No matter how many shot it takes to kill, the fact is the BR NEEDS a faster kill time than the DMR under the circumstance that you hit with every shot of every burst (preferably with a little give-or-take).
The fact is the BR has Spread and Recoil that prevents it from dealing it’s maximum damage beyond a specific range. And that from that range is where the DMR should have the advantage.
To be honest, the BR should be a 4 shot kill with a fire rate approximately that of Halo 2, and the DMR should be almost the same as Reach, except with purely Aesthetic bloom.
In fact, I want pretty much every weapon to have either Aesthetic or Effective bloom (mainly Aesthetic for low rate of fire weapons (Sniper, Rockets, BR, DMR etc), Effective for high rate of fire (ALL Automatics, Magnum, Plasma Pistol etc).
Anyway back to my point. Obviously in a mid ranged fight the BR has an advantage, BUT that doesn’t mean the DMR doesn’t stand a chance or anything, it just means that if the player with the BR is good enough to 4sk, he is more likely to win. Obviously if he screws up the 4sk, the DMR has a chance to win with it’s 5th shot. Same with the AR vs BR at mid range. The BR should be able to outdamage the AR because of the AR’s inaccuracy. But if the BR player can’t 4, 5, or whatever shot, the AR will be able to catch up and win in capable hands.
Now if the DMR fights the AR up close it should pretty much be no contest, same for if the AR takes on the DMR at long range. But that’s just because it’s out of it’s versatile ability.
Likewise I think the Magnum can fit in as kind of a bridge between Mid and Close, like the BR bridges mid and long. So in a range fight it’s like this:
Close: AR > Magnum > BR > DMR
Close/Mid: AR = Magnum > BR > DMR
Mid: Magnum = BR > DMR = AR
Long/Mid: BR = DMR > Magnum > AR
Long: DMR > BR > Magnum > AR
And of course Covenant equivalents:
Close: PR > PP > Carbine > NR
Close/Mid: PR = PP > Carbine > NR
Mid: PP = Carbine > PR > NR
Long/Mid: Carbine = NR > PP > PR
Long: NR > Carbine > PP > PR
And voilà, without even introducing equivalents brought on by the new enemy we have 8 potential spawn weapons you can mix and match for effective diversity. And you wouldn’t really be playing rock/paper/scisors, 80% of the time since most weapons are effective at 2/5 ranges. Some interesting diverse combinations you might consider making might look like:
DMR/Magnum
BR/PR
NR/AR
Carbine/PP etc.
Some combos a noob might take, that would leave them at a disadvantage:
AR/PP
BR/NR
PR/Magnum
DMR/Carbine etc.
Since they are too similar, and can’t cover eachothers weaknesses.