If you don’t have any assassination REQs unlocked or selected, you have multiple default assassinations from Halo 4. What I’m wondering is; if you select Back Breaker for example, is that the only animation you will perform? With default, the animation depends on the angle and whether or not you or your opponent is in the air.
We actually don’t know all that much yet.
We know you do different animations based on the contextual locations you are in relation to the enemy you preform them on, but does using an Assassination REQ mean that ALL those contextual scenarios become the single animation, do you just use the default ones in those cases, or do the REQ’s have their own suite of animations for those scenarios?
We don’t know yet.
This is actually a very good question. I’ll see if I can get an official answer.
> 2533274882407276;2:
> We actually don’t know all that much yet.
> We know you do different animations based on the contextual locations you are in relation to the enemy you preform them on, but does using an Assassination REQ mean that ALL those contextual scenarios become the single animation, do you just use the default ones in those cases, or do the REQ’s have their own suite of animations for those scenarios?
>
> We don’t know yet.
I hope the case is that every assassination REQ replaces each default assassination with its own unique animations which all relate to eachother (for Back Breaker, all animations would have something to do with breaking backs).
Would be cool if you could customize a set of animations, rather than selecting just one
I’m not sure how the context-sensitive system works but, say there are 5 different possible angles, you could set 5 different animations- there could be different slots for “air”, “left”, “right”, “center” and “drop-down” or something
There would have to be a very large number of unlockable animations for this to stay interesting though
My aunt was cortana in H4, she said that if you have ( for example ) back breaker, then all your assination forms; running, left, side, air, both air, crouch, etc. will be based around essentially, “breaking the neck or back”
Holmes said that unless circumstance forbids it, you will only perform your selected assassination. However, if there isn’t enough space, you’re in the air or whatever, you’ll default to the normal pool. In his words, when you equip one, you’re telling the game “I would prefer to stab people in the face like this.”
Yeahhhhh more info is needed imo…
Great question, sparked my interest. I can’t believe I didn’t even think about this. My hat off to you sir mind blown