Questions for "Classic" players...

So for those Classic players… if 343i were to start with Halo 3 and build off of that… working within the mechanics of Halo 3 game play and devices (Preset starts, equipment, no sprint, etc…) What additions or evolutions could be made to the game play so it still plays like Halo but has new additions to it to keep it “fresh” feeling/not just more of he same? If you think it’s fine just the way it is then that works as well.

Just a note I started playing Halo MM late in Reach’s life cycle so I don’t feel I can speak to this to much. Plus, I like load outs and sprint… just my viewpoint. Also, not bashing on classic game play just curious to other ideas.

Its not really up to us to tell the developers what to do.

Its theyre job to make the game, not our job.

True in a manner of speaking however, player input is very important as well. Reason betas exist. However, at the beta stage it’s to late to make major changes to game play only balance issues. So now is the time to get ideas out there.

I would add sprint and vaulting/climbing abilities, in addition to both one-use and multi-use equipment. Everything else like improved Forge and Theater modes is pretty much a given.

> So for those Classic players… if 343i were to start with Halo 3 and build off of that… working within the mechanics of Halo 3 game play and devices (Preset starts, equipment, no sprint, etc…) What additions or evolutions could be made to the game play so it still plays like Halo but has new additions to it to keep it “fresh” feeling/not just more of he same? If you think it’s fine just the way it is then that works as well.

I’ve made suggestions in various threads, and a thread of my own that no one seemed to have seen, though I can never really remembmer the ideas I suggest.

I personally would not be happy with a Halo 3 type game that has no appropriate innovations; I would soon be bored. The changes from CE to 2, and 2 to 3 were perfect examples of how to keep me excited from game to game. They each felt fresh, yet identifiable.

> Just a note I started playing Halo MM late in Reach’s life cycle so I don’t feel I can speak to this to much. Plus, I like load outs and sprint… just my viewpoint. Also, not bashing on classic game play just curious to other ideas.

Out of curiosity, have you tried classic Halo? Meaning any of the original trilogy of course.
And if you have, what did you think?

> True in a manner of speaking however, player input is very important as well. Reason betas exist. However, at the beta stage it’s to late to make major changes to game play only balance issues. So now is the time to get ideas out there.

yes, and I forgot to mention this, our only job is basically just to give the developers feedback and ideas, but its they’re job to decide what to they do with that feedback and ideas.

They can take some of them, or they can scrap most of them. If 343i is smart this time around, will listen to the classic community, and build Halo 5 off of they’re wishes. But, at the same time they have to make sure the Halo reach/4 fanbase is happy.

So again, we can’t make the game for us, since we would ruin it for some part of the community. Its 343i’s to make the game for both audiences, to those who like the classsic Halo and those who like the new Halo

(also, if my posts don’t make sense or they are rambling, its because its 1 am and im very tired)

> Out of curiosity, have you tried classic Halo? Meaning any of the original trilogy of course.
> And if you have, what did you think?

Ha… should clarify… I actually started by playing Halo 3 late in Reach’s life cycle. Now, don’t get me wrong I liked Halo 3 multiplayer but I have to admit… I really like twitch style MM (ie CoD). Now that is out in the open. That’s why I do like some of the changes 343i made to Halo 4. BUT… that doesn’t mean I wouldn’t play an evolved Halo 3. I play it b/c it’s Halo… love the game love the universe. CoD is just a game, Halo is a whole universe onto it’s self with something for everyone.

Well, new and innovative gamemodes can always be added. I also think that preset loadouts can fit in with certain gametypes, as long as there are only a few with similar weapons and no AAs or perks.

Here’s my thoughts:

Keep loadouts (balance better) remove personal ordinance (forever) AA’s as pickups except sprint, add de-scope and make good maps for all this.

I would start with the Halo 3 mechanics.

AAs as limited use equipment
Implement hit scan (I believe the br was projectile).
JiP (obviously fix the flaws that keep it from performing its purpose)
I’m ok with LIMITED loadouts, but keep perks and niche weapons away.

I feel like I’m leaving one or two mechanics from more recent games out that I would tweak to work within the framework of Halo 3.

Then obviously I would be ok with APPROPRIATE innovation that doesn’t undermine the “core” game play. I’m not a game developer, so I will happily admit I don’t have any creative ideas to do that myself. I’m happy to provide feedback in a beta though. =D

Just out of curiosity… In terms of sprint, how does it differ as a game play mechanic in Halo vs CoD/BF?

Again, I like it b/c it speeds things up a bit and maybe I’m just not a great player but it never really has been a “get out of jail free card” for me when it comes to a fire fight.

> Just out of curiosity… In terms of sprint, how does it differ as a game play mechanic in Halo vs CoD/BF?
>
> Again, I like it b/c it speeds things up a bit and maybe I’m just not a great player but it never really has been a “get out of jail free card” for me when it comes to a fire fight.

CoD kill times are MUCH shorter than Halo. That means you end up with different effects from sprint to the actual combat. You also have fundamentally different map design to start with, so sprint has a different effect in terms of map design and the types of encounters that occur.

I don’t think many people will come up with entirely new ideas to keep things “fresh” for a halo game thats based off of halo 2 or 3. I think it is important that fans should come up with something new to make the game more interesting, otherwise 343 may implement a feature that won’t be well received by a vocal group of players.

> I don’t think many people will come up with entirely new ideas to keep things “fresh” for a halo game thats based off of halo 2 or 3. I think it is important that fans should come up with something new to make the game more interesting, otherwise 343 may implement a feature that won’t be well received by a vocal group of players.

… Or they could preview the feature in advance and perhaps give players a hands-on experience with it in the form of either a demo, beta, or even a modified playlist in Halo 4 in some cases. They could openly ask for educated input from the masses, rather than a select few (such as professional gamers).

I want to keep my sprint. I think it’s a great touch

Okay… Gears turned a bit. What about different vehicle mechanics. Such a certain vehicles are able to climb normally unclimbable surfaces such as a steep incline. Example, the scarab in Halo Wars could climb just about everywhere. An idea… Introduce the Locust into MM with the ability to do the same. Also, UNSC Siege bike same ability.

PS - Conceptually, the siege bike would work - lookie here…

Ideally id love to have the bulk of the game play styled after the original trilogy.

The removal of perks and the reintroduction of universal stats is what I’m talking about there.

The problem for me though is I’m such a purist that any idea that comes into my head dirties or harms the core game play so much in my mind that essentially you’d have a new gimmick but the game play becomes poor once again.

I’ve said it once ill say it again. I do not envy 343s task.

> > I don’t think many people will come up with entirely new ideas to keep things “fresh” for a halo game thats based off of halo 2 or 3. I think it is important that fans should come up with something new to make the game more interesting, otherwise 343 may implement a feature that won’t be well received by a vocal group of players.
>
> … Or they could preview the feature in advance and perhaps give players a hands-on experience with it in the form of either a demo, beta, or even a modified playlist in Halo 4 in some cases. They could openly ask for educated input from the masses, rather than a select few (such as professional gamers).

Yes , but that doesn’t really mean that certain features(especially that’s built around the game. ) will be taken out or massively altered , like bloom , sprint , or AAs which was really hated and wasn’t massively altered when the game released(until much later). Usually non mmo betas come out a few months or weeks before the actually game releases, and mostly there to promote the game , find bugs , balance maps, weapons , etc

So if such a (big)feature was really hated(depending on the reason) that is in halo 5, 343 will probably not tweak it unless it broke the gameplay( usually in their perspective). Otherwise players just have to get use to it.

> Its not really up to us to tell the developers what to do.
>
> Its theyre job to make the game, not our job.

Well yeah, but it feels a little weird when someone says something like “343, you need to build off of Halo 3!” and when pressed about what he means, replies “IDK, that’s not my job.”, doesn’t it?

(Not implying that’s what you’re saying, of course.)

> Its not really up to us to tell the developers what to do.
>
> Its theyre job to make the game, not our job.

But shouldn’t we make suggestions on the product? It is for us after all. And if the consumer is satisfied, the developer will make the money. If the consumer is dissatisfied, the developer will go bankrupt. So it’s important for 343/Microsoft to give us fans what we want by listening to us. It works out for both us and them.