Quick Question - Why give 343 a break?

Seriously. They knew the bar they had to reach in order to keep people interested. They have Bungie employees that are still working on the game. Yet, people defend them because this is the “first Halo game”. IMO that isnt factual since they came out with the CEA edition. They got one game under their belt for Halo and I was not impressed at all. Halo 4 has only showed me how much they didn’t think about certain aspects of the game. Now players are suppose to be patient with a company that spent 5 years to make a game that doesn’t grant players achievements on completion of the campaign. I might be a little harsh in that comment, but Bungie seemed to care more about putting out a quality product than 343.

Hold the Phone

> <mark>IMO that isnt factual since they came out with the CEA edition.</mark>

343 Did not make Halo CEA. They just took a same game and layered it with a new graphics engine.

BTW. Halo 4 wasn’t made in 5 years. I was made in 3 1/2 years. Microsoft are the ones to blame since they pushed the game out to be released before Blops II since it a wise business move.

I like how Bungie was the Worst Developer Ever after Reach and is now the Best Developer Ever.

No game ever has had the production level Halo 4 has. Microsoft and 343i have raised the bar as far as what should be expected in a new game release, and there’s still talk of a movie.

I want to know the game that was perfect at release, never needed a patch or upgrade, and was universally loved.

> I like how Bungie was the Worst Developer Ever after Reach and is now the Best Developer Ever.
>
> No game ever has had the production level Halo 4 has. Microsoft and 343i have raised the bar as far as what should be expected in a new game release, and there’s still talk of a movie.
>
> I want to know the game that was perfect at release, never needed a patch or upgrade, and was universally loved.

Bungie > 343

Halo 1-3 > Halo 4

Halo 4 > Halo Reach

> = Greater than, Bigger than …

new game, same story. Game releases, game gets dogged by the vocal minority that have nothing better to do than troll.

Pick a game, any game… You will find the exact same displeasure with said game.

> Seriously. They knew the bar they had to reach in order to keep people interested. <mark>They have Bungie employees that are still working on the game.</mark> Yet, people defend them because this is the “first Halo game”. IMO that isnt factual since they came out with the CEA edition. They got one game under their belt for Halo and I was not impressed at all. Halo 4 has only showed me how much they didn’t think about certain aspects of the game. Now players are suppose to be patient with a company that spent 5 years to make a game that doesn’t grant players achievements on completion of the campaign. I might be a little harsh in that comment, but Bungie seemed to care more about putting out a quality product than 343.

They have 5 former Bungie employees. I bet they’ll make a hugh difference…

Bungie was an independant company when making Reach and really the only support they got from MS was playtesters and maybe a handful of contract devs.

343i? They ARE MS, formed by MS, ruled by MS, etc…better yet they were pretty much given a blank check to make the game. Or at the very least it was MS’s most expensive game project ever. And this is what we get? Give me a break.

And to those who said Bungie was labeled ‘worst devs ever’ after Reach, speak for yourselves, not me. I loved Reach from the start.

> I want to know the game that was perfect at release, never needed a patch or upgrade, and was universally loved.

I don’t know why people have this binary conception of perfection on one side and imperfection on the other. No, there has never been a perfect game, but there is a continuum of imperfection, such that any one game can be more or less flawed than another. To use an example: Halo 3 is not perfect and has some flaws; Halo 4 is not perfect and has A LOT of flaws.

> I loved Reach from the start.

Ditto.

> …Microsoft are the ones to blame since they pushed the game out to be released before Blops II since it a wise business move.

But was it a wise move?

Halo4 was supposed to be the game to bridge us across to the new Xbox, set to be unveiled next year.

It starts a new trilogy for current Xbox users and concludes on the next gen Xbox, it was supposed to draw us across and away from Mircosofts primary competitor Sony who will also be unveiling their PS4 next year.

Unfortunately Halo4 has had a tainted start, I won’t go into the issues since there are already countless threads. However the rushed nature of this launch does not exactly inspire confidence for next gen Xbox titles (the ones with MS as the publisher) nor does it do much to alleviate concern that the next gen Xbox won’t suffer a repeat of the hardware issues the rushed to production 360 had that spanned atleast half its life.

With Microsoft seemingly pushing 343 for the release of an unfinished flagship game it would appear that they have simply not learned from the past mistakes with the 360’s hardware and appear doomed to repeat the issues with the next generation.

Thats how I read it anyway.

They need to learn how to please their players and not to only please them selfs.

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> They need to learn how to please their players and not to only please them selfs.

You mean some 69 action instead of the 68 action?

James Cameron raised the bar…
http://youtu.be/67MRiMT9cnE

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in case you didn’t know, the 68 is where you do them, and they owe you 1.

And now the bar has sunk so low that I’ll have to call up:

“James Cameron! The bravest pioneer! No budget too steep, no sea too deep. Who’s that? It’s him, James Cam-er-on!”

Otherwise 343 is going to be replacing it’s orchestrated music–the only good thing Halo 4 has left–with Randy Newman.

> “James Cameron! The bravest pioneer! No budget too steep, no sea too deep. Who’s that? It’s him, James Cam-er-on!”

Easily the catchiest lyrics of 2012.

> > “James Cameron! The bravest pioneer! No budget too steep, no sea too deep. Who’s that? It’s him, James Cam-er-on!”
>
> Easily the catchiest lyrics of 2012.

Do you like my addition about the Halo 4 orchestra being replaced by Randy Newman? That’s how low the bar has gotten.

> I like how Bungie was the Worst Developer Ever after Reach and is now the Best Developer Ever.
>
> No game ever has had the production level Halo 4 has. Microsoft and 343i have raised the bar as far as what should be expected in a new game release, and there’s still talk of a movie.
>
> I want to know the game that was perfect at release, never needed a patch or upgrade, and was universally loved.

We all know of this, game, Dovahkiin.

> > I want to know the game that was perfect at release, never needed a patch or upgrade, and was universally loved.
>
> I don’t know why people have this binary conception of perfection on one side and imperfection on the other. No, there has never been a perfect game, but there is a continuum of imperfection, such that any one game can be more or less flawed than another. To use an example: Halo 3 is not perfect and has some flaws; Halo 4 is not perfect and has A LOT of flaws.
>
>
>
> > I loved Reach from the start.
>
> More or less flawed? Or had/didn’t have what you wanted/expected?
>
> Every Halo release, right from the beginning, had issues. Not one was unplayable. There is no binary conception here. Each game post CE was good yet hated until the next one. The only continuum is the vocal minority within the community.

> > I like how Bungie was the Worst Developer Ever after Reach and is now the Best Developer Ever.
> >
> > No game ever has had the production level Halo 4 has. Microsoft and 343i have raised the bar as far as what should be expected in a new game release, and there’s still talk of a movie.
> >
> > I want to know the game that was perfect at release, never needed a patch or upgrade, and was universally loved.
>
> We all know of this game Dovahkiin.

Because we all know Skyrim doesn’t have a single glitch. It’s a great game, but it has TONS of glitches.

> > > I like how Bungie was the Worst Developer Ever after Reach and is now the Best Developer Ever.
> > >
> > > No game ever has had the production level Halo 4 has. Microsoft and 343i have raised the bar as far as what should be expected in a new game release, and there’s still talk of a movie.
> > >
> > > I want to know the game that was perfect at release, never needed a patch or upgrade, and was universally loved.
> >
> > We all know of this game Dovahkiin.
>
> Because we all know Skyrim doesn’t have a single glitch. It’s a great game, but it has TONS of glitches.

Yes, but when someone says “glitch” they usually exploit something that is negative to players. In Skyrim, all the glitches are positive.

If you get out of the map in Skyrim, it’s cool. If you get of out the complex map, than your a low life a**hole for camping and getting kills there, especially on flood.