So I am fairly sure Halo Wars 2 will have a player count like Halo Wars, and I am also fairly sure that player count will be higher. But I am wondering on how that will affect the strength and health of individual units.
For example, in Halo Wars the lower player count meant that 5-6 (15-18 unit count) canister scorpions could take on a base that is only semi-guarded while you simultaneously defending against enemy scorpions and banshees with 6 cobras and 5 wolverines (22 units). What I loved about Halo Wars was that you could actually notice each individual unit being useful.
So now I can get to my question which is this:
Is there a way for Halo Wars 2 to work with a higher unit count AND still provide you with the feeling that the individual units are still important?