Question about the Endless

Humanity only stands out because the Covenant were trying to exterminate them, not assimilate them. That’s a massive difference and the real distinction.

The only comparable conflict we know about re: the Covenant would be before it’s formation, and the war between the Prophets and the Elites. It was apparently long and bloody and started out with the 2 sides trying to wipe the other out, but with the Elites proving so formidable, once the Prophets consistently had the upper hand thanks to the Dreadnaught alone, they shifted tactics and “partnered” with them.

It’s a very different situation. In every event, the Covenant either intimidated the race into subjugation or fought a war to do so. The Covenant was not trying to wipe them out.

Yes, because it was a dire conflict, but the Covenant still wasn’t looking to eradicate them unless they absolutely had to. The Arbiter glassed part of the Balio to break the Grunt’s resolve and then the Grunts were not only absorbed back into the Covenant proper, but were elevated from simple labourers to being able to gain position and status in the military as well.

Not that the Grunts ever had it good, mind you, but it’s still quite the step up from extinction.

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Correct, because the Forerunners can do that.

Sure, but it’s not like Halo Wars 2 was bad or lacking with the lesser Ark restored. The game, it’s gameplay, etc. are still great for a console RTS.

It does not, no, though you’re kind of going all over the place. This has nothing to do with the lesser Ark being damaged or not.

Considering the Endless have yet to be properly explained, we do not know this yet.

She says she was able to catalogue every species she was able to, which was extensive. She remarked there were many she was not able to get to and that they’d perish.

Yes, and it fit with the plot.

Yes, because we cover larger areas of the rings and do so with multiple characters. If you focus on John alone:

  • In Halo: Combat Evolved he travels all over Installation 04 and thus sees many different biomes.
  • In Halo 2, John sees a single biome on Installation 05; jungle.
  • In Halo 3, John sees a single biome on Installation 04a, winter.
  • In Halo 4, John does not set foot on Installation 03.
  • In Halo Infinite, John sees one biome in Installation 07 until the very last cutscene because he spends the game fighting on a specific section of the destroyed ring.

Halo: Combat Evolved is the only game in the franchise where John personally experiences multiple biomes on a Halo ring in actual gameplay.

You mean Mission 2 and 4 since Mission 3 is cliffs and then the bulk of it is spent inside the Truth and Reconciliation.

I agree the overall feel of the ring is not “new and mysterious,” though typically when they’re talking about that in the story they’re referring to the function and purpose of this ring, not it’s aesthetics. And since it’s serving as a prison of sorts for the Endless, and has Cylixs (sp?) of humans, elites, brutes, grunts, and even Flood, something we’ve never seen before, that fits with the concept of “new.”

This would have been very cool indeed.

I suspect the challenging development cycle played a part here.

For a united alien government with powerful forerunner tech at their disposal, in the end, humanity ends up being the toughest species the covenant faces. Whether or not the situation demanded extinction, there was a point I believe that the Sangheili saw their might, worthy of the Great Journey, and question the orders of the Prophets.

I believe the whole story in the human’s story of things was about empowering the human race compared to other species and it worked well.

I was thinking about this yesterday.

What if, instead of time travel, the Endless have a natural ability to Dimension Door (like an organic slipspace jump) and while “in transit” the Halo cannot reach them? I could be wrong, but I believe it is still a question whether or not the Halo’s effect can be felt while in slipspace.

This is factually incorrect as per the lore itself.

The Covenant were exterminating us easily, and they weren’t even focusing all their attention on us and generally were not actively hunting us. In simpler terms, the Convenant were wiping us out with minimal effort and trouble.

The best humanity had is the Spartan-II’s, and while the Spartan’s could go toe-to-toe with the Covenant in general, they only served to slow them down instead of actually changing the course of the war.

Most engagements with the Covenant were decided in orbital battles where the Spartan’s were next to useless (a constant frustration for John and his peers), and the Covenant ships always slaughtered the UNSC, rebels, etc.

The only times humanity won was when we had an overwhelming 3 to 1 numerical advantage, and those victories still came with near complete losses.

The majority of the Elites were dogmatic and loyal and didn’t even contemplate such things. After the Great Schism when the lies of the Prophets were exposed, then many (but not all) allied with humanity out of need and, to a degree, respect. The Arbiter and his forces gained more respect for humanity after this and as time went on, but many did not. i.e. Jul M’Dama’s Covenant, the mercs in the Banished, and other such factions. The Elites have spent much of 343’s games in civil war, after all.

It wasn’t though. Things were so lopsided, that Bungie ultimately had to canonically delcare John’s special trait as “luck,” as the only way to justify his unrealistic and non-plausible success against a significantly superior foe.

While I wasn’t keen with it being in revealed in Halo 4 that John and his success, his very existence, Cortana’s existence, etc. were all part of the Librarian’s long plan, it’s at least more plausible than “luck.”

John having luck was him being the last hope for humanity. Him being a spartan threw in a lot more due to Spartan propaganda and being a morale boost. Its portrayed that many times in game.

I understand that. But in the same way, we weren’t exactly easy to exterminate. Even humanity gave the covenant problems with absurd tactics.

the problem im pointing out is we’re on this one section of zeta halo for the whole game and level design hardly changes. even in past games though we see very little of the rings after CE they still provided much more variety in other levels. doesn’t matter who we’re playing as or how much time we actually spend on the ring, the fact we only play as chief the whole game and dont see more than that one section is incredibly boring.

Can they? i think i’ve only see their stuff get destroyed beyond repair so dont really know the level where something they can be rebuild or scrap something. i also dont know the level of destruction the ark suffered, i thought it was completely destroyed untill HW2 where all of sudden it wasn’t and also fully repaired.

Not a civilization intelligent enough to screw around with all their stuff like the harbinger can? if she bothered to explore a great deal of the galaxy to index all living creatures i doubt she would’ve missed something like them. they nothing more than just a cheap trick trying to make a new story.

this i wasn’t arguing is a plot hole just not that impressive as the game wants it to feel, it’s just a room with the final boss, dont think there was really any thing important other than what the weapon says about it.

thats the thing it wants me to feel like the endless are something much worse than the flood but whats worse than an all consuming parasite, or a genocidle alien alliance, even cortana was a more threatening villain and she just wanted to rule the galaxy. its like the only two options are death and subjugation and they already covered those two bases, so what could possibly be worse? nothing thats what. cylixs aren’t that new, you just pointed out they’re used to to imprison which falls under subjugation.

No, it was him continually defying the odds to the point where Cortana stopped trying to predict them. This is the actual lore.

John doing what he did in Halo: Combat Evolved alone, let alone the original trilogy as a whole, is unrealistic, even for a Spartan-II. So Bungie canonized the “luck” factor. 343 Industries changed it all to part of the Librarian’s plan, which is now the official canon.

But we were. Again, the Covenant was not breaking a leg trying to wipe us out. Aside from a small part of their military dedicated to the task, overall, they were doing so at their leisure.

Fair enough, though it does indeed work with the narrative. Not saying I wouldn’t mind seeing other environments, mind you.

Yes.

Nah. Even in Halo 3, Cortana said it “did a number on the Ark,” not outright destroyed it.

Since the Endless have yet to be explained, we don’t know yet. We’ll need to wait and see.

Ah, I understand what you mean.

I agree, right now the Endless don’t seem “worse” to me over the Flood either. If the Endless simply can’t be killed by the Halo Array, I don’t see how that’s worse at all. Again though, since the Endless have yet to be properly explained, we’ll need to see.

doesn’t make the campaign any better.

well i want to see it happen in front of me

waited 6 damn years for this dumpster fire now i gotta wait more!? infinite is already a game of waiting, had to wait an extra year for basic features to be added, wait for more mp content. still feels like im waiting for the rest of the game to release while 343 screw around with cosmetics. the only thing they’ve managed to release consistently yet is made pointless because i refuse to spend money or cant be bothered to play at specific times to earn their crap armor.

Cortana also didn’t see the end result, given that the Dawn had to leave before the ring actually fired, or John and Thel would have been vaporized.
The majority of the damage would have happened after the ring was fired, with debris of the unfinished Halo flying all over the place and ripping holes into the Ark, just like Installation 04 did to itself.
Guilty Spark predicted as much:

Now, this was obviously retconned, but at the time Bungie was very clear that the Ark would cease to exist after the events of Halo 3, as this was their way of ending the storyline, ensuring that no more rings would be built. (And then 343 invented a second Ark and then they decided that “No, the first Ark wasn’t even destroyed”, etc. etc.)

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Perhaps, but the Campaign was overall really good. It’s a game that simply feels really, really good to play. At least for me.

That would be really cool, and who knows: when the Xbox One line of consoles is finally no longer being developed for, we may get to see something like this.

I don’t play competitive multiplayer for the Halo franchise, or any shooter for that matter, so I can’t comment on that part of the game, but the Campaign is certainly not a dumpster fire.

It’s extremely fun, has excellent pacing, encounters, an interesting semi-open world, and new mechanics added that work really well. The story was very good with really good play between John, the Weapon, and Echo-216, and all of this was put together and finalized during the COVID-19 pandemic, which drastically affected overall workflows across the world, not just game development.

While it certainly had some polish issues at launch, and Co-Op would have been nice from the get-go, the fact that it works so well under all those conditions on 4-different consoles and on PC is really good.

For waiting, yes, as this is the beginning of a new story arc. We’ll need to see what they do with it.

Keep in mind, 343 Guilty Spark wasn’t exactly the most stable individual, and he has a history of being wrong often enough. Evidently he was wrong here as well.

For Bungie themselves, keep in mind they couldn’t keep straight how the rings work and what they actually kill, how Reach fell and where the Pillar of Autumn was, or even keep characters with consistent personalities between games (Both Truth and especially Miranda are completely different people from Halo 2 to Halo 3).

Bungie is far from the story telling masters that everyone seems to remember them has. They’ve adjusted, changed, and retconned a lot of their own Halo story during their time, and the reality is for any media that a story and characters will change to fit whatever story-need the current product requires. It’s unfortunate that continuity is so easily discarded but it is.

IT IS!!! it’s so freaking boring the banished suck, just covenant v1.6, theres no 2nd enemy faction like the flood or prometheans or large scale enemies like the scarbs In An Open World Game!!! On top of that the open world is a huge let down, just a forest with forerunner crap sticking out of the ground and scattered banished boxes, no other biomes, no large roaming animals, and no changing weather.

Also this game looks ugly, 6 years later and a new console and what do we get? a cheap -Yoink!- copy of reachs design, seriously the banished look almost identical to reaches covenant it’s like what happened to all the designs from Halo Wars 2, shouldn’t that armor be obsolete or something? they looked badass before, now they look half -Yoink!-. the launch of this game was such a mess it’s unforgivable, i can understand forge getting delayed but online coop and mission replay too!?!?

im no story writer but i felt the story was really bad, killing cortana Again after she had a huge army made by the most advanced race in the whole galaxy then losing it all to some stupid copy was really lame. the game opening to the infinity getting wrecked i think would’ve been much better as a whole mission rather than just a very brief cutscene, only seeing atriox exactly TWO Times throughout the whole game!!! the vilians i thought were not interesting, i was hoping to fight atriox not his grandpa or whatever, and the harbinger was really stupid. if they wanted to make her feel like a real threat they could’ve give her more than some stupid flying squid things to fight, maybe give them their own weapons at least!!!

trying to get this game to run on two console gens and pc i can see putting some strain on them but i think covid had very little impact on development. they planned to release it in 2020, covid was just an excuse to buy them more time to finish the game and even then it wasn’t enough.

Shame you feel that way, but that is, of course, your opinion and I respect that. A few comments:

  • The Banished being very similar to the Covenant make sense. They’re a splinter faction of the same races that formed the Covenant, generally scavenging former Covenant tech and using what mercenaries bring to the fold. They’re not going to be re-inventing the wheel here, though we did indeed get some new weapons in the mix.

  • Halo 3: ODST and Halo: Reach didn’t have a 3rd faction either, and those games were really good.

  • I never enjoyed the Scarab battles in Halo 3 and Halo 3: ODST due to their clunky, buggy nature, so didn’t miss them here. To each their own.

  • The biomes we discussed already, and while we did not get dynamic weather, we got full day/night cycles, a first for the franchise.
  • It doesn’t look ugly at all, but it certainly doesn’t look “next-gen.” I suspect being required to play on an original model Xbox One played a part in this, but of course that’s just my speculation. You want to see an ugly looking Halo game at launch? Halo 3 says “hello.”

  • Halo Wars 2 went back to the more classic alien designs, with Brute-themed twists. Jul M’Dama’s (SP) Covenant were more reserves and auxiliaries from the former Covenant and used lesser styles of armour as a result. The Banished are mostly comprised of mercenaries and ex-Covenant soldiers, so they’re using the “better” (i.e. more traditional) armour designs. Again, not re-inventing the wheel. Especially as the Covenant were never the best at inventing, one of their faction-flaws was they were more imitative.

I have no interest in Forge myself, but Mission Replay and Co-Op would have been great at launch. It wasn’t ready, and life goes on. It’s here now, and it’s pretty good.

Fair enough. I disagree with a lot of the above, but this is all purely subjective so again, I’ll respect the difference of opinion.

While we know the game had a troubled development cycle even before the pandemic, I guarantee you the COVID-19 pandemic and changes in workflow affected the game’s development even further. This is not just a Halo Infinite/343 Industries thing, it’s not even and game’s industry-wide thing, it’s a global market thing. It’s huge.

For the game’s industry, so many games during the pandemic either released with far less polish/content than was originally planned, have been delayed, saw support cut earlier, etc. The new console generation itself failed to take off due to manufacturing and economic challenges. We’re over 2 years into the 9th generation of consoles and we’re still firmly in a cross-gen period. This has never happened in modern gaming before.

It looks like 2023 may finally be the year where the Xbox One and PlayStation 4 lines go off into the sunset, but we’ll have to see.

For me, as someone who’s experienced pandemic-related work challenges first hand and has seen the hardship it’s brought about, I give any developer and their pandemic-shipped product far more slack than pre-pandemic simply because the working conditions and challenges were far, far greater and different.

I’m not saying that Bungie are “story telling masters”, but within the one game where the Ark appeared in, it was made clear to be destroyed.
And yeah, retcons are quite common in storytelling, with Bungie just as with 343, but the Ark being in one piece in Halo Wars 2 is still a retcon, nevertheless.
That was all I wanted to point out, nothing more, nothing less…

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I have absolutely no idea what you’re talking about. Halo 3 looked gorgeous when it released and it still looks fairly good today, 15 years later.
I’ve seen countless Blind Let’s Plays of the Halo franchise and people (some of them even game developers) were worried they couldn’t stomach Halo 3’s graphics after coming off of CE’s and 2’s remasters, and all of them were surprised how well it looked, especially for a 10+ year old game.
I’m giving you the benefit of the doubt, tho, and assume that was a typo where you either meant to write “Halo 2”, referring to the constant pop-ins on Xbox 1, or “Halo 4” and talking about the muddy textures which they tried to cover up with all that lensflare.

Covid did affect hardware production because a pandemic limits physical travel of people and goods, but software development - like, for example, in the games industry - hardly relies on these things, maybe not at all. I’m in software development myself and we were back on schedule after just one month, and our servers were not designed for remote work beforehand. One would think that Microsoft, the biggest software giant on the planet, would be better set up in terms of infrastucture than we were. Which I strongly assume it is, since other Microsoft games released on time, with full content and to extreme critical acclaim, despite the pandemic, like Microsoft Flight Simulator 2020.
Covid might be a convenient excuse to put the blame on but it wasn’t the huge road block that people make it out to be, especially in all-digital industries. In particularly in the case of Infinite, where the game was already five years in development and already delayed from its intended release when Covid hit. Without Infinite’s prior mismanagement, they wouldn’t have even noticed Covid happening until the post-launch support.

I don;t think it would work. I’d like to see what “the endless” look like belong /hg/'s interpretation.

and taking out most of the weapons from past halos

we’ve had day/night cycles since the 90’s, who gives a crap if it’s a first for halo. “Ooo sun goes down and up” your minds gonna explode when they figure out changing weather.

no, it definitely does, grunts look just as bad as H4 where they’re just grey little gremlins, elites are so scrawny and weak looking, brutes are really ugly and look boring too, like not good ugly like halo 2 or HW2 more like halo reach ugly where they look more human than they should. all their armor is boring looking too, like they virtually just copied them from reach, was there not enough in that $500mil budget to add a little more detail? also the banished and forerunner architecture is really bland and blocky, i feel like they could swap the lighting between the two and no one could tell the difference.

i dont know just seems lazy to copying old design from 10 years ago with very little change.

not really, campaign’s still boring, im just able to drag someone else into the boringness too.

thats totally infinites fault i think it was doomed from the start maybe covid made things worse, i dont really know, i know for sure infinite is real garbage.

they also had more weapons, better levels and stories. ODST did open world and the story of sleeping past a major battle better than infinite. Reach did better at making the game feel more alive and the feeling of fighting a losing battle. covenant in those games were better too, i just cant take the banished seriously, infinites ai dialogue is almost borderlands 3 levels of stupid, where it just sounds dumb for the sake of it.