This was a huge reason for me getting rid of Reach in the first place. It is a huge mistake and should be removed. Yes, it sucks when people quit out of a match on me and leave my team a man down, but thats why people can join mid match. The people that quit also don’t get the match exp, and if 343 EVER implements a proper ranking system, it could hurt their rank in that playlist.
Do not punish someone for quitting when the chances of being placed in a horrendously unbalanced match or with a team of players that are not playing/betraying/giving the other team kills on purpose is so high.
343, Reach tanked. It was terrible and I guarantee the quit ban had a hand in it’s rapid downfall. Don’t punish players that paid money for entertainment when the matchmaking criteria is so atrocious.
Please, for your fans, the players, and the well-being of Halo 4, remove the god awful quit ban.
I agree, in Halo 3 if you quit you lost xp, if you quit in Halo 4 or Reach you get banned from matchmaking. We shouldn’t get punished for a broken matchamking experience. But with the new crappy everyone is a winner system, I don’t see the quit ban being removed.
> I agree, in Halo 3 if you quit you lost xp, if you quit in Halo 4 or Reach you get banned from matchmaking. We shouldn’t get punished for a broken matchamking experience. But with the new crappy everyone is a winner system, I don’t see the quit ban being removed.
Oh I remember quitting in Halo 3 because of gametype, map or lag. now I sometimes quit in Halo 4 because of how broken it feels.
As for now, I’d play assault rifle starts on snowbound ANYDAY over this broken game.
One more point to add on why quit banning is ridiculous:
If someone feels compelled to quit, they will and should be able to. They will be replaced with someone that wants to play the match.
If someone feels compelled to quit but they are aware of the quit ban, they will not quit. Rather, they will put their controller down and go grab a sandwhich, leaving the team with an AFK. This way they wont face a 60 minute ban, wont have to play the match, and punish the team even worse then if they were to simply quit as they are now an easy target for the other team to kill.
This WILL become a rampant problem as past experience with Reach proved it will happen.
It’s funny really… They put join in progress into the game, yet they add a quit ban, I myself haven’t suffered from it though, but I hate JiP and I can understand the frustrations of people who get it
> > I agree, in Halo 3 if you quit you lost xp, if you quit in Halo 4 or Reach you get banned from matchmaking. We shouldn’t get punished for a broken matchamking experience. But with the new crappy everyone is a winner system, I don’t see the quit ban being removed.
>
> Oh I remember quitting in Halo 3 because of gametype, map or lag. now I sometimes quit in Halo 4 because of how broken it feels.
>
> As for now, I’d play assault rifle starts on snowbound ANYDAY over this broken game.
I usually quit my Halo 3 matches, mind you I mainly played BTB because of people who didn’t know how to break out of a spawntrap, or the rather typical, charge a Tank or Wraith in a Warthog. You don’t wanna know how many times that still happens in Reach. I just hop out now. It’s happened too in Halo 4. I’m like “do you not realize the Wraith now has 10 seconds of boost and you are charging it with a Wraith?!!”
> One more point to add on why quit banning is ridiculous:
>
> If someone feels compelled to quit, they will and should be able to. They will be replaced with someone that wants to play the match.
Not really. JIP is incredibly broken. I’ve waited to join a group of my friends who were in a BTB game that was 8v3 and I had to wait out the entire game. Go play IS with a group of 4, get put into a JIP game. It works marginally well at the best of times.
You can’t have a game with join-in-progress and then ban quitting. Don’t put me in a game on Complex with a score of 30-450 and expect me to stay. Make some decent maps and game types and then consider some sort of quitting punishment.
> Quit ban has always been in Halo how did it “ruin Reach”? I think it never should have been taken away in the first place.
Actually it made its debut in Halo Reach, easily the Worst Halo ever produced.
People stopped quitting out of games and instead just stopped playing the match, leaving the team with an AFK player
If the rest of your team quits/lags out then your forced to either play through the uneven match or face a quit ban
Having a quit ban without having a ranking system is unfair. Competitive players that are matched with social players will want to quit due to poor teammates. Social players that want to have fun that are matched against competitive players that absolutely rape the social players will make them want to quit due to a lack of fun. Both are justified.
These are problems that affected both Reach and Halo 4
With join-in-progress present in Halo 4 (thank god) players that are placed in matches with scores similar to 450 - 120 will quit very quickly.
> One more point to add on why quit banning is ridiculous:
>
> If someone feels compelled to quit, they will and should be able to. They will be replaced with someone that wants to play the match.
>
> If someone feels compelled to quit but they are aware of the quit ban, they will not quit. Rather, they will put their controller down and go grab a sandwhich, leaving the team with an AFK. This way they wont face a 60 minute ban, wont have to play the match, and punish the team even worse then if they were to simply quit as they are now an easy target for the other team to kill.
>
> This WILL become a rampant problem as past experience with Reach proved it will happen.
If someone feels compelled to quit, they can and are able to. Just because you CAN do something, doesn’t mean it’s right. If someone feels the need to lag switch…they should be able to because they paid for the game? Sure. They also have to accept the possible console ban.
You CAN quit, you just have to accept the consequences of your actions.
Considering that my internet apparently like to reboot about 3 times every other day, and I’ve never hit any quit ban, you have to be a quitting fool to trigger it.
147 quits for you…and only 265 games completed.
Yah, you are EXACTLY who is being targeted. The fact that you haven’t hit the ban already is a failing of the system.
> I never quit…even when i play with worthless randoms against a proper team! I play THIS game for fun and not for my stats.
Thats fine and dandy, but not all players are like you. You paid for the game, you should be able to play it how you choose. Also, be aware that not everyone plays the game for fun. There are competitive players, and the lack of competitive playlists is not helping the situation.
> > I never quit…even when i play with worthless randoms against a proper team! I play THIS game for fun and not for my stats.
>
> Thats fine and dandy, but not all players are like you. You paid for the game, you should be able to play it how you choose. Also, be aware that not everyone plays the game for fun. There are competitive players, and the lack of competitive playlists is not helping the situation.
Yet everyone seems to think that this is the definition of fun, however not everyone has the same term including the competitive players.
It’s obvious you’re the no good quittin type that helped make some games in Halo 2 and 3 a living hell.
Anyway, in my honest opinion, this game needs competitive and social playlists. Competitive playlists have an emphasis on a visible trueskill OR division ranking system that takes Wins, and Losses into account.
These playlists should have a quit ban of 15 minutes EVERY TIME YOU QUIT. And no Join In Progress except by friends who que into the game. (Allowing you to call in a friend if you lose someone).
However Social Playlists should have both NO quit ban, and full Join in Progress.
Social Playlists should also have ZERO wieght on your online statistics.
> This is the first quit ban complaint I’ve seen.
>
> It’s obvious you’re the no good quittin type that helped make some games in Halo 2 and 3 a living hell.
265 games completed, 147 incomplete…I’d say he’s the poster child for the “I have a RIGHT to quit” group.