Happy Halloween Forum!
So with the addition of No Bloom, I saw some issues regarding how the DMR hits head shots 4 out of 5 times when the inner circle is on the chest, but the outer circle is in range of the head. It seems that the bullet automatically aims for the head even if the inner circle part of your reticule is on your chest. It is also the same if someone aims above your head and takes a shot where the inner circle isn’t on your head but the outer circle is.
I can understand that the auto aim should be like that because of Bloom. If you were spamming your shots, and the inner circle was anywhere near the head, it would register as a head shot, which is more friendly for new gamers and such, and is understandable because trying to hit head shots with bloom would be near impossible unless you paced your shots. But now with the whole No Bloom movement in competitive gaming, the skill of aiming will still be low and not what previous Halo titles were. Aiming is a very important skill when it comes to competitive console gaming, and I think it’s rather annoying/not competitive/random to have a No Bloom weapon that is supposed to shoot straight that still has a random chance of where the bullet it’s going to land on the person that you are shooting at.
I have two pictures which demonstrate that if you aim above the persons head with the inner circle, it will still hit the head.
Where my inner reticule is aiming.
Bullet hits the head, you can notice by the head jerking upward.
If you note from the first to second picture, the DMR does have a recoil, but it resets to exactly the same position as it was before, so there isn’t any issue with that. The issue is with the bullet aiming towards his head, when the inner circle part of the reticule is clearly pointing at his head.
This is not optimum for competitive gaming, and sort of defeats the purpose of having No Bloom in the first place. If someone is having a 1 on 1 battle and he aims at the chest while the other player aims at the head, they are both rewarded when one players aim is superior to the others. By removing the bullet magnetism towards the head, it would increase the skill gap of competitive gaming.
If there is any way to make a setting so that the DMR always goes straight and doesn’t alter it’s bullet flight pattern based upon it’s location on an opponent, that would be amazing.
I hope everyone had a great Halloween weekend, and have a great night getting candy for all the kids.
P.S. The title of this article is the maximum number of characters to be able to use in the title of a thread. 