Question about the pocket shotty

Let me get it out there I personally think that the boltshot is a noob weapon. I have thought about it objectively and its possible im still bias maybe but I just dont respect its use. Non power weapons should give you a fighting chance and not equal the instant death of your fully shielded opponent. At least if you stick them you probably still die since you are hurt and they will run toward you.

I have heard many people defend it in many different ways and heres a question that I feel would be equivalent of how I feel about the boltshot.

If you like the boltshot ask yourself this. Would you be ok with the plasma pistol if the overcharged bolt was hitscan like the railgun?

That weapon to me would be a noob weapon(near what the pp was in halo 2 although a bit greater). The boltshot is that but it kills at close range instead of stripping shields at longer range. I just would like to hear intelligent thoughts on this particular question. Please do not post just to say “Aww an0thr Boltshot thread?!” We do not have synchronized brains and also dont want to raise the dead. So if you are thinking of posting a variation of that, I ask you not to and just move on instead.

It just doesnt belong in the game.

I cant stand it & will actively “avoid” people who use it & is there weapon of destruction after a game!
I dont think it is a “noob” weapon tho as I have encountered many a CSR 50 using it!
Infact I have noticed a dmr/boltshot is most CSR 50s combo of choice

> If you like the boltshot ask yourself this. Would you be ok with the plasma pistol if the overcharged bolt was hitscan like the railgun?

The railgun is not hitscan.

My bottom lines are:
-personally, I hate being killed by a side-arm in one shot, regardless of the fact it does take fairly good timing.
-secondly, I can’t use it worth a damn.
So overall my opinion is, although I can’t use and and although I utterly despise dying from it, it’s not as a whole a game changing weapon in my view. One can easily work around it.

Idk, I think the Boltshot is fine. On paper it sounds bad, but in retrospect, it isn’t, or at least, not as bad as people make it out to be (and this is speaking strictly on the post TU boltshot).

I know ever since the initial nerf, it’s been harder to get kills with and I’ve gotten killed with it less often. It fills a certain niche and now it’s more often used as a last resort weapon than anything (how a secondary should be used).

We’re already aware of the roles each sidearms are made for:
Magnum - Longer ranged precision combat
PP - Medium range shield stripping and vehicle disabling capabilities
BS - Close range combat

When you put it in perspective, and how often each weapon is used, and how many kills or assists they rack up, the BS comes out to be a pretty viable secondary.
People rack up PLENTY of kills with the magnum just like they do the BS, and the PP also gets it fair share of noob combos and vehicle destroy assists. And the best part is that people would still be willing to part with each of these weapons in favor of something like a sniper or a primary precision weapon, a rocket launcher, and a shotgun.

People are just really bothered by the concept of being able to start with a 1sk weapon and although it’s understandable, I still can’t help but feel like they’re being influenced by the ways of the past. “We didn’t have that in the previous game, so we shouldn’t have it now!” But isn’t that the whole point of a NEW game? To bring in things it didn’t have before and add another dynamic to the gameplay? And I understand campers are the biggest problem in this, but campers are just a plague on competitive gaming in general, and have existed forever. Regardless of what we think may or may not “encourage” it, it’ll still happen.

All in all, I think the boltshot can stay. I can see people’s issues with it, and to an extent I understand them, but at this point I just don’t agree. And I mean no disrespect to those who dislike the BS.

You think the boltshot is bad? at least it has to charge and you have a limited time to fire it, imagine if Halo 3’s mauler was put in H4, then youd be really pissed. But its whatever they gotta make Halo more noob friendly and make the skill gap lower and lower as each sequel comes out to make it more appealing to sell for that $$$$. Its not about the die hard players anymore

I can’t agree with MTR the Titan more.

Personally, I carry the boltshot as my secondary weapon. It helps me get out of sticky situations if a player is stupid enough to rush me.

In any case, I’ll gladly switch it out for a DMR for a BR/DMR combo (so I can just switch over if I need an easy long-range kill or if I don’t have time to reload my BR.) or a sniper, if given the opportunity.

I don’t consider it cheap; it doesn’t have much of a range to it. The only negative is that people tend to camp with it, just as they do with shotguns. However, they don’t survive for long.

> My bottom lines are:
> -personally, I hate being killed by a side-arm in one shot, regardless of the fact it does take fairly good timing.
> <mark>-secondly, I can’t use it worth a damn.</mark>
> So overall my opinion is, although I can’t use and and although I utterly despise dying from it, it’s not as a whole a game changing weapon in my view. One can easily work around it.

This is the reason I’m fine with it - I haven’t tried much, but I can’t use it worth a damn either. If I could pull it out and immediately destroy with it without practice it’d be a problem, and then everyone would be using it. Ok people might stop using a weapon because it’s “dishonourable” or something, but the masses won’t, and the masses aren’t killing me with it because they can’t use it for -Yoink- either.

I can’t remember the last time I ran around a corner only to get KO’d by a camping boltshotter, but I can remember some epic battles I’ve been having where the guy eventually takes cover, I follow and he boltshots me right in my face - and in those situations I’ve always thought, nice, thats what I should have done.

The halo 4 plasma pistol could do with a buff. The boltshot is really the weakest gun in the game with the exception of that close quarters function. Honestly it should have the one shot kill reduced in power, and have the normal shot buffed in power. Still it is just like having a super mealy. They have to be close to you, and it doesn’t always work.

Honestly, it’s the kind of gun that you hate when it is being used against you, but love when you use it. It is kinda annoying though, especially when I turn a random corner and get Boltshoted in the face.

I hate being killed by it but i have no real issue against it. It requires decent timing and if they miss they usually die. There are plenty of counters towards it. There is no real solution for the BS other then getting over it. It’s not strong enough to be a power weapon and we can’t outright remove it from the game or it’s ability to be a OHK (would take away the weapons uniqueness.)

TBH even though i have no big issue with it the best thing for halo 5 will be to lock secondaries to magnum only and nades to frags only. But as is right now the BS is fine. People tend to over play the “problem” a lot. An easy way to tell is looking at your top 3 weapons then seeing if your deaths to the BS are anywhere near the same amount as your top 3 weapons. It puts it into perspective how bad the BS really is for that player.

I think the BS is a great alternative to the shotguns on smaller maps. However, I believe that the ability to give everyone this weapon hurts smaller maps when teams are well coordinated.

Neat idea. But again, the weapon helps further reason why the loadout feature needs to be trimmed, and weapon balancing needs to be a big priority should loadouts make a return.

The boltshot is a simple marmite problem - you either love it or you hate it.
But in this sense
You hate it when it is used against you.
You love it when you use it against others.

If you have good reflexes, you can use the HardLight Shield to make them commit suicide (more or less difficult depending on the lag of the game), or Thruster Pack out of the way, or jump over them. You can use PV to see where they are, or run away when you hear the charging.

The Boltshot is fine in the game because it can be countered. That’s why I’m an advocate of the custom loadouts, because they add a new sense of strategy to the game.

I use it since its forerunner… sometimes I try to switch it for another weapon but enemies come so I use it since its in my hands.

I figured out how to defend against it pretty quickly so it was never an issue for me.

I rarely see others use it ever since the June 3 weapons update.

If I put it in a loadout, I use it primarily for its fast ROF and decent midrange accuracy.

Plus, I know it drive the other guy bonkers :slight_smile:

The problem is with the commendations for me.
I’m a lightrifle and magnum user. Have the PP in 2 loadouts, and a boltshot in 1 other.
I only have 4 or 5 kills with it, and guess what? I did them without the burstfire function. A damage boost helps.
It is just really hard to get a kill with a secondary weapon that has a pretty low rate of fire, low damage output, and only has a slightly bigger clip than your standard magnum. This all makes the normal fire mode pretty weak, so they made a burst fire. Take half your clip, charge it for a few seconds, and score a kill.
The range is inconsistent with burst. At point blank, I could just have my shields at 50% from it, yet some medium range engagements(yes, I have seen people do it at medium) will kill me if I took a few shots previously.
Once I master it, I’m done. I prefer the more consistent magnum.
Maybe if we could do some commendations in SpOps, I would master PP and BS, then be done with them.

> Let me get it out there I personally think that the boltshot is a noob weapon. I have thought about it objectively and its possible im still bias maybe but I just dont respect its use. Non power weapons should give you a fighting chance and not equal the instant death of your fully shielded opponent. At least if you stick them you probably still die since you are hurt and they will run toward you.
>
> I have heard many people defend it in many different ways and heres a question that I feel would be equivalent of how I feel about the boltshot.
>
> If you like the boltshot ask yourself this. Would you be ok with the plasma pistol if the overcharged bolt was hitscan like the railgun?
>
> That weapon to me would be a noob weapon(near what the pp was in halo 2 although a bit greater). The boltshot is that but it kills at close range instead of stripping shields at longer range. I just would like to hear intelligent thoughts on this particular question. Please do not post just to say “Aww an0thr Boltshot thread?!” We do not have synchronized brains and also dont want to raise the dead. So if you are thinking of posting a variation of that, I ask you not to and just move on instead.

If it requires skill then it’s okay. The plasma pistol has an overcharge for disabling vehicles/shields so is relatively sedate when it comes to pure damage and the pistol has neither but is a good alrounder with a scope. They each have their benefits and limitations and comes down to play style/situation more than anything.

> > If you like the boltshot ask yourself this. Would you be ok with the plasma pistol if the overcharged bolt was hitscan like the railgun?
>
> The railgun is not hitscan.

It may not be technically but the application of concept is the same. In RRR the railgun wont miss. Literal hitscan is the UNSC bullet weapons but instant point A to point B is colloquial hitscan to me and I was refering more to that instant bullet detection after firing a charge weapon rather than the actual technical definition of hitscan(Which is why I said the railgun rather than DMR, BR, Magnum, etc).

> I hate being killed by it but i have no real issue against it. It requires decent timing and if they miss they usually die. There are plenty of counters towards it. There is no real solution for the BS other then getting over it. It’s not strong enough to be a power weapon and we can’t outright remove it from the game or it’s ability to be a OHK (would take away the weapons uniqueness.)
>
> TBH even though i have no big issue with it the best thing for halo 5 will be to lock secondaries to magnum only and nades to frags only. But as is right now the BS is fine. People tend to over play the “problem” a lot. An easy way to tell is looking at your top 3 weapons then seeing if your deaths to the BS are anywhere near the same amount as your top 3 weapons. It puts it into perspective how bad the BS really is for that player.

The fact isnt that you cant get around it. Its the fact that the learning curve for the timing is a few games at most for a decent player and that a completely injured or inactive opponent can score and instant kill just by moving around any object just long enough to charge it. The very concept of the weapon isnt skill based in the scope of halo.

@XDageon11 You are talking about countering a starter weapon people abuse with a power you may or may not have. I idea that you are okay with people have a weapon as a starter that can through the threat of its POSSIBLE existence in a persons loadout can save a defeated opponent in an active way by killing you or scaring you the victor off. Thats not skill at all. People(I) I have been plasma punching people since H2 at point blank and that takes way more skill than the Boltshot especially in the odd PP in H4. Its the issue that it is too all encompassing a weapon. 2 overcharged before reload, headshot ability, and shield stripping to ohko at closer range. Equate boltshot to the armor lock of corners. You have the plasma pistol, plasma and pulse grenades, for these encounters and I do not feel like we need a standard weapon that exemplifies the thought process of “come on walk two more meters closer so I can shout AHA and you can proceed to die”