people to quit!

It has to be a situation brought about by the game itsef and therefore it’s the developers that are responsible for people quitting. Does resetting ranks drag a wider range of player abilities together? If yes, then this won’t help the quit rate, will it?

> 2604313713106098;3:
> Warzone is Join In Progress, no reason for quit bans there.
> …
> Halo 5 warzone, join in progress matches = quit ban. Screw that noise. If you are going to institute banning in warzone, you better take out JIP so I don’t get on teams that are going sub 100 points to 500 plus with the enemy.

This is the reason for Warzone bans – people quit because they are losing, the team suffers, loses more, people join and immediately quit because they are down 400 points. It’s a revolving door.

Praise be to the banhammer! Get in here, Blam!

Until they fix their servers and by fix them, I mean actually fix them and give us selectable data centres the quit bans are in my opinion at least unjustified

played a game earlier where two of my team mates quit, quit while we were winning by 10 kills, why would they quit that game? I suspect they d/c’d through no fault of their own

> 2533274849470050;1:
> There’s a lot of debate on this subject so I thought I’d get a poll going (sorry if there’s already a poll asking this)
>
> i personally think its working perfectly. I myself have had a few disconnects for whatever reason but I have not recieved a ban. If I were to recieve a ban from these disconnects then I would accept it with good grace. If I leave a game for real life reasons and recieve a ban, so be it. I don’t quit if I can help it.

the ban hammer needs to be far stronger, almost every match i play there are idle players which just isn’t acceptable, some only idle for the first 5 mins then carry on but that just means they’re only in the game for the req points and shouldn’t get any at all, a kick and a ban for at least the duration of a match for each quit or kick so that while the team is suffering for being a man down , the player suffers by being unable to play.

if you are getting crushed and know you were going to lose anyways…why does it matter to you guys so much if someone quits?

are you guys just selfish and dont want to mess up your k/d stats?

#1st world problems.

back in h2 not many people cared or complained about quitting. you would win some games cause other team quit and you would lose some games when someone on your own team quit…your stats would go down when your team quit but you would be able to pad your stats a lot when other team quits…it all evens out. Kids need to grow up. banhammer is stupid. not to mention sometimes the quitting isnt even the persons fault… we have all been d/c’d before, all accidentally been booted from a game cause we betrayed a teammate, and im sure we have all had an emergency at one point where we had to go.

i have never quit any game intentionally because we were getting crushed but i def dont put it against people who do quit, because I know i am on the other side of it just as much.

if banhammer stays…it doesnt effect me at all anyways…i just feel bad for the people who arent having a good time and want to quit and end up getting banned for it when the result of the game 99.9% of the time is unchanged whether they stayed or not. I also feel bad for the people that get banned because of something that is out of there control like internet/power goes out.

I think such a harsh banning system risks alienating certain gamers even further that just want a certain gametype. TMCC does this also with people that don’t like Halo 1 or Halo 4 maps. You just end up with a mass quitting exodus & banning them for it is kind of cutting your nose off despite your face because some those people end up saying…“well fu<k your game then”! 343 have already put plenty of their Halo fans through a lot recently & I think this kind of banning system could seriously blow up in their faces…

> 2533274832130936;7:
> Until they fix their servers and by fix them, I mean actually fix them and give us selectable data centres the quit bans are in my opinion at least unjustified
>
> played a game earlier where two of my team mates quit, quit while we were winning by 10 kills, why would they quit that game? I suspect they d/c’d through no fault of their own

People seem to think it’s always quitting, yet I suspect it’s mostly being dropped from the server. If a fire team member gets dropped, why would the rest of the fire team stay in? So many fixes are needed before a ban is implemented. It’s good to read something that makes a little sense rather than the usual misinformed garbaged :slight_smile:

> 2533274873204041;6:
> > 2604313713106098;3:
> > Warzone is Join In Progress, no reason for quit bans there.
> > …
> > Halo 5 warzone, join in progress matches = quit ban. Screw that noise. If you are going to institute banning in warzone, you better take out JIP so I don’t get on teams that are going sub 100 points to 500 plus with the enemy.
>
>
> This is the reason for Warzone bans – people quit because they are losing, the team suffers, loses more, people join and immediately quit because they are down 400 points. It’s a revolving door.
>
> Praise be to the banhammer! Get in here, Blam!

We need Blam up in here. Praise be to the Ban Hammer!

Actually thinking about it… I don’t really want too much debate in this thread as it’ll probably cause friction and/or it’ll be locked so kindly vote and move on. Sorry if I’ve missed some options in the poll.

The ban hammer is bad for business.

If the game had more playlists, better match making/ranking systems and saved the ban hammer for competitive slayer, FFA or SWAT, I would be okay with it.

But arena is so competitive, and a single loss can impact your CSR that we all worked hard to obtain. If you get stuck on a team where 2 of your teammates drop out instantly, why should there be a penalty and possible ban for quitting the highly competitive match when it’s 2 on 4?

343i really dropped the ball here.

And from a business standpoint, multiplayer is the bread & butter of Halo 5, not the campaign. Why would you want to ban players from the only enjoyable aspect of your game?

I didn’t vote, I don’t agree with quitters but after my games this morning I can understand why players sometimes quit, I played nine games of BTB, and all I got was objective, four strongholds and five ctf, and four of the ctf were in succession, I never quit any, but as a BTB slayer fan that was not fun at all, and if players quit those situations, so be it.

In my opinion you should be allowed quit, just de-rank us. That way the hardcore people can play with equally as hardcore people. When I play halo I can tolerate being -4 or -5 when losing, you can come back from that. But when I start going -12 or -15 with 20 mins left on the clock and I’m having no fun whatsoever and the only reason I’m still in the game is because of the threat of the ban hammer, that’s not fun. It’s lame. Plus the ban hammer is way too strict. I quit 3 games one day, 1:52 ban. Fine. I quit one game 2 days later, 34 minute ban. Ok, but I’m getting agitated. Another 2 days pass and I quit one game, and hour and a half ban. What the hell 343? Can you take into account how many games I’m actually finishing? It’s way higher then the amount I quit, I know that. Back to GTA V, FO4, the witcher 3, TLOU and dark souls for me.