question of the day: health

should they?

I think Health and the management of health packs was part of what made halo ce great. You needed to watch your health and make sure you don’t do stupid things too often. I thought it was strange when halo 2 took it out. I think reach’s compromise with partially regenerating health was a good one, but I doubt they will use it for halo 5. Chief’s armor just doesn’t need health packs. It’s part of cannon now. Still I would like health to return.

I think they should 100% bring it back. Even if it is only like the Reach elite system with gradual healing health to bring it inline with cannon.

As it is now there is a clear distaste for players sprinting away and escaping scot free from a close call encounter. But with a health system if people strong side they will retain some of the damage from the encounter making them more vulnerable to things like explosives and the like. If you play defensively you are put on the back foot. It is a great system.

If there is no health system you can not recreate classic gameplay in customs. But with one you can set health recharge on 0% to recreate CEs health and on 100%, 4 second delay to recreate Halo 2 and 3.

Health and health packs add to the meta game of Halo providing temporary secondary objectives, encouraging map movement, and creating game momentum swings that much improve ‘the chase’ gameplay. If you know someone needs health you can cut them off before they reach a health pack. If you are low on health you have to make a choice of weather to push and play aggressively to contest for example a power weapon or to push home an advantage you may have or to play defensively and pick up a health pack. It keeps people thinking a moving. If you are camping a power position but take damage, now there is a reason to move. It also makes it very clear how close you are to death. It just works. The health system in Halo 2 was defiantly a down grade.

The MJOLNIR armor has biofoam injectors, so from a canon standpoint a health system wouldn’t make much sense, unless it slowly regenerated over time. I prefer just the shields anyway. Speeds up gameplay.

> The MJOLNIR armor has biofoam injectors, so from a canon standpoint a health system wouldn’t make much sense, unless it slowly regenerated over time. I prefer just the shields anyway. Speeds up gameplay.

I’m not sure that is necessarily true. A secondary objective meta game can often speed up gameplay because it creates movement incentive, minimising camping. Maybe if health packs were placed way out of the way it would be a problem but only then.

There is a problem at the moment that shield recharge times have to be lengthened in order to accommodate the added defensive abilities that a Spartan has because they can sprint now. But that is also a problem because Sprint and instant respawn have sped up the pace of game making combat occur more often creating a demand for a faster shield recharge. With a health system you could have faster shield recharges no problem Because Sprinting would no longer be a get out of jail free card it would be a get out of jail with low health… card.

I think a gradually healing system is the best option. I would prefer no recharge but cannon is cannon. That way it would be possible to recreate classic in customs.

No. Hated it in CE, hated it in Reach. Good riddence, I say.

> No. Hated it in CE, hated it in Reach. Good riddence, I say.

Same here. Having to go out of your way for a health pack in annoying, even if it takes just a few seconds. Halo has become too fast-paced to have time to worry about your health and run around for health packs.

I’m happy with just shields.

Personally unlike some people, I love health, and I miss these things called HEALTH BARS, you know, the little things that was close to the shield bar in Halo CE and Halo Reach, I loved knowing that I have on bar of health at the same time of no shields.
Now, does that mean I miss health packs, no, I don’t care for all of the technical BS as to why there’s no health bars, and there’s only this shield bar. As far as I am concerned I find it stupid that there is no way to know how dead one is after someone hits him that takes out his shields, it could be on well placed pistol round, or one stray pellet away from death.

Give me heath bars with regenerating health. In Halo CE/Reach, I rarely ever used Health packs, they was normally too few or too far to matter. All I ask is that they add a little extra to the UI giving people the ability to view their health.

I know from a campaign point of view it is a pain if your health can’t recharge. Since it is often difficult to justify having health packs lying around inside ancient forerunner structures, covenant cruisers and alien jungles. A recharging health is probably the best option. I just want it to take a bit longer for you to heal than for your shield to recharge, that’s it really. There is nothing wrong with the elite health system in Reach.

We should have a health bar, we really should. Even it is only there to indicate how close you are from death. There should be no guess work. That is just bad game design.

It currently takes 8 seconds for your shields to recharge. 6 second delay, 2 second recharge. I would like that delay to be shortened to 5. But health should take longer. 20 seconds recharge total from no health, like in Reach, seems fine to me. So a 5 second delay and a 15 second recharge. But the delay should only be triggered if a players health gets impacted directly.

I vote no. I liked them in CE, but once I started playing Halo 2 & 3, I loved not having them.

> I vote no. I liked them in CE, but once I started playing Halo 2 & 3, I loved not having them.

Would you be opposed to rechargeable health? Similar to the Elites in Reach.

> > I vote no. I liked them in CE, but once I started playing Halo 2 & 3, I loved not having them.
>
> Would you be opposed to rechargeable health? Similar to the Elites in Reach.

I wouldn’t prefer it. Mind you, I wan’t a Reach fan by any standards. I didn’t enjoy most aspects of the game. I personally feel like rechargeable shields are enough. Its a simple concept thats fun gameplay wise.

> > > I vote no. I liked them in CE, but once I started playing Halo 2 & 3, I loved not having them.
> >
> > Would you be opposed to rechargeable health? Similar to the Elites in Reach.
>
> I wouldn’t prefer it. Mind you, I wan’t a Reach fan by any standards. I didn’t enjoy most aspects of the game. I personally feel like rechargeable shields are enough. Its a simple concept thats fun gameplay wise.

In wake of the global championship I was having a discussion about the ideal 1v1 settings with a friend and we got on to the subject of quake 1v1s and the rise of 1v1 customs in Reach. We came to the conclusion that it was sometimes better if players can back down and run away provided their health doesn’t fully recharge. It creates a meta game of health attrition, it makes it possible to predict player movement, it creates momentum swings and supplements strategic gameplay.

1v1s in Halo 2/ 3 were just, we both run to the middle, have a fight, someone dies, shields recharge, rinse and repeat. Then someone picks up a Sniper and then dominates for a bit, then they die and the roles are reversed, rinse and repeat. #Terrible settings. I would love health packs for customs in particular, that and some custom overshield options.

If Sprint is staying Halo needs to evolve to better incorporate it. The combination of Sprint and a quick health recharge system can be frustrating. Because players are not punished for almost dying. They just shrug it off like nothing happened. Quick health recharge works in COD despite Sprint because of supper fast kill times making escaping uncommon. It worked in Halo 2/3 because there was no sprint so again escaping was not that common…

And I don’t know but I always considered the removal of the health bar to be the start of a long downhill trend of dumbing down Halo. Making things simpler and faster paced at the expense of tactical gameplay. A trend I wish would stop.

I think I’m closer to weird stealth’s opinion, if I understood it correctly.

I wouldn’t mind health, as in a visual way to indicate how close you are to actually being dead.
But I don’t want health packs. Where health will only reset by finding one of them that may or may not be helpfully placed.

Recharging health would be the best option, or another indicator to show how far from death you are. Recharge time is the tricky thing though. Make it so that getting shot in the body makes it so that you can’t risk attacking for a minute, a recharge of that long… I’m not a fan of. Perhaps once the shield is recharged, your health will start recharging.

With how Halo is getting faster paced, and I like that generally, you don’t want to slow it down to a halt because everyone is hiding behind a wall staring at their health meter inch its way to full, only to be shot again and wait.

A health system makes the games a little slower. When a player’s health is low, he/she tends to move slowly and more cautious, just like with low shields. The difference is: shields recharge. Does health add more strategy? Absolutely. Does it make gameplay more fun? Not necessarily.

> I think I’m closer to weird stealth’s opinion, if I understood it correctly.
>
> I wouldn’t mind health, as in a visual way to indicate how close you are to actually being dead.
> But I don’t want health packs. Where health will only reset by finding one of them that may or may not be helpfully placed.
>
> Recharging health would be the best option, or another indicator to show how far from death you are. Recharge time is the tricky thing though. Make it so that getting shot in the body makes it so that you can’t risk attacking for a minute, a recharge of that long… I’m not a fan of. Perhaps once the shield is recharged, your health will start recharging.
>
> With how Halo is getting faster paced, and I like that generally, you don’t want to slow it down to a halt because everyone is hiding behind a wall staring at their health meter inch its way to full, only to be shot again and wait.

agreed, I’ve always enjoyed regenerating health over non regenerating health, mostly because I hate hunting down a health pack when I want to stay alive longer, but at the same time I hate very long regenerating health.

I much rather see health recharge time that equal to the shields recharge time, double, or somewhere between. It does slow down the game, a little bit, but it forces those who aren’t that skilled at the game to go “Oh crap, I’m going to die if I’m not careful”

I know people like the shield system better, but I hate it, you come out of a fight with no shields, in my mind you should be DEAD, and with weapons that take out shields, people either run for cover because they know they’re dead, or they don’t because they don’t realize how close to death they are.

> A health system makes the games a little slower. When a player’s health is low, he/she tends to move slowly and more cautious, just like with low shields. The difference is: shields recharge. Does health add more strategy? Absolutely. Does it make gameplay more fun? Not necessarily.

Yes it does slow down the game, with Health packs, it really slows down the game, with regenerating health in place of Health packs, it does slow down the game, but it does add a double edge sword to running into a fight with no plan.

Slows down gameplay by having health. Best thing Halo 2 did was get rid of it.

It would be nice how ever that you did have a health bar that would automatically return to 100% once shields had recharge. But would give you an indicator how many shots you could last with no shields.

But no Health should not return. It sucked in Halo CE, and REACH.

Only as a bar/More info about how many shots you can take. It should fully recharge when your shields come back.

> Slows down gameplay by having health. Best thing Halo 2 did was get rid of it.
>
> It would be nice how ever that you did have a health bar that would automatically return to 100% once shields had recharge. But would give you an indicator how many shots you could last with no shields.
>
> But no Health should not return. It sucked in Halo CE, and REACH.

So basicly what I said? Health bar, and regenerating health?

i guess i should of added “or custom games”