Question regarding Objective based games

Good afternoon.

This typically isn’t my cup of tea to ask this, however, have many (Note that I use many, not all) Halo 4 players forgotten what objective means when it comes to objective game types? I decided to help a friend by playing games of Capture the Flag with him last night and we had a game on Simplex where the enemy team was well organized, which I am not complaining about. They scored four flags by using teamwork, which is commendable. What they did afterwards was not. Three sat in the center, one to the left, and one to the right all with precision weapons (Most with Battle Rifles) and spawncamped-killed us for the rest of the game. Is Capture the Flag actually capture the flag, or is it ‘hold the enemy flag and spawn kill’ the flag? If people want to boost kills and commendations, that’s what creating full parties for a scheduled event is for, so other people’s gameplay experience isn’t ruined. There really is no reason why I should have nine killjoy medals in one game.

Boosting via spawn camping in this way is unjustifiable, ruins the gameplay experience of others, and is thereof lacking of skill, and I don’t want to hear that ‘I’m crying wolf, that the other teams actions of not playing the game properly is just, and blame 343i for creating commedations which promotes such behaviour’. People have free will, and some choose to use it improperly. I’m not afraid to say it, I used the report function on the entire red team, cheating being the reason due to boosting, and all were avoided as well, ‘Lacking Skill’ being the reason. Yeah, way to go on jacked K/D and boosted commendations due to playing gametypes improperly and spawn camping.

I’m actually curious to hear if this happened to others in objective based gametypes other than grifball.

This happened to me on the mcc the other night on h3 Valhalla btb assault multi bomb. It happens exceptionally often in h4 ctf, but this experience was perhaps the worst I have ever seen.

Two people on my team quit immediately as the game started. Soon after the enemy scored, more followed. Then there were two of us left. The enemy scored the first two bombs extremely quick and then decided to spawn camp us, 7v2. I knew pretty quickly what was going on and I quit in a hurry and then proceeded to report them all. I was absolutely shocked that they would even find this worthwhile to their stats.

Really, it was their egos.

I’ve been wrapping my head around this phenomena for a while now:

“What can be done to prevent objective mode spawn camping and k/d boosting?”

Simply take out k/d stats in objective game modes and only apply assists and objective stats/commendations. Not only does it fail to be seen in the post game carnage report but it does not even apply to lifetime/career stats.

> 2765156556939703;2:
> Really, it was their egos.
>
> I’ve been wrapping my head around this phenomena for a while now:
>
> “What can be done to prevent objective mode spawn camping and k/d boosting?”
>
> Simply take out k/d stats in objective game modes and only apply assists and objective stats/commendations. Not only does it fail to be seen in the post game carnage report but it does not even apply to lifetime/career stats.

Perfectly stated, I couldn’t agree more.

> 2765156556939703;2:
> This happened to me on the mcc the other night on h3 Valhalla btb assault multi bomb. It happens exceptionally often in h4 ctf, but this experience was perhaps the worst I have ever seen.
>
> Two people on my team quit immediately as the game started. Soon after the enemy scored, more followed. Then there were two of us left. The enemy scored the first two bombs extremely quick and then decided to spawn camp us, 7v2. I knew pretty quickly what was going on and I quit in a hurry and then proceeded to report them all. I was absolutely shocked that they would even find this worthwhile to their stats.
>
> Really, it was their egos.
>
> I’ve been wrapping my head around this phenomena for a while now:
>
> “What can be done to prevent objective mode spawn camping and k/d boosting?”
>
> Simply take out k/d stats in objective game modes and only apply assists and objective stats/commendations. Not only does it fail to be seen in the post game carnage report but it does not even apply to lifetime/career stats.

In my instance, it was 5 vs 5 the entire game. When three of them hit you the second you spawn with a battle rifle, the fourth one with a carbine, and the fifth with the flagnum, that’s almost impossible to get out of, the only reason why I was able to as often as I did was because of the thruster pack armor ability. Well, in future games, the banhammer code that is applied to grifball for naughty players who hold the ball while their teammates spawn kill that will ban them if the hammer picks up the pattern should be applied to Team objective as well, but modified that if you’re getting beyond X amount of kills several games of a given objective type in a row (Having it be a high number, so the only way to reach it would be to basically spawn kill, like 35+ kills), the banhammer would swing as well as detecting whether or not there is a pattern to a player or players holding the objective item in multiple games while the others spawnkill and banhammering them. Bascially additions to the banhammer that I mentioned above would prevent it.

Another addition that would be nice to see to the banhammer is if a player holds the objective (outside of oddball, because that wouldn’t work there) for 33% or more of the game without scoring or dropping it from dying, they get the banhammer. Lets say a match is 12 minutes. If a player holds the enemy flag for four minutes or more, they would recieve an XP Ban. It would be nice, because obviously there is no reason why somebody should hold a flag for four minutes or more without scoring it, and if the player would manually drop it, unless they die, have the timer on the banhammer stop and continue when they pick up the flag again, so they can;t manually drop it to by bypass the banhammer. This would promote teamwork incase there is a weird case where a team was deadlocked with the enemy flag legitimately.

And it is not 343i’s fault, it’s the players’ faults who decide to boost in such a manner. Note I say this sarcastically, Mass spawncamping and commedation boosting in this way that ruins the gameplay experience of others is totally MLG Pro Swag 420 Blaze it.

To explain the game I was in as well as the game mentioned above by B SKWRLY, let me take a quote from Vinny from Vinesauce on Youtube:

“It’s one of those shoot everything and then not have any fun games.”-Vinny, Vinesauce on Youtube

> 2533274898831741;1:
> Good afternoon.
>
> This typically isn’t my cup of tea to ask this, however, have many (Note that I use many, not all) Halo 4 players forgotten what objective means when it comes to objective game types? I decided to help a friend by playing games of Capture the Flag with him last night and we had a game on Simplex where the enemy team was well organized, which I am not complaining about. They scored four flags by using teamwork, which is commendable. What they did afterwards was not. Three sat in the center, one to the left, and one to the right all with precision weapons (Most with Battle Rifles) and spawncamped-killed us for the rest of the game. Is Capture the Flag actually capture the flag, or is it ‘hold the enemy flag and spawn kill’ the flag? If people want to boost kills and commendations, that’s what creating full parties for a scheduled event is for, so other people’s gameplay experience isn’t ruined. There really is no reason why I should have nine killjoy medals in one game.
>
> Boosting via spawn camping in this way is unjustifiable, ruins the gameplay experience of others, and is thereof lacking of skill, and I don’t want to hear that ‘I’m crying wolf, that the other teams actions of not playing the game properly is just, and blame 343i for creating commedations which promotes such behaviour’. People have free will, and some choose to use it improperly. I’m not afraid to say it, I used the report function on the entire red team, cheating being the reason due to boosting, and all were avoided as well, ‘Lacking Skill’ being the reason. Yeah, way to go on jacked K/D and boosted commendations due to playing gametypes improperly and spawn camping.
>
> I’m actually curious to hear if this happened to others in objective based gametypes other than grifball.

I had a person do this in Husky Raid even. So I stopped defending him, let him die, killed the person who had killed him and scored the flag myself. :slight_smile:

I don’t think there’s anything wrong with spawn trapping. They won the game fair and square and instead of finishing you off, they decided to have some fun. If you don’t like it, then quit. I mean you lost anyway, right?

I don’t think it was right for you to report them for ‘lacking skill’, obviously they outplayed you to get the spawn trap in the first place.

> 2533274884686224;6:
> I don’t think there’s anything wrong with spawn trapping. They won the game fair and square and instead of finishing you off, they decided to have some fun. If you don’t like it, then quit. I mean you lost anyway, right?
>
> I don’t think it was right for you to report them for ‘lacking skill’, obviously they outplayed you to get the spawn trap in the first place.

You’re entitled your opinion, and that’s fine. Here’s the Xbox LIVE Code of Conduct .

From Section F of the Code of Conduct: -“Do not take any action to cause degradation of service for Microsoft or other users, including but not limited to network interference or manipulation.” As I said, It’s called Capture the Flag for a reason, not ‘hold the enemy flag and spawn kill’ the flag. They degraded the services of Microsoft for others by not playing the game properly, not to mention were boosting their kills in this fashion, which is considered a form of cheating, so case in point, by the standards of the Xbox LIVE Code of Conduct, they violated it. Their actions were obnoxious, and I followed the instructions from LIVE’s Code of Conduct there to deal with them.

From Section F of the Code of Conduct: -“Do not exploit game vulnerabilities or glitches.” In Capture the Flag on Simplex, it is really easy to exploit the respawn points due to how close together they are. Basically after scoring four Flags knowing they would win, the Red Team decided to exploit them by spawn camping the rest of the game, which was about eight and a half minutes to boost their kills. They played the Capture the Flag gametype in a manner that it was not meant to be played, case in point, by the standards of the Xbox LIVE Code of Conduct, they violated it.Their actions were obnoxious, and I followed the instructions from LIVE’s Code of Conduct there to deal with them.

From the LIVE’s Code of Conduct Page:

-If you encounter an obnoxious player:
-File a complaint if you believe the player is violating the Code of Conduct. (Which I have clearly proven they have)
-Give negative feedback and/or Avoid This Player. This can be done by selecting the player’s profile and choosing the Feedback option.

I hope other players who had this happen to them are reading this page and realize that you can deal with these types of people instead of quitting.

Yeah, it takes a lot of skill to use 3 BR’s, a Flagnum, and a Carbine to plinking a person off one by one. The person spawn’s in they’re immediately hit by three different BR shots, so any shot thereafter will kill them, which is usually immediately followed by the flagnum shot or Carbine shot. Rinse and repeat. Yup, totally takes a lot of skill to use BRs like that, yup, and note I’m saying that sarcastically. Also quit? Yeah, so I can increase my odds of being banned because of the way I handled other people cheating instead of staying in the game and using LIVE’s system features to properly deal with it thereafter, which you seem to say I wasn’t right for using. Yeah, quit and increase your odds of being banned instead of utilizing the system that Microsoft provided to you because the other team violated terms.

Cheaters lack skill. The Red Team cheated in that game through boosting kills as well as their K/D ratio, by exploiting the spawn system and ruining the gameplay experience for the blue team in such manner by not playing Capture the Flag properly by mass spawncamping instead of scoring the last flag on Simplex, which ruined the gameplay experience for the blue team. So due to their actions of cheating and violating Code of Conduct, they received a negative review, ‘Lacking Skill’ being the reason because they were cheaters for exploiting and boosting and were reported for cheating. If you want to get a lot of kills and just concentrate on Kills, that is what 343i created the Slayer, Big Team Slayer, and Rumble Pit playlists for, where killing is the sole objective of the gametype. Either that or setup a private online party with just friends you know, so everybody knows what is going on, and nobody’s game experience is ruined from doing so.

Yeah, it was fun for that given red team to spawn kills because they’re boosting their K/D ratio illegitimately to make their Halo 4 Profiles and accounts look better. It wasn’t fun for us blue team who was trying to play Capture the Flag game properly because the Red Team decided to violate Code of Conduct by the reasons I stated above. As I said you’re entitled to your opinion, but you’re basically saying “I can’t blame them for cheating, because they theoretically were able to do it and just playing the game they way they wanted to.” Just because you’re able to do something doesn’t always make it right. Ask the grifball community, especially the AGLA about spawncamping and holding the objective to do so, and see what they have to say about it.

> 2533274884686224;6:
> I don’t think there’s anything wrong with spawn trapping. They won the game fair and square and instead of finishing you off, they decided to have some fun. If you don’t like it, then quit. I mean you lost anyway, right?
>
> I don’t think it was right for you to report them for ‘lacking skill’, obviously they outplayed you to get the spawn trap in the first place.

But they haven’t won the game until they score the last point. If you know you can score and win the game why haven’t you yet?

So I just found this on the Xbox Support Site, which if you read further proves what Red Team did in that game is not just wrong, but also could potentially get them banned from Halo 4.

From that page:

Examples of unacceptable behavior include:

-Violating the Xbox Live Code of Conduct
-Cheating or “griefing” (intentionally ruining the fun of the game for other players)
-Skill, EXP, or credit boosting, habitual quitting, sitting idle in games, and other unsociable and unsportsmanlike behavior

The red team did these three things. I looked through their game histories, they do practice on and study maps in custom games, V2.2 Simplex IG , so they clearly knew what they were doing, they knew where the spawn points were. I proved above they violated Code of Conduct, they cheated by Skill Boosting via kills or their Kill to Death Ratio, and they griefed that game by not playing the gametype Capture the Flag properly and exploiting the spawn points, ruining the gameplay experience for us on the blue team.

So by Microsoft’s own standards, what they did was wrong, so I hope people can see doing this is wrong, that it is a form of cheating, and that it can be a bannable offense, that players who come across players like this should stay in the game, and report players who do this thereafter for doing so.

> 2765156556939703;8:
> > 2533274884686224;6:
> > I don’t think there’s anything wrong with spawn trapping. They won the game fair and square and instead of finishing you off, they decided to have some fun. If you don’t like it, then quit. I mean you lost anyway, right?
> >
> > I don’t think it was right for you to report them for ‘lacking skill’, obviously they outplayed you to get the spawn trap in the first place.
>
>
> But they haven’t won the game until they score the last point. If you know you can score and win the game why haven’t you yet?

Because some players apparently justify cheating and ruining the gameplay experience of others by not playing the game properly and exploiting because it can theoretically be done, that its ‘fun’, and that there’s apparently some level of skill towards cheating. Basically what Rocketship47 said, the way he’s coming across to me, though he is entitled to his opinion.

So I have my answer, the reason why some players have forgotten the objective of objective gametypes is that they either care about their K/D ratio, or they justify doing the following because it can theoretically be done and is ‘fun’: Boosting through trolling, griefing, and exploiting (Which is cheating). No need for me to post in this thread again.