That thing people do where they quickly rotate the thumbstick or alternate A-D keypress in order for their player to rapidly ‘jitter’ in a firefight and become very hard to target in any precise way.
Questions: Was this intentional by the developer, or has anyone else noticed this potentially being an issue?
I was never a terrible Halo player in any previous title, but I’m also willing to accept that I may just be bad at aiming in this game.
Note: Using Xbox controller.
If not intentional maybe add some kind of slight acceleration modifier when player changes directions just to tone down the jitter?
Curious about anyone elses thoughts or if anyone has felt the same way
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it is most likely because the aim assist is nowhere as strong as it has been in the other titles before, this is due to the game being developed for PC and Xbox in mind, 343 will most likely be tweaking the aim assist but nothing like it has been before in other titles. 343 are going to try their best to make a balance in the game where aim assist isn’t just a going to win every time and PC just don’t just have a massive advantage because you can aim a lot better with a mouse, but it will take time to adjust and 343 to do their tweaks.
That is part of the effect but not the main effect. Old Halo had acceleration, Infinite has none so strafing is incredibly powerful.
Ya, it’s part of the meta now and it stinks. It’s not fun at all. And it’s definitely not Halo.