Quick time events in co-op

In Halo 3, when Cortana comes on the screen, every player sees her, but that’s different. How will quick time events work in Halo 4 in co-op I wonder?

Both players can’t see it, or at least that makes the most sense. And something that would happen to Chief can’t to another player, can it? Who knows.

inb4haloisnotcod

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I’m not trying to compare something to CoD. I’m using this as an example to understand it better.

In Spec Ops, during co-op missions, obviously, both players don’t see the same thing. One thing may happen to one character, while something else happens to another.

It could work the same way in Halo 4. Whoever is playing as Chief will undergo the QTE, while the other player(s) watch(es) Chief undergo the QTE. It couldn’t work any other way. At least, not in any way I can think of.

I believe they said the QTE’s weren’t major just small things like opening doors. It’ll probably just occur to whoever runs into it first.

> I believe they said the QTE’s weren’t major just small things like opening doors. It’ll probably just occur to whoever runs into it first.

Well, when Chief throws the Elite down the elevator in the first mission, I guess it coud be set up for whoever reaches the elevator first.

> I believe they said the QTE’s weren’t major just small things like opening doors. It’ll probably just occur to whoever runs into it first.

I hasn’t thought of that strangely. I guess the nature of the events would allow that, although it would be funny if you could kill an enemy performing a quick time on a player.

It should happen for both players as soon as one player gets there, or if it’s a one-player one, whoever gets there first should do it.

Chances are any quicktime event that doesn’t have to happen, just won’t (for instance the promethean attacking the Chief, instead, he will just drop in front of the players, and combat will begin).

And any of them that do have to happen, like the commonly shown one of the Chief in the Elevator Shaft, will be appropriately handled to incorporate all of the characters (all of them climb the shaft during the scene, and as one player’s screen looks around, he will actually see the other characters in appropriate 3rd person animations.

I can just imagine the second player standing there watching chief awkwardly doing nothing, just browsing through his FB messages.

> I believe they said the QTE’s weren’t major just small things like opening doors. It’ll probably just occur to whoever runs into it first.

Well, like OP said, just for example purposes, Saints Row: The Third worked very similar in co-op. That game has a ton of QTEs and in co-op, whoever activated them first, was the one involved in it. The other person would just watch it happen. It made sense and worked very well. I can see that kind of system working in Halo, and really just any game for that matter.