> 2533274974597111;14:
> > 2610345319735860;13:
> > > 2533274866906624;10:
> > > This is a big plus for Halo. The TTK(time to kill) is much greater than CoD or Battlefield, which is why Halo takes so much skill. If you become a good Halo player, it will carry over to almost any other shooter. However, gamers who are good at other shooters aren’t usually good at Halo.
> >
> >
> > I actually disagree. I think different games demand different skill sets. Some skill sets transition well game-to-game. But Halo and COD have been a classic example of each game’s skill set not directly translating to the other. Tactical shooter v.s. twitch shooter don’t tend to blend their skill sets very well.
> >
> > Halo is a slower time to kill game, with power weapons on map, which create a very team oriented experience, because two players isolating a single target makes a significant difference in TTK, and a team that obtains power weapons gains a meaningful advantage. Coordinating efforts, unselfish game play, communication, all shine brighter in Halo.
> >
> > COD on the other hand is a short TTK game with a high focus on reaction time and player accuracy. There is little to no focus on teamwork, a 2v1 is only a nominal advantage. COD is the type of game that rewards and individual for their ability to aim quickly and accurately, and react instantly.
> >
> > The generalization that Halo skill sets transition well to all games is simply not true. I would argue, that most Halo players that have never played a twitch shooter would struggle with the transition.
>
>
> I agree with you about different skill sets needed for different games, but if you are good in a more challenging game like Halo you will probably be better a Cod rather than vice verse since Halo just naturally requires you to improve- it sets the bar high for skill. Example- I’m decent at Halo but whenever I play Cod over at a friends house I do really good even though I almost never play Cod, and part of that is good habits in Halo transitioning over; accuracy, working as a team, map control and movement. But when my friend comes over to my house and plays Halo with me I stomp him because Cod doesn’t generally teach you the same skills you would need in Halo, you don’t need pin point accuracy, communication or map control, they are good things to have in Cod but they aren’t required to be competitive. And just for the record, not saying I disagree, but Call Of Duty and Halo are not tactical shooters. Halo is more strategic then tactical, and Cod is a twitch shooter based on individual skill. Ghost Recon or Rainbow Six are tactical shooters.
I would say your one anecdotal story does not give justice to the different skill sets that COD demands v.s. Halo demands. Perhaps you are better at twitch shooters then you realize. Perhaps your friends are worse at twitch shooters then they realize. But COD absolutely demands pin point accuracy and reaction time. Players who can instantly snap their reticle on target hands-down dominate the entire space of COD. COD is a twitch shooter at its core, its basically a military styled quake.
Halo is absolutely a tactical shooter far more so then a strategic shooter. Sorry to get into semantics, but a strategy is about the big picture, that lays out a plan of execution for all the various tactics which are used over the course of time. Tactics are the implementation of the specific methods used to achieve a specific goal. E.g. A strategy is used to win a war, a tactic is used to insert into a combat location. Halo game play is dominated by tactics, how to acquire x power weapon, how to hold this map position, flank this person, communicate this player’s position, etc, are all tactics by nature. Don’t get me wrong, halo is also strategic, but most of the strategic side of Halo is only at the highest level of play. Where competitive teams come up with genuine plans on how they should implement various tactics over the course of an entire game. But generally speaking… Halo is a action packed tactical shooter.